Sunday 21 March 2021

Transformers War For Cybertron Kingdom Core Class K3; Vertebreak: Does she count as a Spooky Scary Skeleton?

 Ever since watching the Beast Wars cartoon, there has been something about the pilot episode that has confused me. Ignoring the "it's because of the toys" reason when the Darksyde is searching for compatible alternate modes for the Predacon crew. It finds Dinosaur fossils; why didn't the Dinosaur Predacons turn into fossilized dinosaurs? It was searching for biological alternate modes for the Predacons, and bones are biological material. Why did the computer create a muscle and scale mockup for the bones based on their placement before turning most Predacons onboard into Dinosaurs?

I bring this up because of one of the gimmicks for the War for Cybertron Trilogy. In all three toylines, Siege, Earthrise and Kingdom, specific figures have been designed to be broken apart and reassembled into different configurations, both for Transforming between their alternate and robot modes and the ability to turn into accessories for other figures (to mixed results). For Siege, it was the Weaponizers, Earthrise had the Modulators, and Kingdom has the Fossilizers. "Now you too can give your red and blue truck a giant bone sword!" Though today's subject doesn't get to break apart like her Deluxe sized wave companion Paleotrex, she does get to inherit the Fossilizer aesthetic, giving us a female Transformer that turns into a Dracorex fossil. Meet one of the newest Predacons, Vertebreak!

 
As mentioned above, Vertebreak turns into a Dracorex fossil, and one of the biggest compliments I can give her right off the bat is that the alt mode looks great. Except for the silver screws in the joints, it's pretty hard to tell from a distance that she transforms at all. Thanks to the bone sculpting effortlessly blending the sculpting gaps for the sake of transformation, this toy can easily be passed off as an ordinary dinosaur fossil toy. The only outlier in this is the ball sockets on the ankles, and it makes her look like she's wearing Dinosaur foot-shaped high heals. I appreciate how minimalistic the paint decoration is, keeping to the skeletal design by mixing the black and very dark brown plastic, giving it a simple look that doesn't feel basic. Articulation is fine for the most part. Some of the limbs, like the arms being moulded in, I can live with considering how small the components are. However, it would have been nice to have an actual mouth and not a bit of soft plastic moulded open. 

 

The transformation isn't anything spectacular for a Legends/ Core Class character. Remove the tail, flip out the arms, Dino head in the chest to reveal the robot head, then give her the tail as a... Bone sword? Bone whip? A Predacon version of the Sword of the Creator from Fire Emblem? The tail weapon is nothing to write home about, but it's at least a common use of beast kibble, and it even has well-disguised back storage. It's not as sturdy of a connection as Rattrap's is and will fall off if you knock it, but it will hold reasonably well. The robot mode itself is pretty nice, with some silver and red paint being revealed for the robot to add some extra colour to it. The ball joint articulation is back for everything but the knees, giving you everything other than a wrist and waist swivel. However, her most significant problem is that she's competing with Rattrap as a wave mate, so while she's nice, she feels underwhelming compared to Rattrap as she's far more basic by comparison. 


The core of Vertebreak's problems come back to that last line. "She's far more basic by comparison". There's nothing wrong with the toy itself. It's a nice cheap Transformer with a lot of play value thanks to the straightforward transformation and well-placed joints. But when put side by side with her wave companions, Rattrap and Optimus Prime, nothing stands out about her. She hasn't got the excellent engineering of Rattrap or the brand recognition of Optimus Prime. As a result, she looks like a low effort wave filler by comparison, which is a shame. Vertebreak might not be a spectacular toy, but she is still an enjoyable one and one I do recommend picking up. The original plan was to review Cobra Commander next, and regarding Toybox reviews, he will be the next one covered on the site. However, with all the buzz surrounding the Snyder Cut, I think it might be good to dust off the Main Site and review not only the movie itself but the streaming service I saw the film on, Binge.

Sunday 14 March 2021

Transformers War for Cybertron Kingdom Core Class K2; Rattrap: Still think we're all going to die?

I mean if this toy came out last year, there's a good chance I would have agreed with him.

With the, shall we say, waining popularity of the Battlemasters and Micromasters in Siege and Earthrise, along with the vocal demand to bring back the Legends size class, it's no surprise that Hasbro caved in to demands and did just that. Launching in Kingdom Wave 1, Hasbro released three Legends Class type toys under the new Core Class branding (because consistent naming schemes don't make sense in the eyes of Hasbro). For the next two weeks, I'll be looking at the two Core Class figures I was interested in out of the initial wave, Predacon Vertibreak, and this week's review of Maximal Rattrap.
 


I'll start with the rat model because it has a similar issue to the one I had with the two Spiders from last week. It looks great, but the articulation in the rat model is (while for good reasons) lacking when compared to other Transformers. He's about as articulated as most Generation 1 toys in alt mode, but the difference is that those are cars and trucks, while this is a rat. None of the legs moves outside of a transformation joint for the back legs, the tail doesn't move, and the head can only move when going into robot mode. I'm more forgiving of it for its size and the fact that the transformation is well done; however, if you're looking for something as agile as the Generations one from 2014, then you're going to be disappointed. Another note of comparison between it and the Generations one (from what I can tell from video reviews) is the lack of integrated weapon storage, which was one of the big selling points of Beast Wars. Like Optimus Primal's Swords, Rattrap's gun has nowhere to go in Beast Mode other than pegging onto the side of the leg. It's another minor issue that I'm willing to look past due to the size, though it would have helped fill in the hole under the stomach, which is very noticeable thanks to the robot thighs peeking out of the side, and the visible hands underneath the start of the tail. For some positives, though, the sculpting work on the rat model is excellent. I love the sculpted fur on it, and the paint applications are minimalistic but help it stand out (it would be nice if the tail was painted like the hands and feet are, but it's not a deal-breaker). It's a shame that, for a figure based on a character that came from a toyline all about detailed animal modes, Rattrap's rat mode feels forced in, it is the weakest of the three modes, but a part of that comes from how good the other modes are. 


After an entertaining but straightforward transformation, the robot mode is by far the toy's standout mode. While he's not flawless, the good far outweighs the bad. I love how elegant he is to move around, only missing a waist swivel and a pair of wrist swivels, but for a figure of this size, I don't mind him missing things, especially when everything else is so well jointed. As with the original Rattrap toy, Ball joints are the primary source of articulation, with every joint other than a swivel for the neck being achievable with a ball joint. This makes moving him around very easy; however, due to the joints relying on plastic friction, this may change over time as the joints become weaker. The only issues I have with the joints are the lack of a locking point for the shoulder assemblies to stay. It's not a deal-breaker, more like a minor inconvenience. Once again, paint is used sparingly, with the only new paint applications revealed in this mode being the robot mode face (or at least, more clearly seen as he does have a visible robot head in Rat mode) and silver on the lower arms. I love the fact that he has little Maximal logos on his arms. One of my most significant issues from a few years ago during Titans Return and Power of the Primes was stickers being used for faction logos for the Voyager toys and anything larger and more expensive to purchase. The fact that they could get Maximal symbols, something they likely didn't have on hand because of how uncommon Maximal toys are in relation to Autobots and Decepticons (at least in the last five years), this miniature is impressive to me. One advantage Core Class has over the older Legends class figures, at least the ones during the Prime Wars trilogy, is that at the cost of them getting smaller (to better scale with the bigger figures), they're coming with accessories again. Rattrap comes with a nicely sculpted blaster (that is blast effects compatible). While its implementation in Beast Mode isn't ideal considering the original Beast Wars toyline, the robot mode implementation is great thanks to the ability to store it on his back seamlessly.  

 

As someone who doesn't have the Generations Rattrap, would I have liked this to be a mini version of that toy? Yes, but the sacrifices made for the sake of the size class still work well overall. Though I am jumping the gun a little in terms of timing, this is the best Core Class figure in Wave 1 of Kingdom and a new standard for Transformers at this scale. I'm not someone who is against smaller Transformers being in the Deluxe scale for the sake of engineering, so I hope that they don't limit these kinds of characters to just this size once Kingdom is over. I'm not entirely convinced Warpath and Huffer weren't intended for Earthrise yet, so it. If you find him, he's worth picking up, though if you're not a stickler for size, the Generations one might be better. I'll see you next week for the Predacons one, Vertibreak.

Sunday 7 March 2021

Marvel Legends Into the Spider-verse Gwen Stacey and Maximum Venom Ghost-Spider: At least this can last a while.

 "Will this mean I'll start collecting Marvel Legends and Black Series? No, I'm not made of money!"-Mediaholics Toybox's review of G.I. Joe Classified Duke. My curiosity will be the death of me, I swear.

Well, with my curiosity fueled by the return of, and my introduction to, G.I. Joe toys with the Classified line, along with seeing a wave of Into the Spiderverse figures on shelves, it was not a good combination for someone who is curious by nature, and still waiting for the Events Industry to recover from COVID-19 with time to kill. Though my knowledge of the comics isn't excellent when compared to other fans, some things do pique my interest, which is why this is a dual Ghost Spider review. Thanks to the Build-A-Fig accessories, these will likely go on for a while as semi-regular reviews, if for nothing else, then not having random torsos lying around my collection. Shall we try and see why there's love for Marvel Legends? Oh, and encase you're curious, yes, that quote does extend to Star Wars, but that's for another day. It can wait.


"Alright people, let's start this from the beginning one last time." To start things off with answering some questions as to who these two are and why I'm reviewing both of them at the same time when they look nothing alike, that requires a bit of unpacking. In a basic summary, Gwen Stacey was Peter Parker's first love in the comics; The Night Gwen Stacey Died being regarded as one of the most important comics in Spider-Man history. Many, many years later, a comic event was being written themed around Spiderman known as Spider-Verse, a multiverse adventure pairing many different versions of Spider-Man together. A mix of pre-established comic spiders like Miles Morales from the Ultimate Marvel Universe, spiders based on media representations like the then ongoing Ultimate Spider-man version of the character, along with versions of the webhead that flip the concept on its head all being brought together for a story. "What if Gwen Stacey got bitten instead?" was one of these "flip the idea on it's head" ideas. This event is where the Spider-Woman that the fanbase nicknamed "Spider-Gwen" came from, and when she was dimension-hopping, she got herself a special Venom Symbiote. She would eventually adopt the alias of "Ghost-Spider" when she was brought into the central comic universe. Symbiote part excluded, her role in the Spider-Verse and popularity from that series was one of the driving reasons why Spider Gwen was put into the Sony Animated Movie from 2018, Spider-Man: Into the Spiderverse. Anything I could say about that version of her can be summed up as "go watch Into the Spiderverse, it's a great movie." My apologies to the more well-known fans about this likely butchering of the character's history, there is a lot to it, and I know people don't like to read a lot, so I had to keep this brief.


I'll start this review with the Build-A-Fig pieces; so that if I do more reviews of Marvel Legends, I don't need to go into this process again. With the majority of Marvel Legends figures (that I've at least seen), a themed wave of figures tends to come with a piece of a larger figure that you can put together if you collect all the figures in that wave. Both figures come with the torso of their respective figures, Gwen Stacey (the name I'll be using when referring to the Into the Spider-verse character) comes with the torso of Stilt-Man (who wasn't in the movie, but that is best saved for a dedicated review). Ghost-spider comes with the torso and weapons of Venompool, who, as far as I can tell, is Deadpool with the Venom Symbiote. It is a solid idea for getting larger figures into the market, though annoying for those who don't like leaving random pieces of figures lying around (like me). When writing this, Stilt-Man is complete, and Venompool has a set of legs to go with his torso. If these reviews interest people, I'll keep making them, and they'll eventually get reviews once I've covered the characters lugging around their body parts. In the meantime, let's look at Gwen. 

To get one positive out of the way first, with the significant exception being the Maskless Gwen face, this can be quickly passed off as the comics Ghost-Spider, the traditional look, not the symbiote costume, due to how faithful the Into the Spiderverse design was to the comics. Those looking for a Gwen from the comics and can't afford the late tax (the first one I could find on eBay was $100+ shipping, and an Amazon listing had her almost $190). Completely accurate? No, but within the ballpark. If you're hoping I compare this to the Edge of Spider-verse version, you'll be disappointed as I don't have that one, and I'm not paying those prices. Maybe if I can get one second-hand, as I do enjoy the character in all the media appearances that I've seen, but that might not be for a while. As for the Spider-verse version that I do own, when she's wearing her mask and hood, she looks like she's jumped off the screen. However, to compare it to something like modern Transformers Masterpiece figures, there is extra detail here that, while likely coming from other characters, adds enough detail to help it feel alive. To jump ahead a bit, I think the two figures here share moulding for their lower chest, but that's me basing it that the abdominal muscle-sculpting looks to be the same. Even in basic poses, the sculpted muscle tone gives the figure an air of power to her, like this is someone that can, and will, beat you up without breaking a sweat. 


While as good of a figure as it is, there are parts about it that I'm not a fan of, thanks to a mix of things like unknown expectations going in, accessories I wish she came with and accessories that I'm not fond of the result. I've been focusing on the masked look because I'm not a fan of her unmasked face. Don't get me wrong, it's sculpted well, and the detail with things like the eyes is impressive, but she has a dead eye look about her with the mask off, which is kind of unsettling. The face needed a better expression on it, something like the smug smile from the forest where she debuts as Ghost-Spider/ Spider-Woman would have been a lot better at giving some more life to the face. It's a shame that it's the face the figure is wearing in the box. She comes with other accessories: a pair of web-shooter hands to swap out with the fists she has by default and a Spider-Ham figure that can't move (outside of a ball joint for the head) but is well sculpted and works well as an accessory. It would have been nice if she had come with gripping web hands, encase someone wanted to use some white string as makeshift webs, but a part of that goes into a flaw I have with both figures, so I'll save that for after I talk about the symbiote suit.


One of my significant issues with the traditional Spider-Man Venom suit is that for as nice of a look as it has, it's somewhat surprising how well red and blue characters being painted black works; it is just a black version of the Spiderman suit. No extra details, no bells and whistles, just a black suit, likely due to its introduction and the cause of the suit coming after the fact. I bring this up because Ghost-Spider's suit fits the Symbiote suits' potential now that people accept that the symbiotes are more than a set of black threads. I love some of the details like the jacket with the spiked shoulders, and the hood being designed like a symbiote mouth. Honestly I think the hood is a far better way at executing the symbiote mouth when compared to other costumes such as Miles'. The "tongue" I'm a bit hit and miss on. While it looks fantastic in comic art, I don't think it's translated well to plastic, even though it is nicely sculpted. I think it has something to do with the length of it. I think it's a bit too long if you have it just dangling, but you can wrap it around her leg and have her hold the end of it in one of her hands. I also like that it's more of a dark blue and not black, which helps her stand out a bit more when put next to other symbiote suits. Unlike Gwen, you don't get extra accessories like alternate hands or a head without the hood on for her, but I don't have an issue with that as it's not needed, and the clawed fingers are the only hands she needs. 


Articulation on both of them is about the same. However, Ghost Spider's hood and jacket limit the head movement, and the joint in her chest doesn't seem to want to let her arch her back. The overall articulation is fine for what it is, but it is limiting when you consider how limber she and other spider characters are in media. While I've been able to replicate poster shots of Gwen's Into the Spiderverse design, neither can pull off things like a wall crawl or a "spider landing"; fingers of one hand on the ground, the other arm in the air, the body as low to the ground as possible). The problem with articulation is that it is hard to balance the figure's movement with its sculpt, especially when there's nowhere to hide the hinges, such as on figure-hugging, single-piece super-suits. Would I have liked these two to be more agile? Yes, but I don't know if that would have been worth sacrificing to the sculpt needed to pull it off. At the very least, though, was it too much to ask for a forward ab crunch on these two?


From an outsider looking in, one of the biggest problems is that it is a very, very deep rabbit hole due to the massive catalogue of heroes, villains, side characters, and alternate costumes for all of them. When you combine that with a business model that encourages you to get figures, you don't want to complete larger figures. From there, enabling you to start pairing them up with other characters thanks to the web of connections that are the many different Marvel Universes makes getting into the line as a new collector very daunting. With two of the ones I took the plunge with, what I got were solid but a little underwhelming. Great representations, to be sure, but I can't help but think things could have gone further when it comes to stuff like articulation. I plan to do more reviews of Marvel Legends in the future, for both the Spiderverse wave and the Venom wave of figures. Past that, though, is a bit more up in the air. I might not know how deep this rabbit hole goes, but I know it goes deep, and many figures have hefty late taxes on them. See you next week for a review of Maximal #2.
 
Also, I should say this now encase anyone wants to ask; I've got no plans to review now brand new wave of X-Men figures, which only just launched at the time of writing. I recognize some by name, none by design.