Sunday 22 December 2019

Transformers War for Cybertron Siege Prowl and Barricade: Good Cop and Bad Cop

As with tradition, whenever one of a large handful of characters gets a new toy, there are bound to be repaints of the characters that share their original look. But, every now and then, there are curveballs that for better or worse, give a version of a character never seen before. While Prowl will always have the Bluestreak and Smokescreen variants in time (in this case, locked behind more exclusives), a curveball no one saw coming was Barricade, a G1 Micromaster F1 car nobody, given Holywood star power for being one of the few Decepticons people actually recognize, given a Generations toy based on a fan concept by Transformers Artist Guido Guidi. Combined with the fact that he's the better of the two general retail releases of the mould, and 2019's been a good year for Barricade.


I'm jumping ahead here, but it should be said that even taking out Decepticon bias, Barricade is a more interesting take on the mould in terms of deco. Due to Prowl's mostly white colours, and "sparing" paint applications like the headlights, it comes off as extremely dull when compared to the striking, yet blending colours of Barricade. Most of it coming from the purple windows with the silver paint underneath it. Barricade makes more of a statement compared to other Siege toys, especially compared to Prowl. If you can only get one version of the mould, between the two, I highly recommend Barricade. As for if you should get the mould at all though, that's another question.

The mould itself is fine for a deluxe class carformer, but due to the simple nature of the robot mode, and the habit of not making things move that doesn't need to move, I can't help but feel this is a bit too basic when compared to something like the Universe 08 toy and the Masterpiece version of the Fairlady Autobot moulds (at least based on pictures). Simplicity has its merits, but just by looking at pictures, you can tell how this transformation process is going to work. There's no exciting part of the transformation, nothing interesting, nothing that encourages me to keep bouncing between the two modes. Even something like the ability to hinge the door wings up a bit would at least help with that process, and give the robot something resembling an interesting look. A part of that though comes from how repetitive this general look feels for Carformers. Back windows become the legs, the hood becomes the chest, the doors become kibble wings, and the roof becomes the back. How many characters does that describe in the 35 years of Transformers? Gear wise, neither of the two feel complete, thanks to the Fairlady mould known for having a handgun, and two shoulder guns. While Smokescreen and Bluestreak have the set, Prowl gets the handgun, and Barricade gets the two shoulder guns (that I personally prefer to plug together and use as arm blasters thanks to the C.O.M.B.A.T weapon port requirements. Especially on Prowl, this makes a forgettable looking character look even more forgettable.


While Barricade has the paint, paint can only help so much with a mould. I don't think the toy is bad, just uneventful, not very exciting, especially when compared to other Deluxe Class toys in Siege like Spinister, the Weaponizers, even other Autobot cars. While it's a great representation of the character for a cheap price, in a line full of fun and interesting transformations, this mould just seems underdone, basic, like it's a part of a combiner (but that might just be the fact that Jazz was in Power of the Primes).

Sunday 1 December 2019

Transformers War for Cybertron (Siege) Deluxe Class Spinister: "Arrive at the 80's obnoxiously neon whirlbird!"

It should be no surprise at this point, but for the most part, I have a soft spot for the Season 3/4/ post cartoon G1 characters and designs, when Hasbro and Takara were throwing everything at the wall to see what stuck. It was creativity I don't think we've seen much of since the Beast Era. That's not to say I don't like post Beast Era designs, far from it, there are many I like (have you not heard my issues on G1 Red Alert compared to the Unicron Trilogy one?). But, this was a time when the bankable characters weren't as bankable yet, so the bigger focus was on new characters, rather then reskinning old characters into new gimmicks... although I struggle to call Spinister's trick a gimmick, as all he was originally was a pretty bad helicopter toy, that came bundled with two really bad looking Targetmasters, adopting the still true philosophy of "the more stuff included, the worse everything else gets". The bar is set low for this Siege remake, as the last two Double Targetmasters in the Generations like was Quake (an alright repaint of Hardhead), and Scoop, a pretty forgettable toy from Thrilling 30 that did come with two solid Targetmaster moulds at least. Nowhere to go but up at least.

Starting in helicopter mode, and it is an obnoxious, brightly coloured, completely useless for stealth missions attack helicopter, which is why I love it. While the helicopter is very well proportioned for the most part, the biggest problem comes from a bit of underside kibble. See, the original toy had the legs formed by splitting the cockpit into two, whereas here, a fake cockpit exists for the second leg, to make the legs look better in robot mode, but it makes the helicopter mode look bad from a lot of angles. The exposed hands and hollow tail are also pretty blatant, but far more forgivable due to being easier to ignore most of the time. It would have been nice if there was a way to stick two Battlemasters on the wings (I think that's what they're called... I don't know helicopters), mostly because if you get Skywarp and the standalone Singe, you get both of Spinister's Targetmasters. A minor complaint, but it would have been a nice bit of detail.

For the robot mode, and though the Helicopter had issues, this is an almost flawless robot mode. At the cost of hollow legs, and a rotor that I wish stayed in place a little better, you have a kibble free robot mode (other then what was from the original toy) with all the siege articulation (and a bit extra in the arms and ankles for the sake of transformation) making him a lot of fun to pose. Even the battle damage paint works well, as the placement feels more like faded paint rather then actual battle damage/ cyber mud. Although it is a shame that the helicopter had to be sacrificed so much for it, it was worth it because I honestly think this is one of the best figures in the line, when it had no reason, nor a need to be.

In a size class dominated by Autobots, and a line with a larger focus on legacy characters rather then niche nobodies, it's shocking how well Spinister turned out. While a part of that might be that Spinister's toy catalogue consists of a really bad original toy, then repaints of any decent chopper mould they could use for niche exclusives (or Nemesis Prime's Targetmaster?), anything was going to be better than the past. I'd even go so far as to say that this is one of the best toys of the year, based on what I've been able to experience. Definitely worth picking up