Showing posts with label earthrise. Show all posts
Showing posts with label earthrise. Show all posts

Sunday, 5 September 2021

Transformers War for Cybertron Trilogy Optimus Prime Marathon: Nothing but Prime Time today.

For health and safety reasons, do not do a drinking game involving the number of times the word Prime is used in this review. 

 

 

So it occurs to me that I've only reviewed one War for Cybertron Optimus Prime, the Galaxy Upgrade one that was a remould of Siege Ultra Magnus designed to look like the Galaxy Force/ Cybertron Optimus Prime. I'm surprised no one noticed that, though these posts aren't exactly known for igniting internet attention. Because I haven't covered WFC Primes in detail, there may only be two moulds, but six toys covered, along with some upgrade kits acquired along the way. The subject material for today? Siege Optimus Prime, Netflix Nemesis Prime, Earthrise Optimus Prime, "Alternate Universe" Optimus Prime, Netflix Optimus Prime and Generations Selects Shattered Glass Optimus Prime. Funnily enough, this is not the biggest review I have planned. Bigger ones are coming. 

 

So, six trucks, but before tackling the trucks themselves, allow me to take a moment to go over everyone's accessories. Siege Optimus is probably one of the easiest of the lot, second only to Shattered Glass Prime (who I'll refer to as SG Prime for short). You get a nice looking, though very hollow Ion Blaster and a shield that can unfold into an axe. I like the axe, and it's a shame that it's only available here and on the cell-shaded 35th-anniversary toy (I skipped because I'm not fond of cell shading paint applications on toys). With the Earthrise mould, and all the primes that were sold as Leader Class toys in 2020 (Earthrise Prime (ER Prime from this point on), Alternate Reality Prime (Dead Prime) and Nemesis Prime), a trailer was included as an accessory. The trailer took me a while to appreciate, and was what got me into buying upgrade kits last year. Out of the box, I hated all three of these trailers, but with some help from kits found on TFSafari (though potentially not officially) and then later Nonnef Productions, the trailers now look really good. It's nice to have Optimus moulds with trailers, and the inclusion of Roller for those who couldn't get the Centurion Drone helped make the trailer an excellent modernization of the G1 trailer. By default, the trailers came with the repair unit/ laser turret that was blast effects compatible and could double as a jetpack for the Earthrise mould (the effect doesn't quite work on Nemesis). Still, while it's a neat play feature, it doesn't look good from an aesthetic perspective. Dead Prime's trailer also doubles as the table he died on in the 86 movie, a perfect accessory for Studio Series Perceptor coming next year! All the Earthrise versions also come with a Matrix compartment (I still wish Kingdom Magnus had one) with the same Matrix that came with Studio Series Hot Rod; this was the toy to have it first. My thoughts on the Matrix then also apply here, but my copy of SG Prime didn't have the paint applied properly. It's only painted on the front for some reason. How odd. The final accessory the Earthrise moulds share is a new compactable Ion Blaster that can fill out a gap in Truck mode, be stored on the back in robot mode, and be held. Though I think the Earthrise blaster is a bit too small, I do like that it's not hollow like the Siege one and looks a lot better overall when compared to the 2019 version. Netflix Optimus comes with two exclusive Battle Masters, Enerax and Sheeldron; Yellow Energon themed repaints of the Battle Masters Pterexadon and Soundbarrier, respectively. Enerax I'm fine with, though a minor issue with QC on mine makes the pin connecting the handle a bit too loose for my liking, Sheeldron on the other hand, is one that I'm not a fan of. For things intending to be shields, I prefer characters hold them in their hands, something that you can't do with Sheeldron because they engineered him. It's an easy fix with a 3D printer, sure, but a letdown nonetheless. For Nemesis Prime, you get a mix of Power of the Primes, Siege and Earthrise Prime accessories. You get the arm cannons, Dark Saber and Battle Master Giza, all of which I enjoyed from the Power of the Primes version, though my only complaint is that I wish the arm canons were smaller to better scale with the toy. You get the Ion Blaster from the Siege version, the trailer and repair unit/ laser turret/ jetpack from the Earthrise mould and encase that wasn't enough accessories; you get a Battle Master in the form of Fangtron from the Slitherfang mould (which with a minor modification can be held in the robot's hand), a blast effect for the shield and three Energon cubes. You physically cannot fit all the accessories into the trailer. You can barely get everything onto the truck mode, and that was before the Nonnef upgrade, including a black Roller. It's excessive but impressive that all of it was included at all. Many would have accepted a lot less. The only other "accessory" to mention is that SG Prime came in a two-pack with a Shattered Glass themed repaint of Ratchet, but that's a story for another day.


 

Before reviewing the trucks themselves, there is one question that should probably be answered first. Why so many? There are differences between the six of them, some more so than others. Siege Optimus and Netflix Nemesis are designed to look more like a futuristic cybertronian truck. It's the design used by both characters in the War For Cybertron series on Netflix. If I had to pick a mould I prefer, this one would probably just beat out the Earthrise one, though the keyword there is "just". I like futuristic vehicles, and the little design cues give the truck mode an aggressive feel without straying too far away from what many views as the traditional Optimus design. This look feels like an Optimus in his prime (pun not intended). This has a very early war feel to it, something the Netflix series doesn't portray when it comes to voice direction. It's not flawless; I'm not a fan of the Cyber Mud on Optimus, something they thankfully ditch for Nemesis, and the gap in the back of the truck looks bad when looking at it. It's also a gap that's easily ignored, thanks to it only being visible from the back, making it feel like far less of a problem. There's a lot of fun to be had with the mould. It feels more like a toy than the 2020 Prime mould does, and it's why I think it just nudges out the 2020 version.

 


 

The remaining four all use the Earthrise mould, which is meant to look more like a normal earth truck. Earthrise Optimus is the standard Optimus Prime colours, bright red, bright blue; if you've seen an Optimus Prime design, chances are you know what to expect (this version was also available in Kingdom, so if you are looking for this toy, you might still be able to find it on shelves). Netflix Optimus is similar in that regard, but with one key difference, the shade of blue. The darker shade of blue and the duller clear plastic (a more traditional toy glass colour compared to the blue on the regular release) is meant to resemble the original Optimus Prime toy, as the cartoon did change its colours slightly. It's a nice nod that I wish they went all the way with, but that's best saved for robot mode. Dead Prime's colours are designed to be precisely what they sound like they are; they're the colours of Optimus Prime's corpse in the 1986 animated movie, a design cue that's frequently reused to depict a dead Transformer. You don't get the full effect of this one until you get to robot mode, though, so once again, put a pin in this for later. Finally, there's SG Prime; a colour scheme meant to replicate the colours Optimus had in the Shattered Glass universe, Transformers version of the "Evil Mirror Universe" popularized by Star Trek. It's the reason why the colours are meant to be more sinister in tone; it's for an Optimus that's more sinister, sadistic, a tyrannical leader of the war-hungry, destructive Autobots. An excellent colour selection, to be sure, a Prime for all your needs, but as a toy in truck mode, it feels more boring to me. That's not to say it's not impressive, far from it. This is probably the best looking G1 Optimus Prime toy released on the mass market (the Masterpiece doesn't count). It feels like an evolution of the Siege version, leaning more into the "robots in disguise" mindset. It's not entirely original though, a fair chunk of parts are reused from the Siege mould (mainly parts of the lower legs, feet and head), and the wheels come from a Studio Series Optimus (I think the Bumblebee one, but I could be wrong). Engineering wise, something about it doesn't feel right to me when comparing it to the Siege version. The robot legs don't seem to sit in place properly, and the lack of a locking point for the cans on the side of the truck does get annoying when playing with the toy. Weapon storage for this one is a lot nicer when compared to the Siege version, but the Siege version does get a pass on the traditional weapon storage of "stick it on top" as the whole story, and aesthetic of Siege was "guns everywhere!". 

 


 


For all the issues I have with the Earthrise truck, it's hard to deny the improvements made for the robot mode. While visually I like the truck mode for the Siege version because the robot mode tries to stick as close to the G1 cartoon model as possible, the truck mode parts that have nowhere to go stick out a lot more. Some parts like the underarm machine guns are enjoyable in their own way, but the backpack is unsightly, at least on the Optimus version; it blends in very well on the Nemesis version, probably due to the colour differences. The only thing that comes close to that on the Earthrise mould is the front bumper and front wheels, but thanks to that assembly being on a clip, if it really bothers you that much, you can just take it off. I prefer leaving it on as the bar assembly on its looks out of place without the bumper. Regardless of the mould, though, both toys do an amazing job representing the character. I love the overall proportions of the Siege mould, both toys do have the same proportions, but the way they handled the Earthrise mould's hips makes him look lanky compared to the Siege version. The leg assembly for the Siege mould is also a lot more interesting when compared to the ER one, but on the flipside of that, the way the torso works on the Earthrise one and how neatly the truck cab compresses into the chest is really impressive. It's a minor miracle, though I wish the head cavity for the truck mode was a bit bigger; it's a very tight fit in there. In terms of individual elements between the six of them: 

 

  • Siege Optimus: Like with the truck mode, the cyber mud does not look good. I still think that the only figures that did the Battle Damage look properly (officially at least) was the Netflix toys that had the battle-damaged paint jobs.
  • Netflix Nemesis: The muted colours look imposing in robot mode, an impressive feat considering as this is just a repaint, unlike his Power of the Primes incarnation where he did get a new, more menacing head. As I said earlier, I wish some more work was done in the accessory department, mainly downscaling the arm cannons. A version that Takara put out on their own with a different paint scheme also came with a different sword, a repaint of the sword that came with Titans Return Alpha Trion, which I think looks a lot better than the sword we got, mainly due to the blade. While I'm not entirely sold on getting that version of Nemesis Prime, I want that sword and a Star Saber repaint of it.
  • Earthrise Optimus: I'm not a fan of the plastic moulding distribution for this one. I know that sounds like a weird complaint, but hear me out on it. Because of how they split the plastic moulds, paint was needed to make parts the right colour, that that feels wasted and due to things like the grip texture on the gun, and the tight space for the head that I mentioned earlier, it has lead to paint chipping, which is why I know the back of Prime's head was cast in red while the front was cast in blue, while the hands were cast in grey. On the subject of the heads, though, the lack of silver around the eyes (something that the two Siege toys had) makes the blue eyes blend into the head. Many people have taken the Siege head and put it onto the Earthrise body for this very reason, especially as they are the same parts.
  • Netflix Optimus: There are no moulding issues with this one, making the whole thing feel more sturdy when compared to the regular release. However, the eyes remain an issue, something that likely wouldn't have been a problem if they went all-in on the callback and gave him yellow eyes. I feel this was because when Earthrise was revealed, the prototype of the regular retail version they had on display had yellow eyes, and people got upset about that. It's a shame, too, because it would have helped with this one.
  • Dead Prime: The mould distribution is also apparent here, but it doesn't feel like an issue due to the more muted colour scheme and (mostly) more durable paint (though once again, the hands are an issue, I think it has something to do with how the gun is designed. Robot mode is where this toy shines, with subtle but well-done battle damage and new moulding on the head to make it look like it does in the movie as he dies. A nice touch, as well as the fact that the only vibrant thing on this toy is the Matrix compartment, even if it's not accurate to the movie. 
  • SG Prime: The only one of the Earthrise mould to not have the blending eye issue (though it once again makes sense for Dead Prime). The blood-red eyes recessed into that dark blue head does just enough to make this look imposing and take away the heroic qualities many consider baked into an Optimus head sculpt in the head sculpt. I also like the fact that the red is brighter than the red used for Nemesis' eyes. It's a nice bit of detail to help separate these two evil versions of Optimus. I'm not a fan of how they handled the inverted Autobot logo; due to it being on the shoulder with a lot of detail on it, it makes the shoulder look more cluttered while the other looks very barren now that it no longer has a faction symbol. 




To repeat myself (for those who skipped to the end), while I think the Siege mould is slightly better due to personal preferences for the truck mode, the Earthrise toy has the better overall robot mode; neither toy completely outshines the other. Both are excellent toys. I think the only reason I prefer the Siege one is for the same reasons as my preference for the Siege Datson squad; many people were willing to toss the Siege version aside for the sake of more G1 accuracy. "Not being completely G1 accurate" isn't a bad thing. Which one should you get if you can only get one? I don't know. As much of a cop-out answer as this is going to sound, get both and decide for yourself. They are just that close in terms of quality. You have options, at least if you don't want two G1 looking Optimus Primes. 




Sunday, 18 April 2021

Transformers Earthrise Voyager Class Grapple and Kingdom Voyager Class Inferno: When is a good toy mediocre?

Another two for one this week. In another case of "I was waiting until at least the obvious repaint was coming", something that likely took longer due to the virus last year. Well, over a year since we first got the mould, it's time to look at Earthrise Grapple and Kingdom Inferno!


 

I'll start by going over the elephant in the room when it comes to the first release of the mould. People's common quality control issue was the pegs that connected Grapple's backpack to his feet in Crane Truck mode. This problem was something addressed in Inferno, where they made the pegs shorter. Still, the fix many people used, myself included, was to shave a bit of plastic off of the pegs before trying to turn Grapple into his vehicle mode to cut down on the friction connecting the pieces. If you're wondering which version of Grapple you have (assuming they've done a silent reissue that fixes the problem), gently try to push one of the pegs into the ports on the feet. If it feels like you're putting too much force into it, take it out before you go further, take a knife, and shave some plastic off of the sides of the pegs before trying again.

Starting in the vehicle modes, and right off the bat, we have their worst modes. On their own, they look fine, with a lot of lovely detailing. Though the ladder and crane arms could be longer on both figures, the biggest issue both have is the size. These two are meant to scale well with other figures in Robot mode, but due to the nature of their vehicle modes, to achieve that task, the vehicles look tiny compared to any other Generations vehicle. Scale isn't usually an issue for me; as long as vehicles and robots look good when together, I'm willing to look past the size issues. When there are some alternate modes like motorbikes, animals, dinosaurs, realistic firearms, and other similarly troublesome modes, it's hard for me to get worked up about things not scaling right. However, these two bother me. They never look good in vehicle mode when next to anyone other than each other. They're just too small!


I get why they needed to be small, and the ends justify the means when we get to robot mode. It's just an unfortunate side effect of the alternate modes. The retooling done to separate the two is minor, though effective. With Grapple getting a crane arm with an optional claw end, Inferno has something that loosely resembles a fire ladder, a nozzle on the end of it, and some fire hoses that peg onto what will be his robot mode shins. Grapple's claw has the best use of gimmick compatibility, with a clip in the middle of it that can connect to the road pieces used for your Micromaster bases. With it connecting via a 5mm port, you can plug anything onto the end of the crane so long as it has a 5mm plug. It's little things like that which add a lot of enjoyment to a figure, and it's a shame that they didn't find a way to replicate it for Inferno's fire ladder. 


 

As I said, the reason for the small trucks is for better-proportioned robot modes. While the transformation isn't anything exciting (as is typical for Inferno/Grapple toys, everything tucks in behind the chest as you turn robots into logs with wheels), the robot modes do look great when you get to them. These are some of the best-proportioned Transformers I own, and because of that, people have been able to do a lot of exciting and hilarious things with them. However, for some reason, I don't get much enjoyment when messing around with them. They just come off as rather dull to me, though I'm not quite sure why because there's nothing objectively wrong about their robot modes. That's something I noticed a lot in Earthrise. While there were several toys in it that were objectively good for what they were doing, something didn't quite click with me about them. They don't feel like they had a presence to them other than being good representations of the characters like there's no life in them. I know that probably sounds weird to people that don't collect toys. It probably sounds strange to people who do. But to compare it to the last review a few weeks ago of Cobra Commander, that figure has no face and is only expressive through hands, yet it feels more lively than these two. Even their wave mates, Earthrise Starscream and Kingdom Megatron (for Grapple and Inferno, respectively), feel more alive than these two do, and one of them is a glorified upscale of a toy from 2006!

Tiny truck mode aside, these two are good toys objectively. They're just underwhelming for me. Maybe it's my lack of general interest in the characters. Perhaps it's the fact that they always transform the same way. Whatever the reason is, they just come off as a bit lacklustre to me. Both are readily available in stores if you're after them, Grapple more so than Inferno, thanks to how much leftover stock of Grapple there is lying around! If you get more out of them, then great! Feel free to tell me what I'm missing because even I'm not sure what exactly my issue is with these two.

Sunday, 21 February 2021

Transformers War for Cybertron; Earthrise Deluxe Class Smokescreen and Bluestreak: The problems with Earthrise Part 2

As critical of Earthrise as I have been lately, as evident by the Top X List I did a while ago for 2020 figures, I overall enjoyed the Earthrise line, there were a lot of good figures in it. However, one thing I did find frustrating about it was the character reuse. A noticeable (though minor when compared to the rest of the figures released) chunk of the characters that made up the Earthrise toyline was also made available in Siege, just redone in a way that gave them "earth modes". While for these two, I appreciate an alternative way to get them as their Siege releases are a pain to get here (well, mainly Bluestreak), it does feel a little patronizing for those who did like the Siege versions. Granted, a part of that comes from people calling for the rest of the Siege toyline to get the same treatment. This doesn't look to end anytime soon, as Ultra Magnus in Kingdom will continue the trend. Leaks are suggesting Sideswipe and Mirage will eventually also get that treatment (aren't you excited to get at least six figures you bought recently all over again?!). All that being said though, how do these two compare to the Siege Space Datsons?


Optical Illusion. Those two words are the first two that come to mind when I see them in car mode. On their own, they look smaller than the Siege versions in car mode, but when sticking them side by side, they're the same size. The Siege one is a bit wider and a bit longer, but the Earthrise version is taller. The minor differences though don't feel large enough to justify why I keep thinking they're noticeably smaller. Those who don't want to buy two exclusive two packs, the Siege Prowl and Barricade do go well with these two Earthrise cars; it's how I'm personally going to represent them as it helps keep all four of them looking and feeling unique. The car modes themselves look fine; however, Smokescreen looks noticeably better due to one main reason. Quality Control for Earthrise was not great, likely due to the pandemic (or at least I hope it's due to the pandemic). My Bluestreak is the worst example I've had of QC issues in Earthrise, at least the kind that's not easy to fix. I haven't had mine break yet (thankfully), but it is noticeably harder to get everything pegged into place in Car mode, along with keeping everything pegged into place.

 

Meanwhile, it's more frustrating for the robot mode to peg the arms into place, almost as if the red part of the torso came out of the machine wrong, but not in a noticeable way. It's an understandable thing to get wrong, even as I look at it now, I can't spot somewhere that clearly shows the problem, but being understandable doesn't absolve it of not being frustrating. From what I've seen, it could be a lot worse. Though the two mould share engineering, there aren't any pieces that look reused. While it helps make them more distinct, some like the wheels that I wish they did reuse, because these wheels don't look great. I also appreciate that both come with three weapons each, two shoulder blasters, and a standard gun (a vast improvement over the general retail Siege versions, where the lightbar was the reason none of them got three guns). Deco on both look great, I especially love Bluestreak's paint job, and the fact that both got actual headlights further highlights the improvements made to this when compared to the Siege versions. Aesthetically though, I still prefer the Siege version, just because I think the space car looks better, especially when the paint on Barricade helps make the mould shine.

 
Robot mode is where things get a little more sporadic in terms of which one is genuinely better. Bluestreak's quality control aside, there are merits to both moulds in terms of engineering. I love how the torso was handled in the Earthrise one, as it allows the arms to better lock into place. The new one is also slightly taller, with better proportions and a more compressed backpack. On the flip side, though, the Siege version proportions have a nice charm to them. I prefer the bulkier arms, and the silver paint on the legs helps hide how hollow they are. The Earthrise cars have a panel to try and hide this on the inside of their legs, but I think it attracts more attention due to how little of its hollowness covers up. Thanks to Bluestreak's QC issues, even though both moulds have hinges on clear plastic, the Siege version feels more durable. It feels like there's enough give in the plastic for the transformation to feel fun without forcing it to go from mode to mode (an issue I find annoying in the Earthrise versions legs). A minor complaint I have is the heel support for the Earthrise version. For Siege, the heal feels like a proper part of the foot, while on the Earthrise version, it feels like an afterthought. 

There's no one right answer when it comes to which one is better. Both moulds have their strengths and their weaknesses. I wanted to make this comparison because it felt like the push to being "more G1 accurate" made people ignore the Siege version's strengths. I'm keeping Prowl and Barricade as the Siege versions, and Smokescreen and Bluestreak as the Earthrise versions (though Bluestreaks may depend on how bad that QC issue gets). Would it be nice to have four that match? Yeah, but regardless of which way I go, I'm going to have a hard time. Siege Bluestreak and Smokescreen are quite expensive now, and I don't need Earthrise Ironhide as I'm not too fond of the retooling they did from his Siege mould. I also don't need a Punch/ Counterpunch in Nightbeat colours, Earth Mode Barricade's pack-in mate. I don't envy the people who own all four in both versions, but it is a frustrating thing to deal with. I'll settle for having a version of each character, even if they don't match. I wish I had that same level of control for the Seekers (which will come later).

Sunday, 17 January 2021

Transformers War for Cybertron Earthrise Arcee, Netflix Siege Elita-1 and Galactic Odyssey Paradron Medics Lifeline: Oh dear...

 Is it just me, or does it feel like we're regressing? I applaud Hasbro and Takara for them adding more female characters to the franchise and giving them more toys, but I'd be lying if I said they were doing a good job at it lately. The problems mostly come from the execution of the toys themselves, primarily by kibble management, and a barrage of repaints. I can cut Victorion and Megatronia some slack as "repaint spamming" was the subtitle of Combiner Wars. The three girls of Titans Return were all unique in their own ways, even with two of them sharing Blurr's mould, Power of the Primes was when it felt like they were taking the piss with it. A fembot combiner with limb bots that were the same toy, just with different colour pallets, with alt mode junk slapped onto their backs in a hideous way (which says something for a Combiner Wars styled limb bot). That mould got retooled into Tentakill and Scylla for Pirahnacon and God Neptune, which somehow made the alt mode junk look even more slapdash. The mould got retooled into Siege Chromia (and then repainted into Nightbird for Generations Selects), and like before, she had kibble issues! Siege Chromia is a figure where they could have addressed the backpack issues if they remembered the problem fans had with her last toy (Generations Chromia, a retool of Transformers Prime Arcee), and let people use the windscreen as a shield. Now in Earthrise, where they at least made a new Fembot mould, that allows you to do something with a large chunk of the backpack, but at a cost. Earthrise Arcee, a figure many consider to be one of the worst toys in the Earthrise line, not that it saved her from getting two repaints.



Usually, I start these reviews in Alt mode and then go into Robot mode. However, in this case, I think it's best to start with the reason for the flaws, before going into the flaws themselves. The robot modes themselves look ok. The parts that are the robot look quite good, with solid articulation that's serviceable, although I do find it odd that they don't have wrist swivels. Paint applications on Arcee though are ok except for her face, in that she doesn't have any paint on it (except for her eyes), which makes the detailing on it look fuzzy, unfocused. Granted, the white face is G1 accurate, but like the Siege Rainmakers, G1 accurate isn't always a good thing. Paint though is something that Lifeline improves on, sporting pretty much all the same paint applications as Arcee does in robot mode, but also has some colour on her face and head to help break up the giant chunk of white and make it look more like a face and not a ball with blue eyes. I also appreciate the fact that Elita-1 isn't a full repaint, as the torso, shoulders, and head are all original for this toy, giving her a different presence compared to her pink and green sisters in arms. However, for some reason, all three get tiny pistols moulded in the same plastic as their windscreens, which looks terrible. Instead of a way to store them on their hips, they plug into their strangely defined asses... make of that what you will. Unfortunately, though, that's where the positives (and in the case of weapons and storage, questionable choices) end.


A G1 faithful Arcee was always going to have some form of a backpack on her; it's more a matter of how large it would be and what you can do with it. Unfortunately, the Earthrise Arcee mould has an awful backpack on her, regardless of the version of the toy you have. The entire car mode is crushed onto her back if you choose not to parts-forming anything. It looks ugly, and even when removing the part that you can, the entire back half of the car, you're still stuck with something that looks bolted onto her back, but does at least look better, all it would need is a few extra joints to compress it a bit more. If the sides had hinges on them so that the backpack (not counting the back of the car) could create a triangle-like shape with the car hood's headlight sections, I think that would have gone a long way to help to improve the backpacks. If you do detach the car's back though, you can fold out some panels and turn them into hoverboards for the girls. Yes, this is dumb. Maybe if they did more to make these look like actual vehicles and not just the backs of cars, perhaps this could have worked. At most though, these are subpar stands that you can use to have the girls do poses on (though my Lifeline does have slightly weak hips, however, that's more of a minor QC issue with my copy of the toy).
As for the car modes, they're not great. For the sake of a shell forming transformation (when the alt mode wraps around the robot mode), the three cars look boxy, something that goes against the design of Arcee's alt mode, a rounded, sleek futuristic space convertible. What doesn't help is that due to the car mode being nothing but panels, it doesn't hold together securely compared to any other Carformer in recent memory. Elita's is probably the worst of the three due to paint, or a lack thereof for the car's back. Still, when the only thing making a car better is paint (the winner of that once again going to Lifeline, with Arcee coming a close second as the only thing missing is some grey on the sides), you know you've got an awful alternate mode. I can forgive a bad alternate mode if the robot mode is great, it's why I can give a pass to stuff like Siege Soundwave and his rectangle pooping spaceship mode. These three are why I think G1 Arcee needs a massive, modernized redesign, something that tries to incorporate the car mode into the robot mode. The G1 cartoon design was not designed to be a toy; it was intended solely for animation in the cartoon and movie. While they've been able to do accurate cartoon designs for the other movie characters, Arcee has consistently failed due to varying degrees of awful kibble management. Sure, Masterpiece and Third-Party companies have come close, but I genuinely think it is impossible to pull off a completely cartoon accurate robot mode that also transforms. The feminine physique first, transformers second thing for the fembots needs to stop. They're great characters and deserve great toys. Stop designing them like Transformers Cybertron's Thunderblast, where the kibble blatantly looks like kibble.


The frustrating thing is that I wanted to like this mould. I've wanted a G1 Arcee to add to my collection. She was one of the final members of the 86 movie crew that I was missing having a version of. I also wanted a better version of Elita-1, and though I wish it were taller, upscaled to stand closer to Optimus' height, it wasn't something I was expecting out of this. Why did I get Lifeline? Because I like seeing novelty characters get new figures, and even if I wasn't the biggest fan of the original toy, it is nice at least to have a version of Lifeline in my collection. I know this mould had potential, it's not a lost cause, especially as people are customizing Arcee to ditch the backpack to give her a better looking back in exchange for losing the car mode. What makes this frustrating is that these three are tiny compared to other deluxe class figures in the line when it comes to plastic mass. You'd think there would have been more room in the budget to do things like better compressing the mandatory backpack, or giving something to the back of the car to make it look more like a hoverboard, but there isn't. They're not compatible with the War for Cybertron play patterns either, as none of them have any decent weapon ports (save for on their feet), nor do they have any blast effects plugs in robot mode, with the only two meant more for the hoverboard gimmick. There were just enough cut corners to turn this from passable, to frustrating.

I can see why people are keeping the old Generations or Takara Legends one if you're wondering why there aren't any comparisons to it, it's because I don't own one. The only comparison I could make is Elita with her Power of the Primes version, and that's not a reasonable comparison to make. Arcee is getting a reissue in Kingdom. If you're desperate for a representation of them, they'll do, but you can do better for Arcee and Lifeline (according to the community). Elita though? This figure is the best version of her so far, which is a depressing thing to think about, considering her status in the franchise. A leader in her own right, a character gaining a lot of attention recently thanks to the Netflix seasons, and the best representation in plastic that she has is a repaint of one of Arcee's worst G1 toys.



Wednesday, 13 January 2021

Top 10 Transformers figures of 2020

 *insert obligatory "2020 was a awful year" joke here


 

Now that 2020 is over, I thought it might be fun to look back on what has been, because while reviews haven't really happened this year, my collection did keep growing. Delayed? Yes, but here's hoping that this can kick off consistent reviews again, here are the top 10 best figures I got in 2020... which all came out IN 2020, as I didn't really get anything older last year...


10. Netflix Nemesis Prime


 

This feels like a steal in terms of value in the box, considering all the accessories you get in it, along with a black repaint of Siege Optimus Prime. The weapons once exclusive to the Power of the Primes Nemesis Prime along with Earthrise Optimus Prime's trailer, some Energon cubes and even a Battle Master that I'll get into later in the list for $120 AUD and the stink of unnecessary Play-Doh? Nemesis Prime is a character that gets my attention at the moment mostly because I like black repaints of Optimus Prime, there's just a intimidation factor to it that I don't think other designs for Evil Optimus Primes capture. My one complaint though with this figure comes from the reuse of Power of the Primes accessories. Though the Nemesis Prime Takara put out (which I almost got this year, but cancelled when the Pandemic struck in order to help cover the cost of the Seacons) has the better looking sword, the Power of the Primes swords aren't the issue for me, it's the arm cannons. They're too big, and barely fit into the trailer, certainly can't fit onto the weapon ports inside the trailer. If vehicle mode storage was more reliable then "try and squeeze all these bits of plastic in the box", this would have been put even higher on my list. 

9. Generations Selects Lobclaw


 

Representing both sets of Seacons, the one member missing from God Neptune. If you're sick of Combiner Wars styled combiners, then you're not going to like the Seacons, but that being said, it's nice to get a Combiner Wars team that feels complete in terms of gear. Lobclaw/ Nautilator is the stand out of the team, even if the Lobster legs don't want to stay in place in beast mode, mainly due to the use of Blot's mould for the foundation. It's a shame he never got a white repaint in God Neptune, as it was way better Overbite. Granted the name Sea Phantom is kinda badass.

8. Studio Series Scrapper


 

From one combiner crew to another, Studio Series Scrapper is probably the one member of Devastator that I can recommend on his own, because he isn't compromised that much in order to do the combined mode. Granted, he still suffers from the overly designed issues that plague the live action movie characters and his proportions are a too leg focused, but the excavator mode looks great. I do wish his wrecking ball hand was a normal hand with the wrecking ball whip as a accessory, as it looks more like a odd looking claw in robot mode rather then a weapon.

7. Earthrise Slitherfang


 

How did this become a thing? Not that I'm complaining, I think this is amazing, but just imagining the pitch for this guy. "Ok, so the new Battle Masters are going to be roads and shields, right? What if one of them turned into a snake?". I don't have much to say about this one because the Battle Masters are so basic, but the idea of a chunk of road turning into a giant snake is kind of amazing. This Battlemaster got repainted into Fangtron for the previously mentioned Netflix Nemesis Prime, which honestly further drives home the idea that the person who designed this works in the GI Joe team and snuck the design in. Question though, why aren't there official Transformers that turn into GI Joe vehicles? Hasbro, you're underestimating the interest this crossover would have. Make the vehicles generic Autobots and Decepticons and you have Army building the toyline.

6. Generations Selects Black Rorichi


 

The Decepticons pulled off the Weaponizer gimmick a lot better then the Autobots did. Though I have enjoyed the Modulators that have released this year, to the point that next year I'll be able to make my own take on the Micromaster Rocket Base, even with a Countdown I bought off a Omega Supreme owner who didn't want it, there's something sattisfying about a robot that turns into giant guns for another robot. Originally I was going to skip this guy, as I picked up Fasttrack and was enjoying him, plus considering as I don't own a Earthrise Skorponok, the chances of me owning a modern to of Black Zarak are insanely low. But this and Doublecrosser qualified for free shipping, and Rorichi is tons better then Fasttrack. So much so that I've considered getting a few more Fasttracks to army build Rorichi's drones from Super-God Masterforce. I just hope that this one is more durable then his original toy was.

5. Earthrise Sky Lynx


 

Like many, I thought the last we'd see of Sky Lynx was Combiner Wars. He is the biggest outlier in the G1 roster when it comes to a "Where did this come from?", both in concept and the toy itself looking nothing like any other figure in the G1 toyline. It seemed unlikely that they'd make a modern version that could pull off all the modes, that he'd be stuck as a new Combiner torso due to the sheer size of him. Well, it turns out he can survive in the modern day as (almost, there's no motor walking gimmick) his original self. In fact, he can thrive! It just makes me smile whenever I look at it, because it is such a stupid idea done so beautifully. He's a pain in the ass to store, don't get me wrong, but considering as this may never happen again, I'm willing to give it to him. Fitting that his space shuttle is called the Magnificence.

4. Earthrise Ramjet


 

This team was way harder to complete then it needed to be. I've probably spent way too much on trying to complete a Seeker Squad this year, something that many would say I still haven't because I haven't got Red Wing and the Rainmakers from Siege (maybe someday? but G1 accurate... not always a good thing!). Though Thrust didn't make the deadline (not that he would have made it anyway if I'm being honest), the best of the 5 that I did get this year would have to be Ramjet, if for nothing else then the fact that I can fold his wings forward, meaning he doesn't take up as much room when in Robot mode. They're all solid, and great if you don't have the Classics Seekers, just... be ready for the continued barrage of repaints.

3. Studio Series Jazz: 


 

Time to flex a little for anyone overseas who reads this (at least it would have been if I got this out at the start of the month like I intended). Australia seems to have gotten Studio Series 1986 first, and after picking up all three Deluxes, and the two Voyagers of the sub-series, all I can say is that if this is a indicator of where they're going with SS86, I'm excited! Paint and plastic matching isn't great on it, though it's not a deal-breaker for me as the plastic matching is only noticeable in Daylight, and the paint matching is hidden away in robot mode. Definitely worth getting this one, especially if you're a fan of Jazz.

2. Alternate Universe Optimus Prime


 I couldn't find any good pics of it as a corpse, so here it is as a Zombie!

 Or to give it the toys real name, Dead Prime. Though I still really enjoy the Siege version of Optimus Prime, it's hard to deny that the Earthrise one is a step up in terms of engineering. They're both as good as each other, but when comparing the versions of the Earthrise one that are out there, Dead Prime is the one I find the more interesting of the two I personally own (the two Leader versions, sorry Shattered Glass fans... for now...). It's rare to get novelty repaints of Optimus that aren't Nemesis Prime in general retail, and I think the first time Dead Prime has gotten a general retail toy. With the influx of 86 movie characters coming soon, it's a great figure to include with them.

Before getting to Number 1, some honorable mentions:



  • Earthrise Doubledealer: It's the thighs that kill this figure for me. I can live with the hollow legs, that was done for Transformation, though I wish there was something trying to cover it. The thighs though that are a problem, he's too short! It's a shame because he's so close to becoming a great modernization of Doubledealer. It's nice though that his Powermasters got a release in Generations Selects, credit where it's due at least.


  • Earthrise Runabout and Runamuck: I have a soft spot for Z list nobodies. The Battlechargers were not good toys from what I can tell. Better then the Jumpstarters, but that's not saying much. Their Earthrise figures do look good though, not great, I think Runamuck should have had Orange somewhere in the colours to help break up the white plastic and white paint, but that's a minor complaint. I love the fact though that they can pull of the G1 toy accurate robot modes though, very nice touch.


  • Generations Selects Rotorstorm: Why has it taken this long to get a new Rotorstorm? The original toy is one of the coolest looking Helicopter Transformers I've seen, the fact that it took a repaint of Siege Spinister to get a new Rotorstorm is absurd! Still, love the Spinister mold, and once I found some 3D printed blasters that replicated his Turbomaster canons, he just got better. This doesn't excuse the fact that this is a repaint, maybe someday the Turbomasters can get new toys. Maybe Hasbro are waiting for all the Thunderclashes to be destroyed by Gold Plastic Syndrome...


  • Studio Series Kup: Though I wish the front of the car that made up his chest poked out a bit more in robot mode, I don't have many complaints about this guy. Head looks great in person, I love the accessories he comes with, I just wish a Battlemaster Flintlock existed so I could give him his Targetmaster.


  • Masterpiece Hound: So... funny story behind this one, I won it as a raffle prize drawn New Years Eve on a Facebook group I'm a part of... Though I didn't get a choice in prizes as my number was the last one called in the Skippie, so I got last dibs on prizes, some how I've ended up with one of a few MP Hounds that is still in one piece. How that happened is beyond me, though a part of me still wishes I got that Blackarachnia... oh well, at least Kingdom will give me some exposure to the Beasts outside of Transmetal Primal.


  • Earthrise Quintesson Judge: All I can really say about them is "how did this get green-lit to go into production?"

 And for the best figures I got in 2020...

1. Studio Series Scourge and Hot Rod: 



 

I couldn't decide which was better, both are amazing interpretations of the characters for two different reasons. I love the engineering that went into Hot Rod, along with how effortless he is to pose. Being perfectly honest, he's the main reason I hope those rumors of a Commander Class Rodimus are fake, I just don't think we need a Rodimus that's that big (or more accurately, I don't know if he needs a giant trailer that fits the Leader class sized bot part, can't it be a Leader that turns into the car and trailer like what DX9 did?). Tangent aside, those Scourge is the lesser of the two in terms of complexity, he always has a strong presence to him, so much so that I'm actively considering getting more of him to make a Sweeps squad of that mould, even though I still have a Titans Return Scourge, and 5 of the Generations Bomber (thank you to whoever it was on Facebook selling all of those bombers in a cheap lot). It makes me really excited to get Kingdom Cyclonus, and see what Galvatron will eventually look like. 2021 looks to be a exciting year for Transformers.

 I plan to catch up on proper 2020 reviews, mixing them in with reviews of the 2021 figures, hopefully this year won't be as barron content wise as the last. Coming up though as the next review? A look at a mould that many consider one of the worst of Earthrise... Surf's up?