No joke, there was a point in time when Joker had his face removed, and hung onto him loosely.
Though I have not covered a lot of DC content on the two sites, it is not
something I ignore (unlike some people in the whole "Marvel vs DC"
battle). The truth is that I enjoy a lot of DC's animated content, from the
animated movies of the old DCAU, to the silly one offs like Batman verses the
Teenage Mutant Ninja Turtles (yes that is a thing), to the shows on both
extremes of the argument. Though I haven't seen a lot of Teen Titans, I'll
admit I've gotten a lot of laughs from the Justice League Action clips I've
seen, though some of the designs are questionable. In regards to the Lego side
of DC, a lot of the DC sets fall into the same category as the Star Wars sets
lately, in that it feels like I'm seeing the same sets over, and over, and over
again, due to the reliance on Batman.
Objectively, this is not a surprise. He is the most popular superhero DC
has, and thanks to the fact that his powers are all about equipment he makes,
including vehicles, it only makes sense that he gets the lion’s share, to the
point where the DC superhero brand started life as just a Batman line. Unlike a
line like Star Wars, there is not a lot that could be done outside of what they
are doing. Are there things I would still like to see? Of course, show me
Batman Beyond sets and you have my money immediately, but even then, options
are limited. A set like Queen Watevanabi (I think that is how you say that
name), but it is full of translucent pieces themed around Lantern Constructs?
The Fortress of Solitude? Invasion of Apokolips that gives an excuse to make
minifigs based on characters that have not been done in Lego form yet, though
the DC Supervillains teases, such as the Young Justice crew? ...Ok that last
one might be cool, but I digress. With the focus on Batman though, every now
and then you get something aimed at older audiences, such as today's subject,
the new Batmobile.
Starting with the Minifigures, and the two we have are really the only two
needed, Batman and The Joker. While The Joker Minifigure is well done, giving
off a mix of the Tim Burton and DCAU designs, with the only big complaint I
have with it being the green sleeves, it would have been great if they were in
purple, Batman has some problems... Like with the Captain America Minifigure
from the Avengers Endgame sets, and the Mercy from Overwatch, Batman's face
suffers from a bad paint application. What helps hide it though is Batman's Cowl,
as the eyes are still painted well. While it is avoidable, it is hard to deny
that it is bad, especially because we have seen better prints done for this Minifigure
before. I have heard reports that Mercy had four coats of paint, and it would
be safe to assume that the same could be said for Cap and Batman; it leads me
to believe that the paint quality went down this year, and I cannot help but
wonder why.
As for the build itself, this is very reminiscent of the Batmobile from the
Tim Burton movies. Not one for one, but within the ballpark that many are
willing to look at it as such. The two big differences are the front, where the
jet engine on the Batmobile from the movies are hidden by one of the new bat Sigel
pieces, and the bat wings are completely off, due to the nature of the pieces
used. That being said, I would not be surprised if people have already made modifications
to make it more accurate to the movie. What I do like about the shaping of the
Batmobile is that it is not much wider than normal Lego cars. I've heard that a
lot of people stick to a 6-8 stud wide limit when designing Lego Cities, and
this is roughly 8 studs wide (give or take two thanks to the rim covers on the
wheels). The appeal is definitely in the shaping and not in the functions
though, because while the shape and styling look great, especially with the
silver details on the side, there are not a lot of functions. You can put a
single minifig into the driver’s seat without needing to remove parts, there
are two stud shooters, and the fire on the back spins as you drive. Nothing
exciting, but there is not a lot of room to add more features without
compromising the build. Maybe a steering system without the need of "Hand
of God steering"? However, that would probably need new parts. The
underside of the car is messy though, with large gaps that could have easily
been filled in. The only other minor complaint I really have is that I would
have liked somewhere to store Batman's Batterang. It is a small thing, but I
really appreciate it when Lego vehicles have dedicated storage for Minifig
gear, rather than just "try to fit it in the cockpit". None of these is
deal breakers for me, just things to note. It should be said that this is meant to have some playability with the other sets in the wave, such as being able to drive through the Bat Cave, but I only have this set so I can't vouch for that feature.
There is not much more to say, this is a solid car, and a good price
considering what you get. What issues I have with the build itself are minor,
with the only big issue being Batman's head. This is something I hope is sorted
out soon, because this should be inexcusable. How it keeps happening without
official comments is beyond me. I hope that it is addressed in the future,
because this comes off as cheap, lazy, and honestly, the kind of quality I
would expect in a knock off.
Sunday, 1 September 2019
Sunday, 18 August 2019
Transformers Studio Series (Revenge of The Fallen) Voyager Class Constructicon Long Haul: Behold, one of the most faithful to source Bayformers Decepticons.
What is this? A humanoid (ish) looking Decepticon, who got to keep his
alternate mode from Generation 1, who got to keep his status as a part of a
combiner, with the only loss being his position in the combiner, but it comes
with the bonus of no longer needing to be that combiner's guts? I would say that
is a solid win for Long Haul, especially when you remember how much weight he
had to gain in order to be Devastator's crotch in Combiner Wars. In addition,
being a leg means he does not need to lug around Devastator's balls... So
anyway, the Long Haul review...
Starting in dump truck mode, and though it has some large, glaring issues due to transformation, this is a solid dump truck, and from what I have seen, better than the Combiner Wars one. I will be honest; there are some parts to Devastator where G1 comparisons are, to me at least, valid. Four of the six G1 Constructicons are in this Devastator, Long Haul, Mixmaster, Scavenger and Scrapper. However, I will only be comparing three; Scavenger is too far removed from his G1 incarnation (though comparing him to Scrapmetal might have been more valid. Joys of hindsight). However, Long Haul, Scrapper and Mixmaster are fair game (though Long Haul more than the others). With that said, in terms of vehicle modes, the Studio Series one is certainly better than the Combiner Wars one, though a large chunk of that is the requirements in the combination. That's not to say this is a flawless dump truck mode, there are a lot of gaps in the design, and due to how the arms need to move, there's no working dumper, you can't even load cargo on it, which is something that the Combiner Wars one has as an advantage (in that it was Devastator Parts storage). What I do like most about this dump truck though is that the Combiner Wars one looks bloated, as if it is barely able to hold everything it needs to hold. The Studio Series one looks more consistent, from certain angles; it looks like it could be the real thing. Nevertheless, it still needed to make sacrifices for the sake of the combined mode, so onto foot mode.
In foot mode, the first thing that comes to mind is "how the hell is Overload going to work?", and by extension, how is Devastator going to work? The connection points are not consistent with Rampage, and on top of that, the ratchet range looks and feels inconsistent, making me question how stable this person is going to be. I do not know if the visual difference is because of how much more mass is being used in Long Haul, or if there are distinct differences between the ratchets used. As for the foot itself, it is a larger foot then Rampage is, though a complaint I have is that I wished the back wheels had a place to lock in, rather than be loose. Might have helped make the heal place more secure as well. As for how well it holds up, we will have to wait for (hopefully) next year to find out.
As for the robot mode, with the current spectrum of Scrapmetal as being good movieverse robot modes, and Rampage as bad ones, this is on the Scrapmetal side, I honestly love this robot mode. This reminds me of the types of tanks you would see in Role Playing Games, the heavily plated, super slow, but can take a ton of damage and exist to be damage sponges in raids. Speaking purely in the looks department, I really like this robot mode. Unfortunately, that tank comparison also means that Long Haul is not going to be doing a lot of posing. A lot of kibble gets in the way of movements, so while he has the standard points of articulation, including a waist swivel for the sake of Devastator, and even ankle tilts bringing him up to par with the War for Cybertron line, you have to fight the kibble to be able to use a lot of it. What helps though is that it does not take much to make him look intimidating, again thanks to the kibble.
Overall, I would say this is a win. Though I am concerned about Devastator requirements, he still works as a good standalone robot at least, and the toning down of movie accuracy works in the same way as it does Scrapmetal, in that it makes him look better than he did in the movie. Three out of eight of the Constructicons in and only one has been bad, so we may have a promising future ahead. However, that being said next is Hightower so who knows. I will not be reviewing Hightower next, that will be in a few weeks, because next I am looking at a recent Lego set for a nice change of pace by reviewing not a Marvel set, but a DC set.
Starting in dump truck mode, and though it has some large, glaring issues due to transformation, this is a solid dump truck, and from what I have seen, better than the Combiner Wars one. I will be honest; there are some parts to Devastator where G1 comparisons are, to me at least, valid. Four of the six G1 Constructicons are in this Devastator, Long Haul, Mixmaster, Scavenger and Scrapper. However, I will only be comparing three; Scavenger is too far removed from his G1 incarnation (though comparing him to Scrapmetal might have been more valid. Joys of hindsight). However, Long Haul, Scrapper and Mixmaster are fair game (though Long Haul more than the others). With that said, in terms of vehicle modes, the Studio Series one is certainly better than the Combiner Wars one, though a large chunk of that is the requirements in the combination. That's not to say this is a flawless dump truck mode, there are a lot of gaps in the design, and due to how the arms need to move, there's no working dumper, you can't even load cargo on it, which is something that the Combiner Wars one has as an advantage (in that it was Devastator Parts storage). What I do like most about this dump truck though is that the Combiner Wars one looks bloated, as if it is barely able to hold everything it needs to hold. The Studio Series one looks more consistent, from certain angles; it looks like it could be the real thing. Nevertheless, it still needed to make sacrifices for the sake of the combined mode, so onto foot mode.
In foot mode, the first thing that comes to mind is "how the hell is Overload going to work?", and by extension, how is Devastator going to work? The connection points are not consistent with Rampage, and on top of that, the ratchet range looks and feels inconsistent, making me question how stable this person is going to be. I do not know if the visual difference is because of how much more mass is being used in Long Haul, or if there are distinct differences between the ratchets used. As for the foot itself, it is a larger foot then Rampage is, though a complaint I have is that I wished the back wheels had a place to lock in, rather than be loose. Might have helped make the heal place more secure as well. As for how well it holds up, we will have to wait for (hopefully) next year to find out.
As for the robot mode, with the current spectrum of Scrapmetal as being good movieverse robot modes, and Rampage as bad ones, this is on the Scrapmetal side, I honestly love this robot mode. This reminds me of the types of tanks you would see in Role Playing Games, the heavily plated, super slow, but can take a ton of damage and exist to be damage sponges in raids. Speaking purely in the looks department, I really like this robot mode. Unfortunately, that tank comparison also means that Long Haul is not going to be doing a lot of posing. A lot of kibble gets in the way of movements, so while he has the standard points of articulation, including a waist swivel for the sake of Devastator, and even ankle tilts bringing him up to par with the War for Cybertron line, you have to fight the kibble to be able to use a lot of it. What helps though is that it does not take much to make him look intimidating, again thanks to the kibble.
Overall, I would say this is a win. Though I am concerned about Devastator requirements, he still works as a good standalone robot at least, and the toning down of movie accuracy works in the same way as it does Scrapmetal, in that it makes him look better than he did in the movie. Three out of eight of the Constructicons in and only one has been bad, so we may have a promising future ahead. However, that being said next is Hightower so who knows. I will not be reviewing Hightower next, that will be in a few weeks, because next I am looking at a recent Lego set for a nice change of pace by reviewing not a Marvel set, but a DC set.
Sunday, 11 August 2019
Transformers War for Cybertron Siege Deluxe Class Refraktor: Who ordered the evil robot camera?
Wednesday, 7 August 2019
Transformers War for Cybertron; Siege Deluxe Class Weaponizers (Cog, Sixgun and Brunt): The ultimate upgrade kits
Encase the fact that this review is looking at three completely different
toys that only share a gimmick does not imply this, this is going to be a very
wordy review, with many large paragraphs. It is highly recommended that this
review be viewed on a computer or a tablet, rather than a mobile phone.
One thing that many people were annoyed about when the Titan Class releases of Metroplex, Fortress Maximus and Trypticon came out was that they felt incomplete. Parts of it came from just how many accessories they came with in G1, but while many could look past missing radar dishes, or a base mode that does not look like Fortress Maximus' base mode (I certainly cannot), many were annoyed about missing objects. Metroplex originally came with two small Transformers called Scamper, a small car to interact with the play functions, a small, non-transforming tank, and Six-Gun a Transformer made of excess parts, such as some of the guns and tower pieces, with the Generations release only coming with Scamper. Similar story for Trypticon, though he was missing a futuristic tank that used to come with his G1 toy, and for Fortress Maximus, two small vehicles could combine into the Transformer Cog. While I am not sure if any third party company made a Cog and the tank for Fort Max and Trypticon, there were third party Six-Guns popping up since the Generations release. It is fair to say though that originally, all three of these things were accessories, and mixed at best ones at that, and normally they would not see a general release as a result (the tank especially as it did not have a robot mode). Maybe there was a way to make them being accessories into a feature though?
Enter the Weaponizers, a sub category of the Deluxe Class in Siege, which borrowed a name from Robots in Disguise 2015. It gave the tank a robot mode in the form of Brunt, and allowing Hasbro to get away without straying too far away from their origins, to the point where all three are still parts formers, transformers you have to take parts off to go between modes. These things have exploded in popularity with the fans thanks to how creative you can be with them, to the point where all three are going to get repaints as all but forgotten Powerdrivers. I guess it shows that the designers are bigger nerds then the fans are at times. I don't know if it's a good thing or a bad thing that we live in a world where the G1 craze is giving us a Red Wing, Galactic Man, and the Powerdrivers. How well do the originals work though?
Starting in their vehicle modes, we have one or two tank looking vehicles for Cog, an awkward looking airship for Six-gun, and a cool looking space tank for Brunt. I will get this out of the way now, if you are looking for whom I think the best one out of the three are, it is Brunt. All three of these go for the hard G1 accurate look, but these are three that I am perfectly fine with that because all three of them are absolute nobodies, who probably will not get toys again for another 34 years. From what I have seen, all three do look good alongside their respective Titans (I do not have any of them so I cannot speak from experience). While Cog and Brunt's vehicle modes are accurate, Six-Gun has a completely original alternate mode..., which looks ridiculous even for a space jet. Six-Gun has always had an air of overcompensation to his design, from once being made up of guns and buildings, to his new look that has a jet mode with two VTOL engines, eight rear thrusters two wing mounted guns, eight missile launchers, and four underside canons. It is bad in a good way, because as much of a NRA on steroids as this jet is, it is like a hyper charged flying tank, which is somewhat awesome. Brunt's sci-fi tank is more toned down by comparison (which is a shame because you would think overcompensating would be the Decepticon's MO), though he's still packing a giant canon, which does have a working turret swivel. For reasons I will get more into in Robot Mode, Brunt is the only one of the three Weaponizers that I have been tempted to get multiples of, as he remains just far enough in the ambiguous Decepticon camp to be unique without being an individual. I could see a tank battalion of Brunts guarding Tripticon from Autobot attacks thanks to this small but menacing looking purple tank. Cog on the other hand I find to be the weakest of the three in vehicle mode. The two vehicles look awkward, and the combined vehicle mode does not lock in together at all, making it feel like a useless gimmick, even though out of the three, he's the most G1 accurate thanks to having both a vehicle and robot mode to begin with.
Onward to the robot modes, and while all three do require varying amounts of parts forming, you do get three unique looking robot modes. Cog's tank legs thankfully stay connected in robot mode, so there's no issue with him pulling a movieverse Jazz when playing around with him (though that is something that you can do with both him and Brunt if you so choose. Brunt can even pull off a rocket torso mode because of this). Considering as all of them are designed to come apart, I am honestly surprised at how mobile the robot modes are, with no major sacrifices to articulation when compared to the other Deluxe Class releases of Siege, and better then Studio Series Deluxes (more on that one later). I love Brunt's robot mode, it has all the classic generic grunt soldier looks, and the tank pincer hands are a nice touch. Honestly, the body shape reminds me a lot of Beast Wars Scorponok, I honestly could see this mould making for a good pre beast wars look for him. Cog, like his alternate modes, is a faithful recreation of his G1 toy, while Six-Gun feel more toned down compared to his vehicle mode. It is honestly a shame, but that is because I love how ridiculous the vehicle mode is.
The reason why all three parts form is the Weaponizer gimmick. What is it? The simple way to describe it is this: They act as upgrade kits for other Siege figures. By breaking down each of them into their component parts, you can attach the pieces to any other 5mm plug-compatible figure, and it is why all of Siege's figures have many weapon ports on them. Do you want Sideswipe to have two shoulder mount canons, a giant double barrel canon and tank treads on his feet, and still have guns to spare? Break Cog apart and plug those bits into him. Want Ironhide to fly, carry a giant gun in one hand, and have a rocket fist in the other? Give plug all of Six-Gun's parts on him. Want to give Refraktor an excavator look while carrying a blaster bigger than he is? Use Brunt's bits. You could buy multiples and make super modes of the three of them, or stick all of them together for an absolute abomination. I love this gimmick; it reminds me a lot of the Autobots in the Transformers Energon toy line, where the main combining gimmick gets better with each toy getting better with each new toy you get. It should be stated that these three do not really work on larger figures, mostly due to them being bigger, and having more awkward weapon ports (there is no central weapon port on Voyager Optimus, Megatron and Soundwave, just as an example). The gimmick also does not seem to play nicely with the look of Siege Chromia, but that is more of a case of loose ports (on mine at least) and a slimmed curve look they gave her. It is fun to experiment with the gimmick though, see what else can come from it, and I honestly hope we get more Weaponizers in this trilogy (mostly cause I doubt the Powerdashers are being added to my collection).
What I always enjoy about the Generations line is the amount of care that goes into characters that no one really cares about. These three are a lot of fun, and make other characters more entertaining to play with. The amount of creativity you can get from these three alone is impressive, almost like a version of Lego's Galidor that actually works and is interesting, and not one of the worst jokes in the company's history. It would be interesting to see this gimmick for larger characters, it could be a good way to release the Takara versions of Godbomber and Powermaster Optimus (that box set does not count due to it being almost impossible to get outside of America if you didn't want to spend a fortune on shipping). Another character with a potential for the gimmick Victory Leo, if those theories about Commander Class Jetfire being able to be retooled into Star Saber turn out to be true (I'd personally be happy with a Leader Class one). There is a lot of potential here that I would like to see explored more going forward, I would love more of these. I wish I could say mores coming, but SDCC was somewhat mediocre in reveals aside from Unicron. Up next will be Refraktor, and then Movieverse Devastator gets another foot.
One thing that many people were annoyed about when the Titan Class releases of Metroplex, Fortress Maximus and Trypticon came out was that they felt incomplete. Parts of it came from just how many accessories they came with in G1, but while many could look past missing radar dishes, or a base mode that does not look like Fortress Maximus' base mode (I certainly cannot), many were annoyed about missing objects. Metroplex originally came with two small Transformers called Scamper, a small car to interact with the play functions, a small, non-transforming tank, and Six-Gun a Transformer made of excess parts, such as some of the guns and tower pieces, with the Generations release only coming with Scamper. Similar story for Trypticon, though he was missing a futuristic tank that used to come with his G1 toy, and for Fortress Maximus, two small vehicles could combine into the Transformer Cog. While I am not sure if any third party company made a Cog and the tank for Fort Max and Trypticon, there were third party Six-Guns popping up since the Generations release. It is fair to say though that originally, all three of these things were accessories, and mixed at best ones at that, and normally they would not see a general release as a result (the tank especially as it did not have a robot mode). Maybe there was a way to make them being accessories into a feature though?
Enter the Weaponizers, a sub category of the Deluxe Class in Siege, which borrowed a name from Robots in Disguise 2015. It gave the tank a robot mode in the form of Brunt, and allowing Hasbro to get away without straying too far away from their origins, to the point where all three are still parts formers, transformers you have to take parts off to go between modes. These things have exploded in popularity with the fans thanks to how creative you can be with them, to the point where all three are going to get repaints as all but forgotten Powerdrivers. I guess it shows that the designers are bigger nerds then the fans are at times. I don't know if it's a good thing or a bad thing that we live in a world where the G1 craze is giving us a Red Wing, Galactic Man, and the Powerdrivers. How well do the originals work though?
Starting in their vehicle modes, we have one or two tank looking vehicles for Cog, an awkward looking airship for Six-gun, and a cool looking space tank for Brunt. I will get this out of the way now, if you are looking for whom I think the best one out of the three are, it is Brunt. All three of these go for the hard G1 accurate look, but these are three that I am perfectly fine with that because all three of them are absolute nobodies, who probably will not get toys again for another 34 years. From what I have seen, all three do look good alongside their respective Titans (I do not have any of them so I cannot speak from experience). While Cog and Brunt's vehicle modes are accurate, Six-Gun has a completely original alternate mode..., which looks ridiculous even for a space jet. Six-Gun has always had an air of overcompensation to his design, from once being made up of guns and buildings, to his new look that has a jet mode with two VTOL engines, eight rear thrusters two wing mounted guns, eight missile launchers, and four underside canons. It is bad in a good way, because as much of a NRA on steroids as this jet is, it is like a hyper charged flying tank, which is somewhat awesome. Brunt's sci-fi tank is more toned down by comparison (which is a shame because you would think overcompensating would be the Decepticon's MO), though he's still packing a giant canon, which does have a working turret swivel. For reasons I will get more into in Robot Mode, Brunt is the only one of the three Weaponizers that I have been tempted to get multiples of, as he remains just far enough in the ambiguous Decepticon camp to be unique without being an individual. I could see a tank battalion of Brunts guarding Tripticon from Autobot attacks thanks to this small but menacing looking purple tank. Cog on the other hand I find to be the weakest of the three in vehicle mode. The two vehicles look awkward, and the combined vehicle mode does not lock in together at all, making it feel like a useless gimmick, even though out of the three, he's the most G1 accurate thanks to having both a vehicle and robot mode to begin with.
Onward to the robot modes, and while all three do require varying amounts of parts forming, you do get three unique looking robot modes. Cog's tank legs thankfully stay connected in robot mode, so there's no issue with him pulling a movieverse Jazz when playing around with him (though that is something that you can do with both him and Brunt if you so choose. Brunt can even pull off a rocket torso mode because of this). Considering as all of them are designed to come apart, I am honestly surprised at how mobile the robot modes are, with no major sacrifices to articulation when compared to the other Deluxe Class releases of Siege, and better then Studio Series Deluxes (more on that one later). I love Brunt's robot mode, it has all the classic generic grunt soldier looks, and the tank pincer hands are a nice touch. Honestly, the body shape reminds me a lot of Beast Wars Scorponok, I honestly could see this mould making for a good pre beast wars look for him. Cog, like his alternate modes, is a faithful recreation of his G1 toy, while Six-Gun feel more toned down compared to his vehicle mode. It is honestly a shame, but that is because I love how ridiculous the vehicle mode is.
The reason why all three parts form is the Weaponizer gimmick. What is it? The simple way to describe it is this: They act as upgrade kits for other Siege figures. By breaking down each of them into their component parts, you can attach the pieces to any other 5mm plug-compatible figure, and it is why all of Siege's figures have many weapon ports on them. Do you want Sideswipe to have two shoulder mount canons, a giant double barrel canon and tank treads on his feet, and still have guns to spare? Break Cog apart and plug those bits into him. Want Ironhide to fly, carry a giant gun in one hand, and have a rocket fist in the other? Give plug all of Six-Gun's parts on him. Want to give Refraktor an excavator look while carrying a blaster bigger than he is? Use Brunt's bits. You could buy multiples and make super modes of the three of them, or stick all of them together for an absolute abomination. I love this gimmick; it reminds me a lot of the Autobots in the Transformers Energon toy line, where the main combining gimmick gets better with each toy getting better with each new toy you get. It should be stated that these three do not really work on larger figures, mostly due to them being bigger, and having more awkward weapon ports (there is no central weapon port on Voyager Optimus, Megatron and Soundwave, just as an example). The gimmick also does not seem to play nicely with the look of Siege Chromia, but that is more of a case of loose ports (on mine at least) and a slimmed curve look they gave her. It is fun to experiment with the gimmick though, see what else can come from it, and I honestly hope we get more Weaponizers in this trilogy (mostly cause I doubt the Powerdashers are being added to my collection).
What I always enjoy about the Generations line is the amount of care that goes into characters that no one really cares about. These three are a lot of fun, and make other characters more entertaining to play with. The amount of creativity you can get from these three alone is impressive, almost like a version of Lego's Galidor that actually works and is interesting, and not one of the worst jokes in the company's history. It would be interesting to see this gimmick for larger characters, it could be a good way to release the Takara versions of Godbomber and Powermaster Optimus (that box set does not count due to it being almost impossible to get outside of America if you didn't want to spend a fortune on shipping). Another character with a potential for the gimmick Victory Leo, if those theories about Commander Class Jetfire being able to be retooled into Star Saber turn out to be true (I'd personally be happy with a Leader Class one). There is a lot of potential here that I would like to see explored more going forward, I would love more of these. I wish I could say mores coming, but SDCC was somewhat mediocre in reveals aside from Unicron. Up next will be Refraktor, and then Movieverse Devastator gets another foot.
Subscribe to:
Posts (Atom)