Showing posts with label maximal. Show all posts
Showing posts with label maximal. Show all posts

Sunday 21 November 2021

Transformers War for Cybertron Kingdom Voyager Class Dinobot and Grimlock: No, not Dinobot Grimlock.

When Kingdom was unveiled, there was a specific set of characters that people couldn't wait for, and were characters that a new toy of them would be inevitable. Dinobot was one of these characters, as not only is he a beloved character from the Beast Era, but a spotlight episode for him, Code of Hero, is regarded as one of the best Transformers Episodes ever made. Considering he's one of five Beast Wars characters (not counting reprints and Lio Convoy) to have a Masterpiece figure, not including him in the toy line meant to represent the anniversary of Beast Wars would be a disastrous oversight. However, a bit more surprising was the inclusion of his repaint, Grimlock, in one of two exclusives that bundled an Autobot with a Maximal. Granted, Hasbro will use any excuse to repaint a figure that they can get, so Grimlock was likely; it just felt like an odd choice to include with a new Mirage toy, especially when G1 Grimlock was available in the Studio Series line (though out of all the possibilities, it probably still made the most sense). We've tackled Optimus Primal, Cheetor, Rattrap, Airazor and Rhinox; how well does 2021 treat one of the most infamous warriors in the franchise (and his white cousin)?


For a lot of toys this year, the term "Mini Masterpiece" has been thrown around. While I think how it's being used is wrong, I believe there is a grain of truth to it. Many toys have borrowed elements from Masterpiece engineering to achieve the two modes. Still, due to the downscale of cost, the engineering's used mainly for large chunks rather than minor tweaks. Dinobot is an excellent example of this as while the base concepts in his engineering are similar to the Masterpiece in certain elements, the compromises are far more visible due to the smaller budget. This velociraptor mode looks ugly; there's no getting around that. Due to the robot legs needing to go somewhere, the entire underside of the raptor mode looks awful, and due to how much the legs stick out compared to a raptor's body proportions, there's no natural way to fix it either. From the top-down, the raptor model looks really good, and all the Kingdom signature beast detail is nicely on display here. However, even at this angle, the illusion is ruined by the robot mode feet. Compared to how the legs integrate into the toy, elements like the robot mode-specific deco visible in what would be awkward areas of the Raptor mode don't stand out as much. However, an eyesore is easily the Raptor hands. For the sake of robot mode engineering, the fingers are too long when compared to (what we know of) raptor hands and claws, and the locked position of them always makes the hands look awkward no matter what you do with them. Another compromise for the sake of the robot mode was the articulation.


Compared to other Beast Wars characters, Dinobot's raptor mode feels uncomfortably stiff, thanks to the locked neck, the immoveable tail, and the thighs being locked in place, denying the ability to get good running poses. In addition, many have complained about one element of this mode: the end of the robot mode's sword being used as the tip of the tail. Due to the paint on the sword is based on the Masterpiece's metallic pink blade, it leaves the tail with a pink tip. If that bothers you, Grimlock's sword blends in better with the tail, but I find the deco on him to be less impressive when compared to Dinobot. Also, elements like the deco on the dino thighs feel less interesting than Dinobots, an interesting turn of events as Grimlock was an exclusive repaint, often resulting in a deluxe paint job compared to regular retail. Unfortunately, that might be due to the one he was bundled with, Mirage, getting the deluxe treatment, a shame for those who were after the set for Grimlock like I was. I love Grimlock's green eyes, though, and it gives the beast mode a robotic feel to it that almost helps with hiding the robot mode junk trying to pass itself off as a Raptor stomach. 


With the beast mode clearly suffering, one can hope that it was all for the sake of the robot mode. Thankfully, the robot mode for Dinobot is gorgeous! Dinobot is almost everything a Dinobot fan would want in a Voyager Class representation of the character in robot mode. He's one of the more agile figures in Kingdom, thanks to the extra joints in the shoulders for the sake of beast mode. 5mm ports on the palms of his hands can help fake the tail shield spinning gimmick the original toy and the Masterpiece had while maintaining the friction to hold his gear. Unfortunately, it's not very useful outside of his weapons because most weapons are designed for regular hands (sorry, you can't have him hold G1 guns, I'm sad to say). Paint applications are beautiful, with the only thing that feels like a glaring omission is painting the bone details on his shins, likely cut due to the transformation. Thankfully the moulding on the legs is there, so there's very little extra work that would be required if you're into customizing your figures. For those that aren't, I don't see an upgrade kit coming that could help fix this as the joints are covered up nicely, with pins not designed to be removed, locking the plastic pieces together. Once again, though, deco seems to be the issue with Grimlock, as not only is he missing paint applications, but applications intended for beast mode look awkward in robot mode, coming off as half done. The outer half of the knee spikes, thighs, and feet are painted white to blend into beast mode, but it shifts to the colours for robot mode, down the middle of each, resulting in a half-painted mess. The chest is also missing details, as some aspects in the moulding intended to replicate the Beast Wars Cartoon's Raptor head chest that Dinobot uses to full effect are lost on Grimlock. It seems like the priority that was given to Grimlock was for the beast mode. Still, it looks like a wasted effort, especially when the robot mode's engineering is so well done due to how heavily compromised the beast mode already was. 


What's frustrating about this toy is that it's okay when a character like Dinobot deserves an amazing one. However, the issue with that mindset is that Beasts are always going to be compromised, and though this feels like too much of a compromise, it's hard to deny the sacrifices that were worth it when you see the robot mode. As a Raptor, Dinobot's toy is awful when compared to the other beasts in Kingdom's line, up there with Scorponok's beast mode due to how rigid it feels. As a warrior, though, the toy is practically perfect at the Voyager scale. The two cancel each other out though, to make the toy okay in the line, very average when compared to others. As for Grimlock, I wish it got the same Robot mode attention that Dinobot did, but that was probably due to Mirage needing so much of the packs budget.

Sunday 3 October 2021

Transforemrs War for Cybertron Kingdom Voyager Class Rhinox: Who says you can't have brains and muscles?

If you were to compare the main casts of Transformers shows throughout the years, you'd quickly find some tropes the personalities tend to fall into. The leader, the backstabbing second in command of the villains, the kid appeal character, the loner on the heroes side, to name a few. I bring this up because today's subject is a fusion of two of these tropes, the group's muscle and the engineer. A fusion of G1 Ironhide and Ratchet, with a bit of extra wisdom thrown in. A long-anticipated figure for me in the Kingdom line, allow me to introduce to you Rhinox.


As you've probably noticed by now, the vast majority of Beast Wars figures sacrifice articulation for sculpting when it comes to the beast modes, only breaking that rule if it's needed for the robot mode. Funnily enough, it's hard to make plastic move like realistic skin and muscles. I start the review here because Rhinox suffers from this pretty badly compared to other Maximals in the Kingdom line, second only to Rattrap (out of the ones I currently own). Without using transformation joints and breaking up the sculpt, you will not be making this rhino charge at anything. It's a good thing then that the sculpting is exquisite, with a lot of texture and subtle paint applications on the rhino skin to make it a very lovely looking Rhino shaped brick. Ok, maybe not a brick, the mouth can move, the front legs can move a little bit, and the back legs can move at the knee, but that's all the movement you're going to get out of him. From what I've seen, this is far more limited than the Thrilling 30 Rhinox from 2014, but I honestly think this looks better in Rhino mode when comparing the two (based on videos and pictures, I don't own a Thrilling 30 Rhinox). Thrilling 30 is more realistic to actual rhinos, whereas Kingdom Rhinox is more in line with the cartoon model. Maybe it's because I'm more familiar with how rhinos are animated and not how they look in the real world; Kingdom Rhinox looks more accurate to me, though a significant factor of that could be the colours rather than the sculpting. If anyone wants me to properly compare the two (and is willing to sell me a Thrilling 30 Rhinox), let me know, and I'll put that on the priority list. 


One element of the transformation frustrates me, more so when going into Rhino mode than going into robot mode. The leg transformation feels very cluttered, the clearance for moving parts around is a bit too tight, and because of that, it feels like I'm bending plastic to make parts move past other parts. It's not a pleasant transformation, something that I wished was refined a little more. The result, though, is a nice looking Rhinox, something that is very show accurate, though it does cheat in certain areas to pull it off. The Rhino mouth now no longer forms the chest plate, and the robot's main body looks a little too flat. Neither issue bothers me as the fake mouth makes the chest look a lot nicer, and the arms and rhino head nicely cover up the flat back. What does bother me, though, are the guns. For the sake of beast mode storage, Rhinox's Gatling Guns of Doom look bad from any angle other than from the front. While they are nicely painted from the front, the handle elements make them look more like the toy accurate flail sawblade rather than the cartoon accurate guns. It's an odd choice for something that's clearly aiming to replicate the cartoon look. I would have prefered the loss of internal weapon storage for them if it made the guns look better. It would have even been an excellent excuse to give Rhinox more C.O.M.B.A.T Ports (something that I wish wasn't all but exclusive to the G1 characters). I love how poseable Rhinox is in this mode. While he was a brick in Beast Mode, the joint implementation in robot mode makes him one of the most poseable Voyager figures I've ever seen, with the only joints missing being a waist swivel and an ab crunch, the latter I'm willing to accept as a loss as we got butterfly joints in the shoulders. 


While I can't say which is superior, this or the Thrilling 30 version, I do think this at the very least compliments the T30 release. A full replacement? Not entirely, but it does act as a nice Rhinox for those to get who can't/ haven't yet found a T30 version for sale. Neither is entirely perfect; we might be waiting for a Masterpiece version for that to happen. At the very least, this does what I wanted it to do almost perfectly, be an excellent representation of the Axalon's engineer.

Sunday 15 August 2021

Transformers War For Cybertron Kingdom Deluxe Class Airazor: Behold, the gender ambiguous falcon

While I'm sure many will agree that the War for Cybertron series on Netflix ended with a whimper, some standout moments stood out for the better, while others stood out for the worse. One of those was Airazor, the Maximal scout that looked to borrow a bit from Tony Stark when it came to her robot mode flight. A fan favourite from the Beast Wars show, it was inevitable that she'd be in Kingdom, but after being away for so long, how does the first female Transformer on toy store shelves (with a toy that was actually designed to be female) hold up after being absent for 24 years? 


One comparison to immediately draw when looking at Airazor is the wave one femme fatal, Blackarachnia, as many of the problems that Blackarachnia has in her beast mode, Airazor also has. However, like Blackarachnia, that's not an issue. Unlike female Autobots like Arcee and Chromia, the problems aren't limited to female Maximals and Predacons; very few Maximals and Predacons have beast modes that aren't compromised. Making robots out of realistic (to a certain extent) animals isn't easy compared to vehicles. Because of that, some are going to look like a crumpled up robot hiding under an animal. Airazor does not fit in her falcon mode; many exposed robot parts can easily be seen regardless of the angle you look at her. But as with Blackarachnia, I struggle to care because the features of the beast mode that are a Falcon are beautiful. I love the wingspread and all the feather detailing along with her wings and back. The falcon head looks fantastic, and even with the (albeit clunky in execution) neck movement, it doesn't take much to get it into beautiful flying positions. With all the joints in the wings, it's possible to get a somewhat convincing grounded pose out of the bird mode; however, doing this will expose the robot chest and back of the head. It's unfortunate, but there aren't many alternatives, especially as the robot mode needed the priority.


Another comparison to make to Blackarachnia is that representation of her robot mode from the show has been sparse. While Blackarachnia has had toys since Beast Wars that have been closer to her onscreen model (which in itself was heavily modified from the original toy), Airazor hasn't had that privilege. Outside of convention exclusive repaints trying to give her a vehicle alternate mode, Airazor has not been seen on shelves since 2000, which in itself was a tweaked version of her Transmetal toy. There hasn't been a toy of her look in the show due to it being drastically changed from the original toy, due to the original toy initially being a male character. This toy had something to prove, and if the robot mode were done well, many people would readily accept the beast mode compromises. This toy does not do the robot mode well; it does the robot mode almost perfectly. With one sole exception on my specific copy of the toy, I cannot find any fault in the robot mode design. It's lean. It's nimble, it's kibble free as the only parts that could be considered beast mode junk, the talons and the wings, actually improve her look, making her look even more dynamic. The head sculpts beautiful, with the only blemish on this toy being a slight quality control error misplacing one of the paint applications on her eyes. It doesn't look good when facing forward but makes for a very natural head turn position and making her look even more dynamic. The robot mode alone has put her in as one of the best figures in the Kingdom toyline so far for many people, and like Blackarachnia, she puts the recent Fembot toys to shame. Some might call this cheating, as unlike other female transformers, there's nothing inherently feminine about her design, save for potentially the face. I wouldn't be surprised if this is partly because Airazor in Japan is still a male character, which makes him one of the first openly gay Transformers characters. It's like what happened in Sailor Moon, only without turning a gay relationship into an incest relationship.

When it comes to recent female Transformers, Beasts 2, Bots 0, they're just killing it when it comes to female characters as toys. The Falcon mode is not great, requiring minimal effort to break the illusion of being a falcon. But for every issue the Falcon mode has, the robot mode makes up for and then some. I'm glad this toy is getting a second release as a Beast Wars Skywarp, though I do hope we'll get a Generations Magnaboss at some point; I miss three bot combiners. On the subject of three bot combiners (technically), I'll be reviewing Fossilizer mould number 2: Ractonite (and, if lockdown permits me, Tricranicus)

Sunday 4 July 2021

Transformers War for Cybertron Kingdom Leader Class Megatron (Beast Mode) and T-Wrecks: Best not to confuse the two purple dinosaurs.

While both came from someone's imagination, one wants to be your friend, and the other will want to kill you on his temporal, semi-religious quest for power.
 
In the pantheon of reboots and alternate universes, if you were to ask a Transformers fan to name a version of Megatron that wasn't the original from the '80s, a common answer would probably be Beast Wars Megatron. Originally a small green Aligator that was the original Megatron in a new body, what many consider to be the true Beast Wars Megatron is the Ultra Class gimmick laden purple T-Rex, thanks to its use in the show. Now a stand-alone character removed from the original Megatron, he quickly became a fan favourite for his mix of serious villain endeavours and cartoony quirks. One moment he could be trying to change time; the next could him brushing his T-Rex head's teeth and having a bath with a rubber duck. His voice also became iconic, with David Kaye giving a stunning performance that gave him a Shakesperian tone and demeanour, as noted by the way he emphasises the word "yes". It comes as no surprise when Kingdom rolls around that the version of Megatron they go for is the original purple T-Rex look, but something a bit more of a surprise was his first repaint, T-Wrecks from Beast Machines's repaint subline Dinobots. Ironically, at least for me, the Jurassic Park themed repaint, Tyranocon Rex, was more predictable than T-Wrecks was. With both here ready to review, how has the 2020s treated the T-Rex with a god complex? I should point out that from this point on, while the official name is Megatron (Beast Mode), I'll be referring to him as Beast Wars Megatron, or BW Megatron/ Megs for short.


While I usually start with the alternate mode for Transformers, there is something that should be mentioned first, as the toys are packaged in robot mode. As a part of the transformation, you need to split the crotch of the robot to get the legs into position for beast mode. The first time doing this, though, is challenging and requires an alarming amount of force that feels like you're going to rip the toy in half. Thankfully, it gets easier with every subsequent transformation, but that one step does knock down the transformation in terms of enjoyment. 

 

Looking at the Beast Mode once you get it there, though I wouldn't call it clean or refined, it is undoubtedly impressive. There are many visible panel lines and distracting gaps, particularly around the neck, but it doesn't ever really feel like a problem when seeing the result. This thing looks mean, deadly like a Jurassic predator should. I love the fact that articulation isn't compromised for the sake of the transformation when it comes to things like the tail and the neck. The tail isn't as moveable as an actual tail, but there's enough to do a convincing tail swing, and the way the neck panels move for the sake of letting the head turn is genius. I didn't notice until I got T-Wrecks into his Dino mode how seamless the robot mode bits integrate into the dinosaur, as Wrecks has these grey hinges for parts of the leg that look bad when compared to Megatron, where the pieces were cast in purple. What was a real shock when it was revealed was the use of rubber (well, rubber-like plastic) skin. Mainline Transformers can't even get rubber tiers, yet here's a leader class T-Rex wholly covered in the stuff while still having lots of beautiful paint to boot. It feels unnecessary but appreciated nonetheless. Like many T-Rex toys that go for the more natural position, Megatron and T-Wrecks are very front heavy. Getting them to stand in beast mode is an issue, but that's not the toy's fault, more so the initial inspiration. Considering as the first two leader class toys of Kingdom was a repack of Earthrise Optimus and Kingdom Ultra Magnus, a retool of the 2019 toy (see that review for my thoughts on him), this feels excessive, like they went above and beyond to make this as good as possible, which I respect. This is the first new mainline BW Megatron toy since 2006, so why not go all in and make the toy worthy of the event?


The event continues when you get to robot mode, primarily because of Megatron himself and not T-Wrecks. While the sculpting is mostly the same between the toys, with the only noticeable difference being different heads (though some versions of BW Megs have the T-Wrecks head), T-Wrecks has far less paint on him and doesn't feel as alive as a result. It makes T-Wrecks feel like a worse deal as you pay more for him than you would most Leader Class toys; due to him being a Target US exclusive, that one toy chain here decided to import directly from Hasbro Asia. The tan on the underside of the T-Rex, the silver and gunmetal on the robot torso, the black paint on the legs, and the faction symbol on the head make BW Megatron look a lot better than T-Wrecks. I cannot even find a faction symbol on T-Wrecks. I don't know if that's a QC issue, or he genuinely doesn't have a Maximal logo. Articulation in the mould is standard for WFC robots, with the only compromises made coming in the form of the arms and hands. Still, the reason for it is more understandable when you consider the fact that one hand is a T-Rex head, and the tail claw dwarfs the other hand. You don't need wrist swivels on this guy. One big problem this toy has, though, is the back. Beast Wars Megatron will always have a messy back, but this feels a bit too messy, thanks mainly to the Dino modes thighs. It's the one part that I wish was better refined, but the issue is that there's nowhere else for them to go with the way the toy was designed. Dinosaur part management was better handled in the Masterpiece toy from what I've seen. While this is far more durable, it's not something like Studio Series Hot Rod or Kingdom Cyclonus, where they look and feel like affordable Masterpiece toys. 


While it might not be a budget Masterpiece, there's no denying that Kingdom BW Megatron is a gorgeous Leader Class toy. Like I said earlier, this feels like an event, something that some designer has wanted to do for a long time, with a few sacrifices as possible—an almost perfect representation of the character in the Generations scale. While it's nice to get him at all, T-Wrecks feels underdone when compared to his general release mould mate, which makes him feel worse than he is due to his exclusive nature. When even the mediocre Beast Wars characters in Kingdom are done with this much care, we could be in for a real treat if the beasts continue to appear on shelves. While the Generation 1 purists might not like it, this looks to be the case, thanks to rumours, leaks and the next live-action movie bringing the Maximals and Predacons to the big screen (something that I don't have a lot of hope for, but "hope for the best, plan for the worst"). Up next for review, the Cobra saboteur, Firefly.

Sunday 27 June 2021

Transformers Generations Selects Transmutate (along with Kingdom Deluxe Class Paleotrex and Netflix Skelivore): "Man, I am tellin' ya, the things coming out of these [repaints] is just getting weirder and weirder."

War for Cybertron; Siege: Vehicles tied to the Titans (and a set of z list repaints) that can be broken down into weapons for other figures in the toyline. Excellent idea, executed mostly well. War for Cybertron; Earthrise: Micromaster buildings that can be broken down and become armour for other figures in the toyline. Cool idea, not as good of execution as Siege, mainly due to the reuse of the same two moulds. War for Cybertron; Kingdom: Dinosaur fossils that become bone weapons for other figures. Well, you have my curiosity, at least, especially when you do repaints for characters like Transmutate. 


While Paleotrex and Skelivore are brand new characters made for the toyline, Transmutate is an... interesting specimen. She was a one-off character in the Beast Wars cartoon. Her stasis pod was damaged in the show's opening, and when she made her debut in and was killed off in the episode, she is the namesake of, she was portrayed as a confused child in the show due to being viewed as incomplete, unfinished due to the pod's damage. Transmutate was terrifying in the show, not just because of her high pitch scream as a defensive measure, but the way she looked and moved in the show combined with the cheap CGI budget the show was known for made her genuinely disturbing to look at. So while the episode itself is excellent, be aware that it comes with some nightmare fuel.

Come on Hasbro, give us a Rampage. You know you want too

 
Transmutate didn't have a transformation back in Beast Wars, but as a part of her being a repaint of Paleotrex, she gets to share his. Paleotrex, Skelivore (a pack-in figure with Megatron in the third Netflix Leader Class Spoiler Box that I will not be reviewing), and Transmutate all transform into Tyrannosaurus fossils. That information, though, comes from TFWiki, and something about that feels wrong to me. While I don't know what these are, I'm almost certain they aren't T-Rex fossils. It's unsettling to see these in a Beast Wars toyline, where all the other Maximals and Predacons are living versions of the animals they transform into. It would be terrifying to see dinosaur fossils running around, let alone turning into giant robots. However, with the sculpting being mostly accurate to actual dinosaur fossils, along with the engineering of the Weaponizers of Siege and Modulators of Earthrise carrying over, these are extremely clean transformations, probably the cleanest out of all the Beast Wars characters. Unfortunately, though, due to the nature of their beast modes, they're not very stable in beast mode. The big heads make them very top-heavy, and while they will stand, I don't know how long the joints will last due to the transformation requiring joints like the hips to be friction plugs and ports. I also wish there was more articulation in the beast modes, things like a neck swivel to let the head turn from left to right, along with some ankle tilts to help get the most out of all the joints in the legs. 


Like the Weaponizers and Modulators, you rip them apart and put them back together into something resembling robot modes to transform these three. Unlike Siege and Earthrise's attempts, though, there's no one way to get to robot mode. The components are more ambiguous, and with some of the later Fossilizers, pieces such as hands aren't defined, relying on any 5mm port or any plug that can take a 5mm port to act as the hands. These give the toys many more playability options, making them the most versatile figures in the toy line, even before getting to the bone weapons gimmick. Below is a picture of three combinations of the toys, each only using the parts you get from one copy of the toy. 


While the playability is excellent, it's hard not to notice how different they look compared to other Beast Wars characters. Due to the bone aesthetic, they feel like zombie robots, which can either be a good or bad thing depending on your personal preference. Regarding the accuracy of Transmutate, due to this being a repaint, it looks nothing like the character does no matter what you do. However, I think this gets the spirit of the character's design, which isn't a guarantee with repaints. I love how they retooled the head, replacing the bone mask Paleotrex and Skelivore have (which in itself is a reference to Optimus Primal's mace, an accessory the original toy had) with the ability to do the scream she's known for in the Beast Wars cartoon. It's a nice touch. I'm not going to go into the bone weapon gimmick as, like the Weaponizers, many combinations can be done with them. The bone weapons do look convincing when they're trying to be melee weapons (like a giant bone axe or bone sword), but less effective when they're trying to be ranged weapons. I think Skelivore pulls off the ranged weapons the best, as the design and colours given to him are meant to represent something like Dark Energon constructs for Megatron. My biggest issue, though, with Skelivore is that the use of transparent plastic makes him far more brittle when compared to Paleotrex and Transmutate. My copy has fragile connections for the Dinosaur feet and shins (which can be but doesn't have to be a wrist swivel in robot mode). 


These three are a lot of fun. It's hard not to be entertained by them, thanks to the parts forming gimmick. Because this mould was built from the ground up for an original character, nothing limits their design. They don't need to look like the titan companions of Siege's weaponized, and they don't need to look like the Micromaster bases of Earthrise so that most pieces can be designed for the gimmick first and the robot/ beast mode second. Though some parts like the crotch are still a bit tedious to find a use for when combining onto other characters, especially when the weapon ports are more limited on Beast Wars characters, there's still enough playability in them to not rely on the ability to become accessories for other characters. Paleotrex and Skelivore are also generic enough to work as great army builders for the Predacons so that you could have a whole army of dinosaur skeletons. Definitely worth the purchase if you can find them. Next week though, it's time to go from some small dinosaurs to big ones and review one toy that's been a long time coming. "Yessss."

Sunday 14 March 2021

Transformers War for Cybertron Kingdom Core Class K2; Rattrap: Still think we're all going to die?

I mean if this toy came out last year, there's a good chance I would have agreed with him.

With the, shall we say, waining popularity of the Battlemasters and Micromasters in Siege and Earthrise, along with the vocal demand to bring back the Legends size class, it's no surprise that Hasbro caved in to demands and did just that. Launching in Kingdom Wave 1, Hasbro released three Legends Class type toys under the new Core Class branding (because consistent naming schemes don't make sense in the eyes of Hasbro). For the next two weeks, I'll be looking at the two Core Class figures I was interested in out of the initial wave, Predacon Vertibreak, and this week's review of Maximal Rattrap.
 


I'll start with the rat model because it has a similar issue to the one I had with the two Spiders from last week. It looks great, but the articulation in the rat model is (while for good reasons) lacking when compared to other Transformers. He's about as articulated as most Generation 1 toys in alt mode, but the difference is that those are cars and trucks, while this is a rat. None of the legs moves outside of a transformation joint for the back legs, the tail doesn't move, and the head can only move when going into robot mode. I'm more forgiving of it for its size and the fact that the transformation is well done; however, if you're looking for something as agile as the Generations one from 2014, then you're going to be disappointed. Another note of comparison between it and the Generations one (from what I can tell from video reviews) is the lack of integrated weapon storage, which was one of the big selling points of Beast Wars. Like Optimus Primal's Swords, Rattrap's gun has nowhere to go in Beast Mode other than pegging onto the side of the leg. It's another minor issue that I'm willing to look past due to the size, though it would have helped fill in the hole under the stomach, which is very noticeable thanks to the robot thighs peeking out of the side, and the visible hands underneath the start of the tail. For some positives, though, the sculpting work on the rat model is excellent. I love the sculpted fur on it, and the paint applications are minimalistic but help it stand out (it would be nice if the tail was painted like the hands and feet are, but it's not a deal-breaker). It's a shame that, for a figure based on a character that came from a toyline all about detailed animal modes, Rattrap's rat mode feels forced in, it is the weakest of the three modes, but a part of that comes from how good the other modes are. 


After an entertaining but straightforward transformation, the robot mode is by far the toy's standout mode. While he's not flawless, the good far outweighs the bad. I love how elegant he is to move around, only missing a waist swivel and a pair of wrist swivels, but for a figure of this size, I don't mind him missing things, especially when everything else is so well jointed. As with the original Rattrap toy, Ball joints are the primary source of articulation, with every joint other than a swivel for the neck being achievable with a ball joint. This makes moving him around very easy; however, due to the joints relying on plastic friction, this may change over time as the joints become weaker. The only issues I have with the joints are the lack of a locking point for the shoulder assemblies to stay. It's not a deal-breaker, more like a minor inconvenience. Once again, paint is used sparingly, with the only new paint applications revealed in this mode being the robot mode face (or at least, more clearly seen as he does have a visible robot head in Rat mode) and silver on the lower arms. I love the fact that he has little Maximal logos on his arms. One of my most significant issues from a few years ago during Titans Return and Power of the Primes was stickers being used for faction logos for the Voyager toys and anything larger and more expensive to purchase. The fact that they could get Maximal symbols, something they likely didn't have on hand because of how uncommon Maximal toys are in relation to Autobots and Decepticons (at least in the last five years), this miniature is impressive to me. One advantage Core Class has over the older Legends class figures, at least the ones during the Prime Wars trilogy, is that at the cost of them getting smaller (to better scale with the bigger figures), they're coming with accessories again. Rattrap comes with a nicely sculpted blaster (that is blast effects compatible). While its implementation in Beast Mode isn't ideal considering the original Beast Wars toyline, the robot mode implementation is great thanks to the ability to store it on his back seamlessly.  

 

As someone who doesn't have the Generations Rattrap, would I have liked this to be a mini version of that toy? Yes, but the sacrifices made for the sake of the size class still work well overall. Though I am jumping the gun a little in terms of timing, this is the best Core Class figure in Wave 1 of Kingdom and a new standard for Transformers at this scale. I'm not someone who is against smaller Transformers being in the Deluxe scale for the sake of engineering, so I hope that they don't limit these kinds of characters to just this size once Kingdom is over. I'm not entirely convinced Warpath and Huffer weren't intended for Earthrise yet, so it. If you find him, he's worth picking up, though if you're not a stickler for size, the Generations one might be better. I'll see you next week for the Predacons one, Vertibreak.

Sunday 31 January 2021

Transformers War for Cybertron; Kingdom Voyager Class Optimus Primal: Begun again, the Beast Wars have.

With the recent onslaught of G1, words can't even describe how refreshing it is for me to see the concept of Kingdom. The Maximals and Predacons' return, new versions of Beast Era characters, many not seen at general retail since the mid-2000s (if they're lucky). To celebrate this, I'm going to (for as long as I can) make a pattern of reviews. Autobot, Decepticon, Maximal, Predacon. The Arcee crew got the first Autobot review. Soundwave and his minions got the first Decepticon review. First Maximal review? Who else could it be than the big bot himself, Optimus Primal.



 
Starting in Alternate mode, though the gorilla mode isn't amazing, there's always going to be some sacrifices for the sake of the different modes, this is still an excellent gorilla mode. Primal gets it a bit easy, as it's a humanoid animal turning into a humanoid robot, the only kibble issues will be the legs. I'll admit getting the robot thighs to behave in gorilla mode is a struggle, but it's a minor issue compared to the rest of the toy. I love the sculpted fur on Primal, it looks great and helps him and the other Beast Wars characters stand out against their G1 wave mates. The muscle sculpting on the figure also helps give it a decent presence, even when standing still in basic poses, it feels alive. Due to the need to hide the robot thighs, the articulation is hindered in gorilla mode slightly, but I don't find it that much of an issue. Maybe it's because I don't need it to do a lot of drastic gorilla poses, but as I said, the all fours look has enough of a presence that it doesn't bother me.


                                            
Robot mode is an interesting beast, though. He's significantly shorter than many other recent Voyager Class figures, but unlike figures like Studio Series Scourge, there isn't a reasonable explanation for the size decrease. There are no large chunks of kibble that explain the size and the transformation is pretty simple, like WFC Tank Megatron. It even has a transformation like Tank Megs, where it's mostly moving large chunks of gorilla around. It's a situation similar to Earthrise Cliffjumper and Arcee, where you're unsure where the budget is going. Cliffjumper is probably the best comparison to make, though, as the size doesn't bother me. Scale wise; it fits in mostly well, Beast wars figures aren't going to scale well with G1 figures unless you want Micromasters. The smaller size combined with the more rugged plastic makes it feel larger then it is. I know this has been thrown around a lot when it comes to the War for Cybertron trilogy, along with the Studio Series 86 figures, but this does feel like a budget, mini-Masterpiece, as it does everything I want it to do. Articulation is excellent, with no sacrifices made to make it as poseable as possible (though I would have liked a swivel above the elbow for the sake of the gorilla mode. I love the fact that he comes with all of the hidden guns the original toy used to have, and they're all blast effects compatible. However, that does lead to a small flaw I have with the toy. I don't know if it's because I'm used to it or not, but I find it weird that aside from effects parts ports on the guns, Primal doesn't do the WFC gimmicks. He hasn't got weapon ports to plug any of the partformers like Cog, Black Rorichi, or even the new ones like Paleotrex. There aren't any blast effects spots in places to look like he's getting shot. At the time of writing this, I also have Cheetor, Blackarachnia and Paleotrex, and all of them are in a similar situation when it comes to the WFC gimmicks, but I'll go into details on those another time. Does this make Primal worse? Not really, it's just something odd that I'm noticing when it comes to these new Kingdom toys (for all I know, these gimmicks could be for the G1 figures).

It's great to have a representation of this character, of this version of Primal, done to such a high degree. Does it do everything the original toy did? No, but are you going to miss the mask and mace that never appeared in the cartoon? This wave of Kingdom has, to me at least, felt like the opening wave of Siege (minus the distribution issues Siege Wave 1 had here). A celebrity lineup of memorable-iconic G1 characters, and modern revivals of long-forgotten (at general retail) Beast Wars characters... along with a few outliers but that's beside the point. I was excited for Siege, and I'm excited for Kingdom because we're in for a great year of toys by the looks of it. If you can find him, definitely pick him up. He's a great representation of the character and a clear sign of what we're in for with Kingdom. Hopefully, the next review will be his counter, but if not, I have a few other Predacons to fill that hole.