Showing posts with label voyager class. Show all posts
Showing posts with label voyager class. Show all posts

Sunday, 21 November 2021

Transformers War for Cybertron Kingdom Voyager Class Dinobot and Grimlock: No, not Dinobot Grimlock.

When Kingdom was unveiled, there was a specific set of characters that people couldn't wait for, and were characters that a new toy of them would be inevitable. Dinobot was one of these characters, as not only is he a beloved character from the Beast Era, but a spotlight episode for him, Code of Hero, is regarded as one of the best Transformers Episodes ever made. Considering he's one of five Beast Wars characters (not counting reprints and Lio Convoy) to have a Masterpiece figure, not including him in the toy line meant to represent the anniversary of Beast Wars would be a disastrous oversight. However, a bit more surprising was the inclusion of his repaint, Grimlock, in one of two exclusives that bundled an Autobot with a Maximal. Granted, Hasbro will use any excuse to repaint a figure that they can get, so Grimlock was likely; it just felt like an odd choice to include with a new Mirage toy, especially when G1 Grimlock was available in the Studio Series line (though out of all the possibilities, it probably still made the most sense). We've tackled Optimus Primal, Cheetor, Rattrap, Airazor and Rhinox; how well does 2021 treat one of the most infamous warriors in the franchise (and his white cousin)?


For a lot of toys this year, the term "Mini Masterpiece" has been thrown around. While I think how it's being used is wrong, I believe there is a grain of truth to it. Many toys have borrowed elements from Masterpiece engineering to achieve the two modes. Still, due to the downscale of cost, the engineering's used mainly for large chunks rather than minor tweaks. Dinobot is an excellent example of this as while the base concepts in his engineering are similar to the Masterpiece in certain elements, the compromises are far more visible due to the smaller budget. This velociraptor mode looks ugly; there's no getting around that. Due to the robot legs needing to go somewhere, the entire underside of the raptor mode looks awful, and due to how much the legs stick out compared to a raptor's body proportions, there's no natural way to fix it either. From the top-down, the raptor model looks really good, and all the Kingdom signature beast detail is nicely on display here. However, even at this angle, the illusion is ruined by the robot mode feet. Compared to how the legs integrate into the toy, elements like the robot mode-specific deco visible in what would be awkward areas of the Raptor mode don't stand out as much. However, an eyesore is easily the Raptor hands. For the sake of robot mode engineering, the fingers are too long when compared to (what we know of) raptor hands and claws, and the locked position of them always makes the hands look awkward no matter what you do with them. Another compromise for the sake of the robot mode was the articulation.


Compared to other Beast Wars characters, Dinobot's raptor mode feels uncomfortably stiff, thanks to the locked neck, the immoveable tail, and the thighs being locked in place, denying the ability to get good running poses. In addition, many have complained about one element of this mode: the end of the robot mode's sword being used as the tip of the tail. Due to the paint on the sword is based on the Masterpiece's metallic pink blade, it leaves the tail with a pink tip. If that bothers you, Grimlock's sword blends in better with the tail, but I find the deco on him to be less impressive when compared to Dinobot. Also, elements like the deco on the dino thighs feel less interesting than Dinobots, an interesting turn of events as Grimlock was an exclusive repaint, often resulting in a deluxe paint job compared to regular retail. Unfortunately, that might be due to the one he was bundled with, Mirage, getting the deluxe treatment, a shame for those who were after the set for Grimlock like I was. I love Grimlock's green eyes, though, and it gives the beast mode a robotic feel to it that almost helps with hiding the robot mode junk trying to pass itself off as a Raptor stomach. 


With the beast mode clearly suffering, one can hope that it was all for the sake of the robot mode. Thankfully, the robot mode for Dinobot is gorgeous! Dinobot is almost everything a Dinobot fan would want in a Voyager Class representation of the character in robot mode. He's one of the more agile figures in Kingdom, thanks to the extra joints in the shoulders for the sake of beast mode. 5mm ports on the palms of his hands can help fake the tail shield spinning gimmick the original toy and the Masterpiece had while maintaining the friction to hold his gear. Unfortunately, it's not very useful outside of his weapons because most weapons are designed for regular hands (sorry, you can't have him hold G1 guns, I'm sad to say). Paint applications are beautiful, with the only thing that feels like a glaring omission is painting the bone details on his shins, likely cut due to the transformation. Thankfully the moulding on the legs is there, so there's very little extra work that would be required if you're into customizing your figures. For those that aren't, I don't see an upgrade kit coming that could help fix this as the joints are covered up nicely, with pins not designed to be removed, locking the plastic pieces together. Once again, though, deco seems to be the issue with Grimlock, as not only is he missing paint applications, but applications intended for beast mode look awkward in robot mode, coming off as half done. The outer half of the knee spikes, thighs, and feet are painted white to blend into beast mode, but it shifts to the colours for robot mode, down the middle of each, resulting in a half-painted mess. The chest is also missing details, as some aspects in the moulding intended to replicate the Beast Wars Cartoon's Raptor head chest that Dinobot uses to full effect are lost on Grimlock. It seems like the priority that was given to Grimlock was for the beast mode. Still, it looks like a wasted effort, especially when the robot mode's engineering is so well done due to how heavily compromised the beast mode already was. 


What's frustrating about this toy is that it's okay when a character like Dinobot deserves an amazing one. However, the issue with that mindset is that Beasts are always going to be compromised, and though this feels like too much of a compromise, it's hard to deny the sacrifices that were worth it when you see the robot mode. As a Raptor, Dinobot's toy is awful when compared to the other beasts in Kingdom's line, up there with Scorponok's beast mode due to how rigid it feels. As a warrior, though, the toy is practically perfect at the Voyager scale. The two cancel each other out though, to make the toy okay in the line, very average when compared to others. As for Grimlock, I wish it got the same Robot mode attention that Dinobot did, but that was probably due to Mirage needing so much of the packs budget.

Sunday, 24 October 2021

Hasbro Pulsecon 2021 Day 1; Transformers Legacy: THEY REMEMBERED THE S IN GENERATIONS!!!

 Welcome to the two-part recap of Hasbro Pulse Con for 2021. For those who want to see a full recap of the two days, unfortunately, I won't be able to provide that as some brands that I'm interested in either won't do well here or likely won't do well here based on number tracking from the first sight. Other brands, on the other hand, like Power Rangers and Fortnite (brands I'm not interested in), will probably be me going, "it looks fine?". As such, Part 1 is focused on Transformers; Part 2 will be focused on G.I. Joe (and potentially NERF, if for no other reason than curiosity on how they can show off NERF guns in this style...) Anyway, onto the reveals. 

 

The opening parts of the Transformers section were focused on external brand elements, with things like game tie ins, new games, and a walk through attraction. For the two people in the world who wanted a crossover between Transformers and Smite, that is apparently going to be a thing. Missed opportunity not having God Neptune and King Poseidon in the crossover. Actual God Neptune and Transformers God Neptune would be a fight I'd want to see! The only thing of real note was the trailer for Transformers Beyond Reality, a VR experience for Playstation VR and Steam VR. However, the reason it's of note is because of the sluggish animation. The fight between Optimus and Megatron at the end of the trailer felt more like one of those old Street Fighter/ Mortal Kombat knock-off games, thanks to that slow, sluggish feeling. Considering as it's launching soon, I doubt it is going to be improved by release. Another thing to bring up is the release of the Transformers Devastation Soundtrack, which, if I heard right, is coming out September 5th next year? Maybe that's a teleprompt issue, as they seemed to have problems with it during that section of the stream. Perhaps it was a typo? If it's right, though, did they need to try and hype up a soundtrack that, based on how fast the internet handles game soundtrack rips, people likely already have access to? It would have been an excellent time to announce a sequel or a re-release on current hardware, but apparently, that's not happening. Strange.


For the toy reveals, I was expecting a full-wave reveal. Legacy (given that name because they're going to be doing new toys for other characters outside of G1) will follow the release structure of Kingdom, with Core Class, Deluxe Class, Voyager Class and Leader Class being the main wave structure. From previous years in the War for Cybertron trilogy, we've become accustomed to 2 Core Class figures, 4 Deluxe Class figures. 2 Voyagers and 2 Leaders making up case assortments. Usually, this doesn't mean that all of those will be brand new toys, but for Earthrise and Kingdom, the bulk of Wave 1 was new figures, only the second Leader being a re-release (Astrotrain for Earthrise, Optimus for Kingdom). Here, we got to see the four Deluxe Class figures, one of the Voyagers and the Leader, leaving a good chunk of the wave missing. If this was to give Studio Series some attention, I could understand that, but no, it didn't happen. Time limits for the stream maybe? Anyway, for reveals, we got a new G1 Skids, G1 Drag Strip (with a tease of Menasor on the horizon), Transformers Prime Arcee and G1 Kickback as our four wave 1 Deluxes. Prime Bulkhead for the Voyager showed off, and G2 Laser Rod Optimus Prime was the new Leader Class toy revealed. Out of the three G1 figures shown, I love the look of Kickback the most; it's a nice upgrade from his Titans Return release. My only hope is that Bombshell and Shrapnel are just as good because the last releases of the team didn't look great together. Skids looks fine; I often find G1 Skids to look a bit dull, so a G1 faithful Skids isn't exciting for me. Drag Strip seems decent, but without seeing the other Stunticons, it's hard to judge him on his own. I am a little concerned about the sizes of the Deluxes when compared to the past War for Cybertron trilogy, they seem to be smaller, but it's hard to tell based on how the stream was shot. 


You know, just a few differences...

Prime Arcee and Bulkhead. I'm torn on these two, Bulkhead more so than Arcee. With rumours floating around the line bringing other characters together, people assumed it would be more faithful to the sources for those characters. It's not an unreasonable assumption to make, as Generations has previously been focused on bringing new versions of G1 and (in this past year) Beast Wars characters that are modernizations of their original designs. Seeing that kind of care put into more modern designs was an exciting idea. Unfortunately, what we're getting isn't a modernization of those designs but rather a G1ification of those characters. The issue I have with that is the marketing. If it was presented as "Hey, we're designing a new Bulkhead that's inspired by Generation 1 design cues", I would be fine with that; it's not a bad design for Bulkhead after all. But because they're explicitly saying that this is meant to be Transformers Prime's Bulkhead, I'm expecting something more in line with his Transformers Prime design. Arcee is better off in this regard. Except for a more squarish face, it's a lot closer to the Prime Arcee design; it's what many, myself included, were expecting. As for Laser Rod Optimus? It looks cool, but I'm more excited for it inevitably turning into a new version of Robots in Disguise (2001) Scourge. 

 
The new play pattern for the year revolves around combinable Energon weapons. Their implementation on individual figures seems to be well-executed (the use of Arcee's front tire in particular as an Energon weapon was an excellent use of an otherwise useless part in robot mode); I wish they showed they showed off how some of them connect together. With this apparently being line-wide for all classes, though, it does lend credence to my theory regarding leaked listings for the line. There are some figures later on in the line labelled as "Energon Monsters". With this weapon pattern reminding me so much of the Energon weapons from Transformers Energon, I think there's a decent chance of the Energon Terrorcons getting new toys in the future (something I'd be interested in seeing as those designs are fun for army builders). 

 
When the event was talking about the toys, the event was okay. There are just some things I wish they would improve on when it comes to this direct to consumer marketing strategy. Things like showing off the whole wave of figures (I was hoping to see that Voyager Blaster) and not focusing so hard on one line per stream. I hope we're not waiting long to learn more. I'll cover the Pulsecon exclusives in some way, shape or form later, but for now, I'll be back later today to talk about the Day 2 content. 



Sunday, 3 October 2021

Transforemrs War for Cybertron Kingdom Voyager Class Rhinox: Who says you can't have brains and muscles?

If you were to compare the main casts of Transformers shows throughout the years, you'd quickly find some tropes the personalities tend to fall into. The leader, the backstabbing second in command of the villains, the kid appeal character, the loner on the heroes side, to name a few. I bring this up because today's subject is a fusion of two of these tropes, the group's muscle and the engineer. A fusion of G1 Ironhide and Ratchet, with a bit of extra wisdom thrown in. A long-anticipated figure for me in the Kingdom line, allow me to introduce to you Rhinox.


As you've probably noticed by now, the vast majority of Beast Wars figures sacrifice articulation for sculpting when it comes to the beast modes, only breaking that rule if it's needed for the robot mode. Funnily enough, it's hard to make plastic move like realistic skin and muscles. I start the review here because Rhinox suffers from this pretty badly compared to other Maximals in the Kingdom line, second only to Rattrap (out of the ones I currently own). Without using transformation joints and breaking up the sculpt, you will not be making this rhino charge at anything. It's a good thing then that the sculpting is exquisite, with a lot of texture and subtle paint applications on the rhino skin to make it a very lovely looking Rhino shaped brick. Ok, maybe not a brick, the mouth can move, the front legs can move a little bit, and the back legs can move at the knee, but that's all the movement you're going to get out of him. From what I've seen, this is far more limited than the Thrilling 30 Rhinox from 2014, but I honestly think this looks better in Rhino mode when comparing the two (based on videos and pictures, I don't own a Thrilling 30 Rhinox). Thrilling 30 is more realistic to actual rhinos, whereas Kingdom Rhinox is more in line with the cartoon model. Maybe it's because I'm more familiar with how rhinos are animated and not how they look in the real world; Kingdom Rhinox looks more accurate to me, though a significant factor of that could be the colours rather than the sculpting. If anyone wants me to properly compare the two (and is willing to sell me a Thrilling 30 Rhinox), let me know, and I'll put that on the priority list. 


One element of the transformation frustrates me, more so when going into Rhino mode than going into robot mode. The leg transformation feels very cluttered, the clearance for moving parts around is a bit too tight, and because of that, it feels like I'm bending plastic to make parts move past other parts. It's not a pleasant transformation, something that I wished was refined a little more. The result, though, is a nice looking Rhinox, something that is very show accurate, though it does cheat in certain areas to pull it off. The Rhino mouth now no longer forms the chest plate, and the robot's main body looks a little too flat. Neither issue bothers me as the fake mouth makes the chest look a lot nicer, and the arms and rhino head nicely cover up the flat back. What does bother me, though, are the guns. For the sake of beast mode storage, Rhinox's Gatling Guns of Doom look bad from any angle other than from the front. While they are nicely painted from the front, the handle elements make them look more like the toy accurate flail sawblade rather than the cartoon accurate guns. It's an odd choice for something that's clearly aiming to replicate the cartoon look. I would have prefered the loss of internal weapon storage for them if it made the guns look better. It would have even been an excellent excuse to give Rhinox more C.O.M.B.A.T Ports (something that I wish wasn't all but exclusive to the G1 characters). I love how poseable Rhinox is in this mode. While he was a brick in Beast Mode, the joint implementation in robot mode makes him one of the most poseable Voyager figures I've ever seen, with the only joints missing being a waist swivel and an ab crunch, the latter I'm willing to accept as a loss as we got butterfly joints in the shoulders. 


While I can't say which is superior, this or the Thrilling 30 version, I do think this at the very least compliments the T30 release. A full replacement? Not entirely, but it does act as a nice Rhinox for those to get who can't/ haven't yet found a T30 version for sale. Neither is entirely perfect; we might be waiting for a Masterpiece version for that to happen. At the very least, this does what I wanted it to do almost perfectly, be an excellent representation of the Axalon's engineer.

Sunday, 19 September 2021

Transformers Shattered Glass Voyager Class Megatron: Last time, I promise...

With the inclusion of Shattered Glass Optimus in the last review and a parcel that was due in with Shattered Glass Megatron, I figured I'd delay the review by a week and cover something a bit more recent. The original plan was Earthrise Runamuck and Runabout, but instead, let's continue on this mini Shattered Glass marathon I was planning on doing anyway. Plus, it gives another chance to look at that tried and true mould that's now had three posts dedicated to it (at least I didn't review the Netflix ones), the Siege Megatron review. This won't be a review looking at engineering (barring one exception). This is the third review covering this mould; nothing's changed in terms of engineering. This is a figure sold on the aesthetics, so how well does it pull that off? 

 

Credit where it's due with this version of Megatron when compared to the five previous versions (not counting Earthrise). This has three modes: the tried and true Tank mode. Thanks to some bonus accessories and half transforming Megatron from tank to robot, a Jet mode inspired by the original Shattered Glass Megatron, a repaint of Transformers Energon Megatron. Though I have an Energon Megatron, I'm not going to make a proper comparison for the sake of review as it's not complete (I'm missing the sword and the missile), one comparison I can't help but make between the Energon version, and even the other Siege versions is the stability. Because this is a tank that's being forced into something looking like a plane, the connection points required to complete the look aren't there, it makes the jet mode feel as flimsy as it seems. In the looks department, though, once again, it's a tank that's trying to be a jet, and seeing as the back of the tank becomes the front of the plane, the flimsy feeling just becomes stronger. Thanks to the fact that the front of the tank does not change at all for the sake of the jet mode, all it gets are some extra wing pieces that plug into 5mm ports. That is the only change to give it the jet mode. I go into this more at the end of the review, but while I respect the effort of trying to make this work, it does sting and blatantly feels like a downgrade. The tank mode isn't even an official mode. Was it too much to ask for the front track sections to be remoulded into something resembling thrusters?


Remoulding of parts is also one of the most significant issues I have with the robot mode. Like with the G2 repaint reviews, it's hard to get anything out of this mould other than "G1 Megatron in different colours". One of the biggest reasons for this likely traces back to Generation 1 and the new toy regulations that meant that Megatron couldn't be a gun anymore. Unlike Optimus, Megatron hasn't had a consistent design until relatively recently, with media designs that change drastically compared to his Autobot counter, who has had a mostly consistent set of design cues. On its own merits, this is an excellent looking repaint. I love the black and white head (though I wish the eyes were brighter, and the evil scowl, the blue vents on the backpack, all the little painted details on the chest; objectively, this is a good repaint of the Siege mould. But is it a good version of Shattered Glass Megatron? If your perception of what SG Megatron is meant to look like is closer to the Energon toy, then no, it doesn't do it. Ironically, if they put the work into making Kingdom Galvatron look like SG Megatron, it would have been closer to the original due to how many cues Energon Megatron's toy took from G1 Galvatron. 


 

I remember a few weeks ago, myself and a group of Transformers fans were talking about why we collect the lines we collect, what our endpoints are in our collections. One thing I mentioned in that discussion is that I personally don't feel like I've started looking at an endpoint because the biggest draw of Generations (and all its subline rebrandings like War for Cybertron), the line I primarily collect, isn't doing the stuff I want yet. Don't get me wrong, it's doing a lot of exciting things, and I've enjoyed my time collecting the line from late Combiner Wars and onward. But if you were to ask me what I want, what I want to see if the line had no limits, and what my possible, if unlikely to happen, the endpoint is, it's modern versions of the Transformers I grew up with, the Unicron Trilogy. While many of those toys wouldn't benefit much from a modern toy, due to how stagnant engineering has gotten from the early 2000s to now, all that would happen is the toys getting smaller and the removal of gimmicks. But for someone like me who is starving for representation of those designs and representations done properly, I'll take it. When you compare Galaxy Optimus from Siege to the Transformers Cybertron toy, it feels like they did the design dirty by making it a retool of Ultra Magnus. Cybertron Hotshot from the Generations Selects line feels like they did the design dirty by making it a repaint of Siege Hound, and this... this feels like it's rubbing salt in the wound. I've got some parts coming in that may help bring this toy closer to the Energon Megatron that was the base mould for the original Shattered Glass Megatron because this is not a good retool. This is an excellent paint job for the Siege Megatron mould, but this is an awful modernization of the Energon toy. What saves me from hating this is the fact that I wasn't expecting much. When rumours were circulating about this line of repaints, I was honestly expecting even less than this; I was just expecting a repaint with no extra pieces. Given the limitations they had going into this, this is a fine toy, same as the other examples I mentioned earlier. They're fine toys when looking at the limitations they had to work with. It just hurts for someone like me who sees all the love American G1 gets in recent years. From modern reimaginings in Generations, stylized redesigns in lines like Cyberverse and faithful adult premium collectables in the Masterpiece line, not to mention the majority of media that comes out for the brand, a consistent thought in the back of my mind when I see all of it is "can we get some love too?". At best, it feels like, at least before Kingdom started, anything past Generation 1 was given scraps, passable repaints to hold onto trademarks. I know G1 will never go away, that G1 will always be on shelves. But, Generations is a plural after all, and 80's nostalgia isn't the only nostalgia to exist.

Sunday, 5 September 2021

Transformers War for Cybertron Trilogy Optimus Prime Marathon: Nothing but Prime Time today.

For health and safety reasons, do not do a drinking game involving the number of times the word Prime is used in this review. 

 

 

So it occurs to me that I've only reviewed one War for Cybertron Optimus Prime, the Galaxy Upgrade one that was a remould of Siege Ultra Magnus designed to look like the Galaxy Force/ Cybertron Optimus Prime. I'm surprised no one noticed that, though these posts aren't exactly known for igniting internet attention. Because I haven't covered WFC Primes in detail, there may only be two moulds, but six toys covered, along with some upgrade kits acquired along the way. The subject material for today? Siege Optimus Prime, Netflix Nemesis Prime, Earthrise Optimus Prime, "Alternate Universe" Optimus Prime, Netflix Optimus Prime and Generations Selects Shattered Glass Optimus Prime. Funnily enough, this is not the biggest review I have planned. Bigger ones are coming. 

 

So, six trucks, but before tackling the trucks themselves, allow me to take a moment to go over everyone's accessories. Siege Optimus is probably one of the easiest of the lot, second only to Shattered Glass Prime (who I'll refer to as SG Prime for short). You get a nice looking, though very hollow Ion Blaster and a shield that can unfold into an axe. I like the axe, and it's a shame that it's only available here and on the cell-shaded 35th-anniversary toy (I skipped because I'm not fond of cell shading paint applications on toys). With the Earthrise mould, and all the primes that were sold as Leader Class toys in 2020 (Earthrise Prime (ER Prime from this point on), Alternate Reality Prime (Dead Prime) and Nemesis Prime), a trailer was included as an accessory. The trailer took me a while to appreciate, and was what got me into buying upgrade kits last year. Out of the box, I hated all three of these trailers, but with some help from kits found on TFSafari (though potentially not officially) and then later Nonnef Productions, the trailers now look really good. It's nice to have Optimus moulds with trailers, and the inclusion of Roller for those who couldn't get the Centurion Drone helped make the trailer an excellent modernization of the G1 trailer. By default, the trailers came with the repair unit/ laser turret that was blast effects compatible and could double as a jetpack for the Earthrise mould (the effect doesn't quite work on Nemesis). Still, while it's a neat play feature, it doesn't look good from an aesthetic perspective. Dead Prime's trailer also doubles as the table he died on in the 86 movie, a perfect accessory for Studio Series Perceptor coming next year! All the Earthrise versions also come with a Matrix compartment (I still wish Kingdom Magnus had one) with the same Matrix that came with Studio Series Hot Rod; this was the toy to have it first. My thoughts on the Matrix then also apply here, but my copy of SG Prime didn't have the paint applied properly. It's only painted on the front for some reason. How odd. The final accessory the Earthrise moulds share is a new compactable Ion Blaster that can fill out a gap in Truck mode, be stored on the back in robot mode, and be held. Though I think the Earthrise blaster is a bit too small, I do like that it's not hollow like the Siege one and looks a lot better overall when compared to the 2019 version. Netflix Optimus comes with two exclusive Battle Masters, Enerax and Sheeldron; Yellow Energon themed repaints of the Battle Masters Pterexadon and Soundbarrier, respectively. Enerax I'm fine with, though a minor issue with QC on mine makes the pin connecting the handle a bit too loose for my liking, Sheeldron on the other hand, is one that I'm not a fan of. For things intending to be shields, I prefer characters hold them in their hands, something that you can't do with Sheeldron because they engineered him. It's an easy fix with a 3D printer, sure, but a letdown nonetheless. For Nemesis Prime, you get a mix of Power of the Primes, Siege and Earthrise Prime accessories. You get the arm cannons, Dark Saber and Battle Master Giza, all of which I enjoyed from the Power of the Primes version, though my only complaint is that I wish the arm canons were smaller to better scale with the toy. You get the Ion Blaster from the Siege version, the trailer and repair unit/ laser turret/ jetpack from the Earthrise mould and encase that wasn't enough accessories; you get a Battle Master in the form of Fangtron from the Slitherfang mould (which with a minor modification can be held in the robot's hand), a blast effect for the shield and three Energon cubes. You physically cannot fit all the accessories into the trailer. You can barely get everything onto the truck mode, and that was before the Nonnef upgrade, including a black Roller. It's excessive but impressive that all of it was included at all. Many would have accepted a lot less. The only other "accessory" to mention is that SG Prime came in a two-pack with a Shattered Glass themed repaint of Ratchet, but that's a story for another day.


 

Before reviewing the trucks themselves, there is one question that should probably be answered first. Why so many? There are differences between the six of them, some more so than others. Siege Optimus and Netflix Nemesis are designed to look more like a futuristic cybertronian truck. It's the design used by both characters in the War For Cybertron series on Netflix. If I had to pick a mould I prefer, this one would probably just beat out the Earthrise one, though the keyword there is "just". I like futuristic vehicles, and the little design cues give the truck mode an aggressive feel without straying too far away from what many views as the traditional Optimus design. This look feels like an Optimus in his prime (pun not intended). This has a very early war feel to it, something the Netflix series doesn't portray when it comes to voice direction. It's not flawless; I'm not a fan of the Cyber Mud on Optimus, something they thankfully ditch for Nemesis, and the gap in the back of the truck looks bad when looking at it. It's also a gap that's easily ignored, thanks to it only being visible from the back, making it feel like far less of a problem. There's a lot of fun to be had with the mould. It feels more like a toy than the 2020 Prime mould does, and it's why I think it just nudges out the 2020 version.

 


 

The remaining four all use the Earthrise mould, which is meant to look more like a normal earth truck. Earthrise Optimus is the standard Optimus Prime colours, bright red, bright blue; if you've seen an Optimus Prime design, chances are you know what to expect (this version was also available in Kingdom, so if you are looking for this toy, you might still be able to find it on shelves). Netflix Optimus is similar in that regard, but with one key difference, the shade of blue. The darker shade of blue and the duller clear plastic (a more traditional toy glass colour compared to the blue on the regular release) is meant to resemble the original Optimus Prime toy, as the cartoon did change its colours slightly. It's a nice nod that I wish they went all the way with, but that's best saved for robot mode. Dead Prime's colours are designed to be precisely what they sound like they are; they're the colours of Optimus Prime's corpse in the 1986 animated movie, a design cue that's frequently reused to depict a dead Transformer. You don't get the full effect of this one until you get to robot mode, though, so once again, put a pin in this for later. Finally, there's SG Prime; a colour scheme meant to replicate the colours Optimus had in the Shattered Glass universe, Transformers version of the "Evil Mirror Universe" popularized by Star Trek. It's the reason why the colours are meant to be more sinister in tone; it's for an Optimus that's more sinister, sadistic, a tyrannical leader of the war-hungry, destructive Autobots. An excellent colour selection, to be sure, a Prime for all your needs, but as a toy in truck mode, it feels more boring to me. That's not to say it's not impressive, far from it. This is probably the best looking G1 Optimus Prime toy released on the mass market (the Masterpiece doesn't count). It feels like an evolution of the Siege version, leaning more into the "robots in disguise" mindset. It's not entirely original though, a fair chunk of parts are reused from the Siege mould (mainly parts of the lower legs, feet and head), and the wheels come from a Studio Series Optimus (I think the Bumblebee one, but I could be wrong). Engineering wise, something about it doesn't feel right to me when comparing it to the Siege version. The robot legs don't seem to sit in place properly, and the lack of a locking point for the cans on the side of the truck does get annoying when playing with the toy. Weapon storage for this one is a lot nicer when compared to the Siege version, but the Siege version does get a pass on the traditional weapon storage of "stick it on top" as the whole story, and aesthetic of Siege was "guns everywhere!". 

 


 


For all the issues I have with the Earthrise truck, it's hard to deny the improvements made for the robot mode. While visually I like the truck mode for the Siege version because the robot mode tries to stick as close to the G1 cartoon model as possible, the truck mode parts that have nowhere to go stick out a lot more. Some parts like the underarm machine guns are enjoyable in their own way, but the backpack is unsightly, at least on the Optimus version; it blends in very well on the Nemesis version, probably due to the colour differences. The only thing that comes close to that on the Earthrise mould is the front bumper and front wheels, but thanks to that assembly being on a clip, if it really bothers you that much, you can just take it off. I prefer leaving it on as the bar assembly on its looks out of place without the bumper. Regardless of the mould, though, both toys do an amazing job representing the character. I love the overall proportions of the Siege mould, both toys do have the same proportions, but the way they handled the Earthrise mould's hips makes him look lanky compared to the Siege version. The leg assembly for the Siege mould is also a lot more interesting when compared to the ER one, but on the flipside of that, the way the torso works on the Earthrise one and how neatly the truck cab compresses into the chest is really impressive. It's a minor miracle, though I wish the head cavity for the truck mode was a bit bigger; it's a very tight fit in there. In terms of individual elements between the six of them: 

 

  • Siege Optimus: Like with the truck mode, the cyber mud does not look good. I still think that the only figures that did the Battle Damage look properly (officially at least) was the Netflix toys that had the battle-damaged paint jobs.
  • Netflix Nemesis: The muted colours look imposing in robot mode, an impressive feat considering as this is just a repaint, unlike his Power of the Primes incarnation where he did get a new, more menacing head. As I said earlier, I wish some more work was done in the accessory department, mainly downscaling the arm cannons. A version that Takara put out on their own with a different paint scheme also came with a different sword, a repaint of the sword that came with Titans Return Alpha Trion, which I think looks a lot better than the sword we got, mainly due to the blade. While I'm not entirely sold on getting that version of Nemesis Prime, I want that sword and a Star Saber repaint of it.
  • Earthrise Optimus: I'm not a fan of the plastic moulding distribution for this one. I know that sounds like a weird complaint, but hear me out on it. Because of how they split the plastic moulds, paint was needed to make parts the right colour, that that feels wasted and due to things like the grip texture on the gun, and the tight space for the head that I mentioned earlier, it has lead to paint chipping, which is why I know the back of Prime's head was cast in red while the front was cast in blue, while the hands were cast in grey. On the subject of the heads, though, the lack of silver around the eyes (something that the two Siege toys had) makes the blue eyes blend into the head. Many people have taken the Siege head and put it onto the Earthrise body for this very reason, especially as they are the same parts.
  • Netflix Optimus: There are no moulding issues with this one, making the whole thing feel more sturdy when compared to the regular release. However, the eyes remain an issue, something that likely wouldn't have been a problem if they went all-in on the callback and gave him yellow eyes. I feel this was because when Earthrise was revealed, the prototype of the regular retail version they had on display had yellow eyes, and people got upset about that. It's a shame, too, because it would have helped with this one.
  • Dead Prime: The mould distribution is also apparent here, but it doesn't feel like an issue due to the more muted colour scheme and (mostly) more durable paint (though once again, the hands are an issue, I think it has something to do with how the gun is designed. Robot mode is where this toy shines, with subtle but well-done battle damage and new moulding on the head to make it look like it does in the movie as he dies. A nice touch, as well as the fact that the only vibrant thing on this toy is the Matrix compartment, even if it's not accurate to the movie. 
  • SG Prime: The only one of the Earthrise mould to not have the blending eye issue (though it once again makes sense for Dead Prime). The blood-red eyes recessed into that dark blue head does just enough to make this look imposing and take away the heroic qualities many consider baked into an Optimus head sculpt in the head sculpt. I also like the fact that the red is brighter than the red used for Nemesis' eyes. It's a nice bit of detail to help separate these two evil versions of Optimus. I'm not a fan of how they handled the inverted Autobot logo; due to it being on the shoulder with a lot of detail on it, it makes the shoulder look more cluttered while the other looks very barren now that it no longer has a faction symbol. 




To repeat myself (for those who skipped to the end), while I think the Siege mould is slightly better due to personal preferences for the truck mode, the Earthrise toy has the better overall robot mode; neither toy completely outshines the other. Both are excellent toys. I think the only reason I prefer the Siege one is for the same reasons as my preference for the Siege Datson squad; many people were willing to toss the Siege version aside for the sake of more G1 accuracy. "Not being completely G1 accurate" isn't a bad thing. Which one should you get if you can only get one? I don't know. As much of a cop-out answer as this is going to sound, get both and decide for yourself. They are just that close in terms of quality. You have options, at least if you don't want two G1 looking Optimus Primes. 




Sunday, 8 August 2021

Transformers War For Cybertron Kingdom Cyclonus: Raising the bar even higher.

 While I love Scourge's toy, it's hard to deny that he's not very impressive as an overall Transformer. An imposing robot, a hilariously dumb alt mode, and a very basic transformation. While he did his job, the bar was set pretty low when it came to the new heralds of Unicron... and then Kingdom shows up with Cyclonus. Though he never got his armada, let's see how The Warrior was treated in the War for Cybertron Trilogy. 


Starting in Cyclonus' Jet mode, and right off the bat, there is something that needs to be addressed first. Generation 1 Cyclonus has a very distinct Jet mode, a sleek, futuristic space plane.Maybe it's because I wasn't that interested in my first exposure to the name Cyclonus in Transformers Armada, but I love this jet mode. If done well, it has the potential to be absolutely beautiful, as evident by all the third party versions that have been made. I've seen the design done well, I've seen it done amazingly, I've seen it done badly. Out of all the versions of G1 Cyclonus Hasbro and Takara have done over the years, this is, without a doubt, my favorite version of Cyclonus' Jet mode. This toy pulls off a beautiful jet mode and makes it look effortless, with the only hints of it transforming, the only traces of robot mode kibble being so minute that you effortlessly ignore them. The only minute problem I have with the jet mode is that I wish it borrowed a design cue from its forefather and had some guns on the nosecone to give the jet mode some armament that isn't sticking the robot mode gun on top of the jet, or under a wing. It doesn't look good, but other Transformers toys are guilty of it as well, so I'm not going to hold it against the toy. 

Kingdom Cyclonus shares a trait with a set of toys that I'll be reviewing (hopefully) sometime later this year, the Earthrise Seekers. Both toys have roots in the earliest years of what Transformers fans call the CHUG scale (standing for Classics, Henkei, Universe, Generations, the names of the toylines in Hasbro and Takara markets that follow the same scale and design cues). For Earthrise Starscream and all his repaints, it's the Classics toy of 2006. Cyclonus' traces back to his Universe toy from 2008. The modern toys share design tricks with the older toys, mainly in how parts move and what elements of the vehicles become parts of the robot. On Starscream, it feels like a hindrance, as aspects of engineering weren't brought up to date to accommodate modern engineering standards, with the only significant differences being how parts transform. The same could be said for Cyclonus; however, it doesn't feel like a crutch. The engineering is similar (just modernized), but parts of it were redone from the ground up to make something that looks cleaner in both modes. The proportions of the jet and robot look more refined; the articulation is improved in robot mode. There's even potential (with a bit of help from a 3D printer and a later Generations Selects figure) to recreate gimmicks of the Universe toy, thanks to the hands folding away to reveal 5mm ports. To top it all off, Cyclonus makes it seem so effortless. I'll go into this more once I review the Earthrise Seekers, but Cyclonus puts them to shame just by existing. It's what the Earthrise Seekers were trying to do, and not only succeeding at it but going above and beyond to fix the faults of the Universe toy. 

Not where I prefer to put his knees, but at least the lighting looks cool.

Is he flawless? Objectively no, there are some minor issues, especially when in robot mode. The plastic gaps in the wings, the gun, and the back of the thighs look bad, and the jet kibble on the sides of his stomach is distracting. It's also frustrating knowing the knees don't lock into place when in robot mode. But as mentioned before, when looking at the jet, it's hard to care about these issues. What minor faults are here are easily drowned out by the overall execution of the toy. Cyclonus' quality did come at a cost; his wave mate, Optimus Primal, is nowhere near the same quality as Cyclonus. But Primal didn't need to be. The Primal that we got was still almost everything fans of the character wanted in a new Primal toy; it didn't feel like corners were being cut. The results speak for themselves, this is one of the best Voyager toys in the War for Cybertron trilogy, and considering the competition, that's an impressive feat. The bar's been set high for Galvatron, but that review is still pretty far away. Instead of a G.I Joe figure next week, the following review will be a Maximal, Airrazor.

Sunday, 13 June 2021

Transformers Studio Series 86-05; Scourge: Bewear the evil space boat!

 Decepticon reviews might become a little dry soon. I'm currently working on a project that will review a lot of them in a marathon of content. I've got one more planned before that point, maybe two depending on how long it takes to obtain it, all keeping to the theme of the Heralds of Unicron (Unicron review not included because I don't own one). So let's start things off with a review of the first herald to arrive on shelves recently: Scourge, the tracker.


 

Starting in the alternate mode and... I wasn't kidding about this being a space boat. Many of the designs made for the 1986 movie leaned very hard into the futuristic aesthetic, tossing away grounded earth vehicles for stuff that looked sci-fi enough to still be cool, but lent themselves to stupid community names. No one knows what Rodimus Prime's alternate mode is supposed to be, and everyone calls it a Space Winnebago as a result. Does Scourge's alternate mode resemble anything? No. Does it look like it could genuinely fly? No. On its own, it's nothing spectacular, but when considering ship designs like the Ark and other Autobot shuttles, it's got a decent "Transformers ish" design to the alt mode. This design isn't something that fits into the "robots in disguise" mentality, and it's very much a "fast travel" mode for Scourge. For the actual toy, though, the design is alright, though there is some undercarriage due to a bit of robot mode junk. However, I don't find it distracting, compared to something like the Combiner Wars Silverbolt mould, due to it being so far removed from anything that resembles a traditional airship. It's only an issue at the very front of the boat, thanks to a gap for the sake of robot mode. Everything else blends in well enough to at least look cohesive from a distance. While it is amusing that you can recreate the "head poking out of the alt mode" scene from the cartoon, this is without a doubt Scourge's worst mode. 


 

Another significant fault of Scourge is the transformation. He is a shell former: a transformer whose alternate mode is a shell around the robot mode, with very few (if any) parts being used between modes. Almost all of Scourge's alternate mode ends up on his back, but in this particular case, that's not a bad thing. Unlike other transformers (such as the aforementioned Combiner Wars Silverbolt mould), the alternate mode parts that would otherwise be junk hanging off his back gives Scourge a strong presence on a shelf. It makes him look a lot more intimidating, and with the parts moulded in a way to make it look as close as possible to the design in the movie, it makes him look a lot more alive in the process. The shell former nature works to the figure's advantage in this case. If you remember, I put Scourge as one of the best figures I bought last year, and that's purely because of the robot mode, the presence he has thanks to the sculpting, how effortless he is to pose in intimidating positions. If it weren't for the rumours of there being a dedicated Sweep release of this mould, I would have bought even more of him to have a complete set of Sweeps in this mould (but the thought of buying at least two more of Scourge is still there). While there are some joints I wish he had, like double joints for the elbows and knees, the minor flaws I have with the robot mode can't bring down how good of a robot mode it is to me. I also love the fact that he comes with a blast effect for his rifle. I hope that trend continues in 2022 because the effect parts are great ways to add more playability and display presence to figures. It's also something I hope carries on into other Hasbro toylines, but that's a story for another day and a story that will require some... external support.

 

The alternate mode isn't great as a toy (though it looks great as a representation of Scourge's alternate mode). The transformation is laughable for a $50 toy. But the robot mode steals the show. I love the sculpting on the robot mode, and I love the proportions of the robot. I love that they painted his pink nails and beard (neither of which I was expecting). He's just a great representation of the character for the price. Perfect? No. Unlike figures like Hot Rod, he's not up to the same quality standard in terms of an overall package. If you're looking for a "mini-masterpiece" version of Scourge, this is not it. He doesn't do everything right, but the one thing he does right, he does so almost flawlessly. I've got another Lego set coming up this Wednesday, and next Sunday will be another 6-inch G.I Joe figure in the form of Roadblock.

Sunday, 18 April 2021

Transformers Earthrise Voyager Class Grapple and Kingdom Voyager Class Inferno: When is a good toy mediocre?

Another two for one this week. In another case of "I was waiting until at least the obvious repaint was coming", something that likely took longer due to the virus last year. Well, over a year since we first got the mould, it's time to look at Earthrise Grapple and Kingdom Inferno!


 

I'll start by going over the elephant in the room when it comes to the first release of the mould. People's common quality control issue was the pegs that connected Grapple's backpack to his feet in Crane Truck mode. This problem was something addressed in Inferno, where they made the pegs shorter. Still, the fix many people used, myself included, was to shave a bit of plastic off of the pegs before trying to turn Grapple into his vehicle mode to cut down on the friction connecting the pieces. If you're wondering which version of Grapple you have (assuming they've done a silent reissue that fixes the problem), gently try to push one of the pegs into the ports on the feet. If it feels like you're putting too much force into it, take it out before you go further, take a knife, and shave some plastic off of the sides of the pegs before trying again.

Starting in the vehicle modes, and right off the bat, we have their worst modes. On their own, they look fine, with a lot of lovely detailing. Though the ladder and crane arms could be longer on both figures, the biggest issue both have is the size. These two are meant to scale well with other figures in Robot mode, but due to the nature of their vehicle modes, to achieve that task, the vehicles look tiny compared to any other Generations vehicle. Scale isn't usually an issue for me; as long as vehicles and robots look good when together, I'm willing to look past the size issues. When there are some alternate modes like motorbikes, animals, dinosaurs, realistic firearms, and other similarly troublesome modes, it's hard for me to get worked up about things not scaling right. However, these two bother me. They never look good in vehicle mode when next to anyone other than each other. They're just too small!


I get why they needed to be small, and the ends justify the means when we get to robot mode. It's just an unfortunate side effect of the alternate modes. The retooling done to separate the two is minor, though effective. With Grapple getting a crane arm with an optional claw end, Inferno has something that loosely resembles a fire ladder, a nozzle on the end of it, and some fire hoses that peg onto what will be his robot mode shins. Grapple's claw has the best use of gimmick compatibility, with a clip in the middle of it that can connect to the road pieces used for your Micromaster bases. With it connecting via a 5mm port, you can plug anything onto the end of the crane so long as it has a 5mm plug. It's little things like that which add a lot of enjoyment to a figure, and it's a shame that they didn't find a way to replicate it for Inferno's fire ladder. 


 

As I said, the reason for the small trucks is for better-proportioned robot modes. While the transformation isn't anything exciting (as is typical for Inferno/Grapple toys, everything tucks in behind the chest as you turn robots into logs with wheels), the robot modes do look great when you get to them. These are some of the best-proportioned Transformers I own, and because of that, people have been able to do a lot of exciting and hilarious things with them. However, for some reason, I don't get much enjoyment when messing around with them. They just come off as rather dull to me, though I'm not quite sure why because there's nothing objectively wrong about their robot modes. That's something I noticed a lot in Earthrise. While there were several toys in it that were objectively good for what they were doing, something didn't quite click with me about them. They don't feel like they had a presence to them other than being good representations of the characters like there's no life in them. I know that probably sounds weird to people that don't collect toys. It probably sounds strange to people who do. But to compare it to the last review a few weeks ago of Cobra Commander, that figure has no face and is only expressive through hands, yet it feels more lively than these two. Even their wave mates, Earthrise Starscream and Kingdom Megatron (for Grapple and Inferno, respectively), feel more alive than these two do, and one of them is a glorified upscale of a toy from 2006!

Tiny truck mode aside, these two are good toys objectively. They're just underwhelming for me. Maybe it's my lack of general interest in the characters. Perhaps it's the fact that they always transform the same way. Whatever the reason is, they just come off as a bit lacklustre to me. Both are readily available in stores if you're after them, Grapple more so than Inferno, thanks to how much leftover stock of Grapple there is lying around! If you get more out of them, then great! Feel free to tell me what I'm missing because even I'm not sure what exactly my issue is with these two.

Sunday, 28 February 2021

Transformers Generations Selects GS01 Combat Megatron and GS14 Megatron (G2): Time to roll out the 90's repaints!

 What do you do when you need to repaint a so unabashedly designed toy to be one specific character? Well, you pander to younger fans and give it a paint job inspired by other toys of that character. While you're at it, why not get some free brownie points by picking versions that you can no longer sell to the general market because even in this day and age, the '90s refuses to die. While I have plans to review the most significant part of the Decepticons representation in Earthrise, Starscream and his merry band of repaints, that will take some time. I want to wait until I can get some specific versions of the Siege Tetrajet and see if the rumours of another G2 repaint are true. So until that time, why not look at some unique versions of the recent Mega Tanks?

 



First, a bit of backstory, as while most of the traffic for these posts do come from knowledgeable people, I can't guarantee that's all of the traffic. So, what the frag is Generation 2? Starting a few years after the original Transformers toyline finished (for parts of the world, but let's not go into that here), Hasbro tried to revive interest in the brand by launching the Generation 2 toyline (which retroactively renamed the original toyline into what we know it as today). The plan was solid in theory, mixing new toys with repaints of older toys with more gimmick variety and a colour scheme fitting of the '90s. It bombed, hard, so much so that their next attempt to breath new life into the brand was to give it to the staff they inherited from the Kenner buyout, which in turn threw out the rule book and gave us Beast Wars. Probably the best visual explanation of this was the first release of the two leaders. While Optimus was a rerelease of his original G1 toy with extra accessories like a soundbox and spring-loaded weapons, Megatron got a new toy. No longer a gun, he was released as a green and purple slab of a tank, and it's for that reason, among others, that I'm starting this review with GS14, the G2 repaint of War for Cybertron Earthrise Megatron.



Starting in tank mode, and it should be said upfront that, while there aren't any major shared parts, the engineering for this toy is almost the same as that of the WFC Siege version (which I will get back too later, as that's what Combat Megatron is a repaint of). Sculpted to look more like a traditional tank rather then a Sci-Fi H-Tank, but the arms become the turret, the sword becomes the tank barrel, half the treads are legs, the other half is a backpack, and the head is still poking out from under the tank if you look underneath it. That last part is far more noticeable here as the front of the tank between the treads is now almost wholly exposed; they do not attempt to cover it up. However, what they do cover-up is the back of the tank. They do this with a panel that doesn't do much to hide the fact that it's his legs contorted in a weird way as it's just as hollow and exposed as the front. Effort for trying, I guess? While the general retail release (or what would have been the readily available release) kept things to the Generation 1 colours. Black, grey, and a bit of red, I guess that you know what Megatron looks like if you're reading this review. G2 Megatron, on the other hand, goes for the 90's colours that the original toy had, green and purple camouflage with patches of orange (and black for the treads, that didn't change). It is loud, obnoxious, completely impractical, but it is accurate to the original toy and design; I can't fault it for that. It is a treat, though because of how loud the colours are, it stands out hard compared to other Decepticons. Regardless of what mode you have Megatron in, he is going to stand out, and you are going to see him on a shelf (unless it's populated with other loud and obnoxious colour schemes, I didn't pull my G2 Stunticons out to test that). But, if you want something more subdue, you go for Combat Megatron. 



As I said before, Combat Megatron is based on the Siege version of Megatron. The version of Megatron found at general retail in both the original Siege toyline from 2019 and the Netflix repaint in 2020 (which, though I'm not reviewing that one here, I will say the paintwork on it is great and a far better battle damage decor than the original). Combat Megatron, though, was originally unreleased. In 1993, Takara released a different Megatron for Japan known as Hero Megatron. This toy would be imported into Europe as Archforce (though it was missing the "Megatron Rules" sticker the Takara version had on the chest. Same basic engineering as G2 Megatron, but with better gimmicks and a retooled Tank gun that dropped the Gravity fed missiles and electronics for an air pump and missiles. Hero Megatron was going to get a western release with arctic camouflage colours instead of the black, purple, blue and orange of Hero Megatron. While I still hope they reuse the Hero Colours on a toy at some point (that or I get my hands on the Takara repaint of Titans Return Megatron), it is a bit of a treat seeing these unreleased colours get a toy. Sporting all the Sci-Fi details of Siege Buckethead, Combat Megatron goes for a white, dark grey (I think that's the colour at least) green and black paint job. I can see why they didn't release this, and I don't think this works as well as the G2 colours do. The camouflage feels unfinished, especially on the arms/ turret, and the black comes off as a bit of an eyesore. Out of the three Siege Megatrons I have, this is probably the weakest of the three in terms of the painting design, but a large part of that comes from the far more simplified designs of Siege and Netflix Megatron. While both Megatrons are novelty pieces (along with Generations Selects as a whole), Combat Megatron feels like the more novelty of the two, something you get because of how deep of a cut the reference is more than anything else.



I had no plans to get Earthrise Megatron initially. Aside from the fact that it was the Siege version with fresh sculpting, there was one thing about it that I hated the look of in promotional material and something that I knew I wasn't going to like on the G2 version even when I put the order in for it. On the Siege version of the mould, the front half of the tank barrel detaches from the Fusion Cannon, and two blade pieces underneath the turret rotate up and peg together over the barrel to form a large and impressive looking sword. Combat Megs gets to have this weapon, and it still looks impressive. The Earthrise mould works similarly to a point but looks infinitely worse. On the Earthrise one, you take off the front barrel and the front wedge (I don't know tanks) of the turret where the sword is already complete. You plug the cover panel from the back of the tank underneath the barrel, you then plug all of that onto the side of the left arm, and this looks completely ridiculous. There is no way to make this assembly look good because of the tank kibble. The part of it that looks like a sword can't be used as a sword, but instead as an awkward arm blade looks tiny. If you rotate it so that the tank barrel is facing forward, while it seems a bit better thanks to the wedge following the direction of the barrel (compared to the wall that it is on the Sword side), the backplate looks awkward no matter what side you have facing forward. Thanks to a change that they didn't need to make over the Siege version, a missed opportunity with this mould was the inability to try and replicate the overkill cannon of the G2 toy. On the original toy, the tank cannon dominated the chest plateau (which made no effort to hide the fact that it was the front half of a tank) by sticking out the front and the back. There are no C.O.M.B.A.T ports near Megatron's shoulder blades, and the two that were on the top of the tank treads backpack on the Siege version no longer exist. As you can probably tell by how long of a rant I went with, I hate this sword weapon. The sword is the number 1 reason I keep this guy in tank mode. 

 


Long-winded discussions about awful melee weapons aside, due to the nature of them being repaints of pre-existing toys, they don't lock down the look of the original toys. They do in deco but not in sculpt. Like it or not, these are repaints of moulds meant for Generation 1 Megatron. However, the Siege version of G1 Megatron looks excellent, and the remoulding done for Earthrise looks just as good, if not better, in cases like the new chest. This mould commands power and authority as any good Megatron toy should. Just because they don't physically look like the G2 Tanks doesn't mean they're bad Megatron's. Far from it (encase the fact that I own three of the Siege version isn't enough of an indicator of that fact). If you've seen my review of the first Siege Megatron (https://mediaholicstoybox.blogspot.com/2019/06/transformers-war-for-cybertron-siege.html) then you know my views on the articulation and possibility of these two. Nothing's changed in the joints department other than better ankle tilts that aren't a struggle to get back into place like one of the ones on that first release. I could point out minor issues I have, like Combat Megatron not having any paint on the tank treads on the back of his legs. I could also bring up the odd moulding choices leading to redundant paint applications like Combat Megatron's crotch being painted white (thank you, minor paint chip on the tab). But that's all they are, negligible. It doesn't drown out how great these robot modes are. I do like that Combat Megatron got a new head sculpt to add more detail to the bucket head while G2's was painted to be an almost perfect replica of the G2 toy, the only difference being the smaller eyes in the sculpting.

For as much praise as I give them, do I recommend them to general consumers? Not really, no. These are niche repaints at the end of the day. I only really recommend them if you like the look of the painted decor or have a strong connection to their original toys (you'd be delusional if you have a strong connection to Combat Megatron as, again, he was initially a cancelled toy). Do I recommend getting the Siege mould? Yes, absolutely! Do I recommend getting the Earthrise mould? If you can look past the melee weapon and desperately need an earth tank Megatron, maybe. But if you're getting it for the robot mode, I would personally get the Siege version; I think it's better overall when compared to the Earthrise release. I don't believe the Earthrise version's positives outweigh the weapon issues, and in terms of engineering, the two moulds are the same anyway. It comes down to style at the end of the day because they tie in every other way. Next week... I shouldn't have said what I said in the Duke review. Curse my curiosity; we're looking at some Marvel Legends stuff.