Showing posts with label commander class. Show all posts
Showing posts with label commander class. Show all posts

Sunday 31 July 2022

Transformers Collaborative: G.I. Joe Mash-Up, Megatron H.I.S.S. Tank and Baroness: A toy almost 40 years in the making.

Don't call it a comeback...
 
With every toy release, certain things will always be prioritized over others. Some are hard limits, such as budget and complexity requirements; others are goals to strive for over others. Transformers Legacy aims to bring beloved characters from all across the 38-year history of the Transformers brand together into a unified theme. On the other hand, Transformers Studio Series tries to balance accurate robot modes with the accuracy of licensed vehicles from the six (as of the time of writing) live-action Transformers movies. G.I. Joe Classified's primary goal is to modernize the 3.75-inch 80's G.I. Joe toys while sprinkling in more modernized characters and versions of the Real American Hero icons. With every priority, something is sacrificed. Some characters in Legacy either feel too faithful to the originals or not faithful enough, thanks to the attempts at a unified theme. The need for accurate vehicle modes in Studio Series has led to large chunks of (primarily) car mode panels hanging off the robots' backs due to the complexity of the movie designs. Some designs in the Classified line feel too rooted in the 80's aesthetic, making things feel more like a hodgepodge of goals when you start looking at the line as a whole. The point of all of this? Well, it would be an understatement to say that this toy has to do a lot. 


G.I. Joe and Transformers are no strangers to each other. Many eras of comics intertwine the two brands together; references to G.I. Joe have been found in Transformers multiple times, from Marissa Fairborn in the Generation 1 cartoon being written as the daughter of Flint and Lady Jaye, Old Snake being an alias of Cobra Commander, and even in Transformers Prime where the military planes Agent Fowler uses in the attack on the Decepticon's base on earth being called Skystrikers. When it came to toys, though, while there were a few over the years, including Energon Snowcat, Combiner Wars Viper, numerous G.I. Joe and Cobra vehicles repainted as Transformers characters, and a subscription service figure of Serpent O.R to name a small handful of them, none of it hit the need that a lot of fans of both brands were after. Iconic Transformers characters transforming into G.I. Joe and Cobra vehicles that could interact with the 3.75-inch RAH figures. Right before this toy was revealed, I posted an opinion piece on the possibility of getting transforming Joe and Cobra vehicles in the modern Transformers scale, something that would have sacrificed the 3.75-inch compatability for cost and size, as it seemed like getting it all was going to be an impossible feet, something that this toy (depending on who you ask) confirms or debunks that belief. Megatron, leader of the Decepticons, transforming into the iconic Cobra H.I.S.S Tank and including... a Retro O-Ring Baroness with it... okay, maybe not the perfect combo, but it does leave the door open for Cobra Commander coming with a possible Starscream. Is it everything fans have wanted? Well, if you got the hint from the very first paragraph, not quite. 


I'll start small and work my way up, which means we're starting with the O-Ring Baroness. "What is it?" "What does O-Ring mean?" effectively, it's a re-release of the 1984 Baroness figure. The only potential difference is that the O-Ring (a name given to a rubber ring inside most of, if not every 3.75-inch G.I. Joe toy from the '80s that held the torso together while giving the figures a waist swivel and ab crunch) is made of a different, apparently more robust rubber. Seeing this next to the H.I.S.S Tank driver that came with the Retro H.I.S.S III, I can see the differences between the two engineering styles. Baroness is noticeably smaller and a bit more restricted in certain areas of articulation, though the only thing I wish she had was a wrist swivel to help make the laser gun she comes with look more natural in her hands. She also helps to highlight the moulding changes they make in the H.I.S.S III to accommodate the taller driver, with things like the foot pegs on the back being a different, smaller size.

 
The sculpting work on her is nice, though there are certain elements where I can see what they were going for, but it doesn't quite work. The sculpting on her boots makes it look like she's wearing baggy pants hidden under black armour, while her glasses look more like large painted circles rather than eyewear. The way the rest of Baroness's face is sculpted as well reminds me of Daria from Bevis and Butt-head. She looks bored rather than threatening. The giant laser rifle looks okay, just awkward in her hand thanks to the way the hands were moulded, and you can't get her to look like she's shooting at someone. The backpack is a nice inclusion, though all it does is act like a decorative screw hole cover, with the only noteworthy thing about it being the sculpted Cobra logo on it. I don't think she's inherently wrong, but I will admit my experience with her figures in the Classified line ahead of time is causing me to be more critical of her. Sometimes it is difficult to objectively judge an older product when you've had more experience with later versions (why do you think I'll never review an original G1 Transformer?). Suppose you're a Joe fan, especially a vintage/ retro collector. In that case, you'll appreciate getting this more than any Transformer fan picking the set up as to them, she comes off more as an accessory, especially with all the ways that the 3.75-inch figures can interact with Megatron. 

 
While usually, I would go from vehicle mode to robot mode when discussing Transformers, I want to save the vehicle mode for last as the vehicle mode is one of the biggest priorities for this figure, even more than the robot mode. You will be disappointed if you're a Transformers fan who wants a Megatron. While this Megatron has an impressive size and mass to him, it doesn't feel like a cohesive blend of Decepticon and Cobra due to the reliance on the Generation 1 look. The black HISS Tank pieces hang off of the mainly grey Megatron, resulting in a very cumbersome-looking robot mode, almost on a level like many Beast Wars figures, especially Beast Wars II and Beast Wars Neo toys. The plastic choice and lack of weight for what is effectively a Commander Class figure also give the toy a little knock-off feel too it, though I think some who have reviewed this toy already have exaggerated this element of the toy. The toy is, unfortunately, very hollow, with almost none of the H.I.S.S Tank mass trying to hide this fact. Though it might be Commander Class in price, it doesn't feel like Commander Class in hand, likely due to the fact that this wasn't given a Commander Class budget in development due to the need to include The Baroness. This toy feels like a Leader Class toy blown up to Commander Class size, so I recommend getting it at a price closer to that Leader Class price if you can. I got the toy for just under $100, which helps make the figure feel better than it would have at $120.

 
In terms of functionality, there are some interesting elements of play that can be found here. The H.I.S.S Tank's turret is still fully functional, meaning that you can have Baroness or any other 3.75-inch figure man the Diablo Cannons while riding on Megatron's back. Said cannons, along with Megatron's Fusion Cannon, are compatible with the blast effects pieces that came with some of the War for Cybertron Trilogy figures, and due to the cannons being Transformer standard 5mm connections to the toy, you could arm any figure with the cannons, and replace them with many different combinations of Transformers weapons. As inconsequential as that might be for many, I love that because it adds a level of novel stupidity to the toy I genuinely love. Want to give the H.I.S.S Tank a pair of Optimus' Ion Blaster? You can do that. Starscream's Null Rays? Sure. Are you like me and have way too many copies of the War for Cybertron Megatron toy and want to arm the H.I.S.S Tank with multiple Fusion Cannons? Completely doable. The choice is yours and yours alone. Another thing about this toy that is funnier than it has any right to be is the fact that the plugs typically meant for standing figures behind the H.I.S.S Tank still exist on this toy, meaning that when that otherwise meaningless piece of plastic is used as "Megatron's Shield" in robot mode, you can have troopers dangling for dear life while Megatron uses them as meat shields. Sure, none of this is intentional, but it makes the figure more entertaining and helps to cover up its shortcomings in robot mode. 



Many of the shortcomings in Robot mode can be traced back to the need to be as close to a 1:1 recreation of the 1983 H.I.S.S Tank, and in the vehicle mode is where this toy shines, though I think they could have deviated a little more. One of the things I love about this toy compared to the H.I.S.S III release is that almost all the stickers from the original toy are now painted details. The 788 number at the front, the light bar, the Cobra faction logos, and the only sticker missing when compared to the H.I.S.S III is the turret control panel. However, I feel it's a missed opportunity not to have some brand crossover with the decorations. Things like a mashup of the Cobra and Decepticon logos like what they did with the Combiner Wars Viper toy, potentially a "kill count" detail on the side that could show how many Autobots and G.I. Joes have been killed, little things like those to help blend the two brands in this mode. An impressive feat for this toy is that, except for some gap lines on the body and a few Megatron pieces poking out, you can hardly tell that this toy transforms. It would almost effortlessly blend in with a collection of vintage H.I.S.S Tanks without anyone noticing (depending on if you're storing the Fusion Cannon on him, of course, that is a bit of a dead giveaway). The functionality of the original toy is also carried over into this toy, with the cockpit able to house a figure as a driver, the turret able to be manned by a figure, and two more able to ride on the back. A tow hook is also included to allow the tank to tow any of the portable artillery found in the Real American Hero toyline back in the 80s. However, I don't know how compatible it is as I don't own any tow vehicles. Unlike the original H.I.S.S Tank, the Vulcan Turrets can move independently, allowing them to look more dynamic for display and play, further emphasized by the aforementioned blast effects posts. The H.I.S.S Tank mode is undoubtedly the star of the show, but is it worth the complete package?

 
Is this a good H.I.S.S Tank toy? Yes... but there are some compromises for the sake of Megatron. Is this a good Megatron toy? No. You're likely better off getting either a dedicated H.I.S.S Tank or a dedicated Megatron toy. Does this blend the two franchises together in an ideal way? No. Does it scratch the itch? Yes. Yes it does. This is the toy that many have been wanting for decades. While it may not be great, there may be better Transformers characters to turn into a H.I.S.S Tank; there may be better Cobra characters to include as the pack-in, and there may be better ways to incorporate more of what makes the two brands unique. But considering the brief this toy has. Turn the iconic leader of the Decepticons into the iconic Cobra tank that interacts with the '80s 3.75-inch figures in all the ways the original H.I.S.S Tank did, and do it at a leader class budget. It did those to the best of its ability, and it's a great toy as a result. Maverick felt like a collector's piece. Gigawatt felt like a collector's piece. X-Spance, The Jurassic Pack 2 pack, and Dracula all felt like collector's pieces, novelties for those who like the two brands (and none of which I own, so don't ask for reviews). This feels like a toy. This feels like the toy 80's kids have wanted since they were kids. This is as fun as a toy crossing over two wildly popular '80s toy lines should be, so I recommend getting it if you can, especially if you love one of the brands and have been curious about the other.

Sunday 27 February 2022

Hasbro Pulse G.I. Joe (A Real American Hero) 40th Anniversarry Stream: Alas, no love for Mr. Colton yet.

 I swear, at some point, I'll review those minibot trucks and start covering the Golden Disc collection. Anyway, more news this week, and a new two-hour-long stream covering some of the plans for the G.I. Joe (A Real American Hero, the G.I. Joe brand itself has been around even longer) 40th anniversary. There was a lot here, so let's go through almost all of it... I can't bring myself to get through that opening rap...

 


While this won't be in the order shown, this will be in the order of excitement for me personally. We saw more of many of the reveals in January, with the only significant exception that I can recall being the Retro Duke and Cobra Commander two-pack. Diorama shots of Stalker, the Cobra Viper three-pack, Xamot and Tomax were shown, including the reveal of the Vipers coming with blast effect accessories which should be compatible with almost all the guns in the Classified line. The Vipers were also used as an example of Classified's future with plastic-free packaging, with nice looking artwork of a Viper Squad. Stalker and the Crimson Twins also look great, but there isn't much to talk about outside of the reveals of their accessories. Same with the box reveal for the O Ring Cobra Officer and Cobra Trooper, along with the six-inch card backs for Baroness, Destro, Gung-Ho and Lady Jaye.

 


Super 7's ReAction figures were also shown off, within packaging looks at Snake Eyes, Flint, Roadblock, Cobra Commander, Baroness and Firefly, all of which look great thanks to their cartoon styling. I'm curious to see how these figures and the previous two waves (if they're out yet) look alongside the vintage vehicles, as I think the figures are around the same size, just sculpted to look like they do in the cartoon. In other elements of the more expansive franchise, there was an interview with Tom Walts from IDW discussing the new comic series: Saturday Morning Adventure, and a 40th-anniversary special comic that's (for lack of a better way to put it) remaking the iconic story from the original RAH comic run at Marvel: Silent Interlude, with new art by a wide variety of artists, each doing a page each. I'm pretty curious about the Saturday Morning Adventure series. I don't have a copy yet as my local comic shop isn't exactly local, but as with the talk about recent Transformers comics, it's hard to be interested in them when the license is almost over. On the note of comics, what seems like a passion project by some of the photographers is taking iconic G.I. Joe comic covers and replicating them with the Classified figures. You can find those on social media. In other entertainment news, a new Tabletop game is coming called G.I. Joe: Mission Critical, which sounds interesting, but I'll need to wait and see it being played first before I form an opinion on it, and you can now play as Snake Eyes (and Timber) and Storm Shadow in Brawlhalla. The only thing I have to say about this is that, once again, the Transformers team, take some notes. Showing actual gameplay helps to get people excited about playing these games (something many companies, even in the industry, could do to learn). Is it something I'll play? Probably not; if I want to play a Super Smash Brothers style game, I'll play Super Smash Brothers. Still, the presentation was far more interesting than all the other free to play crossovers they've shown off for Transformers.

 


On to the bigger reveals. There wasn't a lot of love for the Retro line this time, though Classified got a lot of attention thanks to eight new digital renders, including one I doubt anyone saw coming; it does give hope for certain exciting things in the future. Zarana for your Dreadnoks, Dusty for your standard Joe team, Python Patrol Viper to provide the Python Patrol with another Army Builder, Tiger Force Recondo and Bazooka joining Outback in the "we hope this gets a normal release in the future" camp, Dr Mindbender for Cobra, with potential hints to Serpentor coming soon based on what they were saying (though I may be reading too much into it) and... Kamakura... a 2003, post RAH toyline character. This was a character made while Devil's Due Publishing had the publishing rights to G.I. Joe comics. However, the basis seems to come from a minor character in the Marvel comics (or maybe he was retroactively retconned in? I'm not sure about this one, though I'll have more info when/ if I review him). It's interesting to see a far more recent character be included in the line, and with them saying in the stream that they would like to do more pre and post RAH characters in this Classified style, it does give hope for more characters other generations of G.I. Joe fans to be included into the line. There's still hope for you yet, Mr Colton! As for the other characters, all of these look good; I can't wait to see the diorama pictures and get them for myself.

 


And now, the big one... damm you Hasbro, you're making it harder and harder to not collect the vintage vehicles (I don't have the space nor money!). While I standby the ideas presented here: https://mediaholicstoybox.blogspot.com/2022/02/opinion-piece-transformers-x-gi-joe.html when it comes to a crossover line of toys, the rumours about Project Trooper being a Transformers and G.I. Joe crossover were true. A desire since the 80s, and long overdue due to that desire, Decepticon Leader Megatron is being released in the G.I. Joe Retro line, transforming into an in scale H.I.S.S Tank, bundled with a Retro release of Baroness. I still maintain that the Cobra Mamba is a better fit, especially as we know Megatron can work as a dual rotor helicopter thanks to Transformers Animated. Still, it's hard to deny that this long-awaited dream for 80's kids is coming true. Does it look great? No, the priorities seem to be "Accurate and functional H.I.S.S Tank first, G1 accurate Megatron second, making that all actually work in a clean way coming third." Megatron doesn't look like he transforms into a H.I.S.S but instead wears a H.I.S.S tank on his back. A part of me would have liked to have seen the tank in silver, akin to the box set Hasbro put out in 2016 where they did a 2005 H.I.S.S Tank in Soundwave colours, but that is a nitpick and would detract from the fantasy fulfilment that this is going for. I've got it on pre-order; I'll aim to do a review of it as soon as I can, though this feels like I'm testing fate. I hope this goes well because I think many people would love to see even more Joe and Cobra Vehicles becoming Cybertronian Robots (plus, I doubt many would oppose getting Marissa Fairborn and Old Snake in the Classified line). 

 


2022 is looking to be a step up from 2021; there seems to be enough confidence in the brand to give it more of a push. I hope this momentum continues (and hopefully improves here in Australia before I start army building P.D Destros to get them off shelves). I'm interested to see what the standout reveals were too many people, though. So what are you hoping for next?

 


 

Sunday 31 October 2021

Transformers War for Cybertron Kingdom Commander Class Rodimus Prime: You just always have to be controversial, don't you?

 I don't know if it's a bad habit of mine or a bad habit Hasbro has developed, but "Rodimus Prime" and "Controversy" seem to go hand in hand. The managerial plans for the 1986 Transformers animated movie are well known in the community. In an attempt to tie replacing stocked characters on shelves with a shift of the main cast in media, Hasbro tried to get kids to like a replacement for Optimus Prime. A new leader for the Autobots would rise in the form of Rodimus Prime, with commercials even teasing Optimus's demise. However, that plan became tainted by people blaming Rodimus for Optimus's death in the movie. Power of the Primes was, by comparison, far less controversial, but many hated how the execution of the gimmick was handled for him and his black repaint: Rodimus Unicronus. Unwanted Visible hands in two of the three modes, trailer kibble on the back, Hot Rod's thighs awkwardly acting as shoulders for Rodimus, there was just a lack of polish in the overall toy. It just felt clunky compared to how effortless his wave mate, Optimus Prime, handled the gimmick (though I think we can all agree that Optimal Optimus managed it the worst). Now it's not a matter of engineering, but something else entirely. To begin rounding out this pseudo, unofficial series of reviews celebrating the 1986 movie, let's look at the chosen one who crushed the dreams of many a child in 1986. Arise Rodimus Prime!


Before covering the toy, let's cover the controversy first: The Size class. As mentioned in the Hot Rod review, one thing Hasbro has been doing is making toys that scale with a size class but selling them at a larger size class due to enhanced engineering. For Studio Series 86 Hot Rod, he was a Deluxe Class sized toy but sold as a Voyager, a somewhat frustrating but easy to ignore element as the toy was $15 more (based on recommended retail price). Another thing Hasbro has been doing is releasing Voyagers with a lot of accessories and calling them Leader Class toys (for example, Earthrise Optimus Prime and his trailer). What's causing the controversy here is that Kingdom Rodimus does both of these, which stands out badly when you consider that he's the third ever Commander Class toy, and the price jump from Leader to Commander is more significant than the jump from Deluxe to Voyager. When he was officially revealed, people were furious at him because he is a Voyager Class toy with Leader Class engineering sold at a Commander Class price primarily because of the trailer. It was a hard pill to swallow compared to the previous two Commander Class toys, Jetfire in the Siege toyline and Sky Lynx in Earthrise. As someone who acknowledges the need for the trailer for car mode, but was hoping it would be something more along the lines of a third party take on Rodimus Prime, DX9's Carry (where the robot was the entire vehicle and not just the car), it was something I wasn't overly impressed with at first either, especially for the recommended retail price of $150. Thankfully it doesn't seem to be too hard to find him on sale, and with the Christmas Season sales beginning soon, it'll likely be even easier to see him for cheaper. I bring all of this up now because I will be making critiques of this toy with the understanding of its full RRP (even though I got it for a little over $120).


Looking at the Space Winnebago mode (because no one knows what this is supposed to be), this has one thing over the Power of the Primes toy: The look of the detachable car modes. Due to PotP's car needing to look more like Hot Rod's car mode while still connecting to become Rodimus, the car mode didn't look like a car, more so a doorstopper with wheels. The sleek curves of Hot Rod's car mode seemed too flat, which meant that I often kept both Rodimus Prime and Rodimus Unicronus in either Combined Vehicle mode or Combined Robot mode (because the robot mode for Hot Rod was also rubbish). Kingdom Rodimus' detachable car still looks like a car, but for those looking for it to look more like Hot Rod's car, you're going to be disappointed as now we have an opposite situation. The car mode has a lot more bulk to it now, but I find it fitting for Rodimus Prime. It's a car mode that trades speed for power, not only to lug the trailer around but to move around any terrain. It's a car mode that invokes the power of Optimus's truck mode while still having Hot Rod's sense of speed. 


When plugged into the trailer, the overall combination is fine, but I wish some elements were a bit more refined. One of the most significant elements of this is the prominent quality control issue most people have with this toy: the trailer is not shut. I've not found any conclusive fixes to this, the one I've personally been using is wrapping a rubber band around the front for a few weeks, but while that has mostly worked for me, it doesn't seem to be a definitive fix. I wish there were more locking points for the sealed trailer to secure the two sides better. Another minor design element that I wish was different is the overall size of the trailer. I find the car spoiler poking out the sides to look awkward, mainly because it causes a visible gap in the smokestacks that are meant to connect to the car's engine (based on the intended sculpting). I wish either the trailer was a little wider, or there was a way for the car spoiler to compress in a little to try and hide it. A nice addition the trailer does have is a Masterpiece styled accessories tray, intended to hold three specific effects parts (two smoke effects for the smokestacks and a "light our darkest hour" Matrix illumination effect). An otherwise useless compartment in the front of the trailer is ideal for storing some of the smaller blast effects. The main section of the trailer can hold either an Autobot car or the sentry turret alongside Rodimus's gun and sword, giving the overall set a nice amount of playability, especially when compared to Optimus and Ultra Magnus' truck modes. 


For me, though, the robot mode is where Rodimus shines. While the overall execution of Studio Series 86, Hot Rod was less than ideal thanks to tolerances and quality control, the same can't be said for Rodimus. The transformation is one of, if not the best in the trilogy. The tolerances are balanced so perfectly that they're effortless to move but sturdy enough to hold any position. The sculpting on the plastic is beautiful. But the use of paint is probably the weakest element of this. I'm not a fan of moulding large chunks of Transformers just to recolour it with paint completely. The leading cause of this view is figures like Power of the Primes Jazz and Kingdom Tracks having the mass majority of their cars painted transparent plastic just for the sake of the windscreen). Thankfully Rodimus isn't as egregious as those examples; the spoiler was moulded with the same plastic as the windscreen. However, I can't tell what colour plastic the thighs are underneath all the orange. This isn't a judge of the quality of the paintwork itself. Everything yellow and orange on the robot mode is painted plastic. Nevertheless, the overall effect is impressive; the issue mainly comes down to questionable plastic sprew organization, an issue not limited to Rodimus.


As with SS86 Hot Rod and Earthrise Optimus before him, the smaller size but higher price tag does give him extra points of articulation, making him one of the most agile Transformers mainline has seen in a long time. The articulation is on par with what many expect from a Masterpiece Transformer toy, with the only thing missing being an ab crunch. I can easily see an upscaled version of this working well as a Masterpiece stands in for Rodimus. With my copy of the toy, I noticed that I don't see many bringing up the new Matrix of Leadership. This isn't the same Matrix that comes with Earthrise Optimus Prime and SS86 Hot Rod. It looks to have been the same CAD file, just shrunk down to allow it to fit in Rodimus' chest. Unfortunately this means that the same issues I had with Optimus' Matrix also holds for Rodimus; in fact, it's even worse here because it's even smaller. Another minor nitpick for me is the size of the sword; I wish it were bigger. It would make a great sword for a Deluxe Class toy to hold, but figures can only hold it with the ability to open their hands. 


It's hard to deny that this is a good toy; any issues I have with it on its own are minor issues at best. But the question of cost does need to come back again. Yes, it is a good toy, but I don't think it's worth $150. He lacks the presence of the other two Commander Class toys, and if you're not someone who'll be displaying him in his alt mode, or actively playing with him, most of the cost of the toy will feel like a waste of money. Would people have bought a Rodimus Prime that was just the car? Probably not because the trailer is a part of the look of G1 Rodimus Prime. It's not as easy to ignore as Optimus Prime's Trailer. Not having it would be like releasing a G1 Ultra Magnus that's just the truck cab, a nice novelty maybe, he is a nice easy repaint of Optimus after all, but for what many people know as Ultra Magnus, he needs to have the car carrier trailer. It was a no-win situation on the design team, and it was always going to cause some controversy. What might have helped was if there was more of a definition to what Commander Class as a concept is, even if it was a second Commander Class figure in Kingdom as a way of saying, "This class can be for either semi big characters or smaller characters with a lot more engineering". After all, one of the reasons why Cliffjumper's height didn't cause more issues was because his wave mates included Wheeljack and Hoist. If rumours are true, then the definition of the class will continue to change as it's looking like 2022's Commander Class figure is going to be Motormaster, which would technically blend the "Big impressive bot" and "smaller but with a lot more engineering" definitions together. Time will tell how that experiment goes for them. As for next week? Well, who else could it be other than Megatron's replacement?