Showing posts with label decepticon. Show all posts
Showing posts with label decepticon. Show all posts

Sunday 31 July 2022

Transformers Collaborative: G.I. Joe Mash-Up, Megatron H.I.S.S. Tank and Baroness: A toy almost 40 years in the making.

Don't call it a comeback...
 
With every toy release, certain things will always be prioritized over others. Some are hard limits, such as budget and complexity requirements; others are goals to strive for over others. Transformers Legacy aims to bring beloved characters from all across the 38-year history of the Transformers brand together into a unified theme. On the other hand, Transformers Studio Series tries to balance accurate robot modes with the accuracy of licensed vehicles from the six (as of the time of writing) live-action Transformers movies. G.I. Joe Classified's primary goal is to modernize the 3.75-inch 80's G.I. Joe toys while sprinkling in more modernized characters and versions of the Real American Hero icons. With every priority, something is sacrificed. Some characters in Legacy either feel too faithful to the originals or not faithful enough, thanks to the attempts at a unified theme. The need for accurate vehicle modes in Studio Series has led to large chunks of (primarily) car mode panels hanging off the robots' backs due to the complexity of the movie designs. Some designs in the Classified line feel too rooted in the 80's aesthetic, making things feel more like a hodgepodge of goals when you start looking at the line as a whole. The point of all of this? Well, it would be an understatement to say that this toy has to do a lot. 


G.I. Joe and Transformers are no strangers to each other. Many eras of comics intertwine the two brands together; references to G.I. Joe have been found in Transformers multiple times, from Marissa Fairborn in the Generation 1 cartoon being written as the daughter of Flint and Lady Jaye, Old Snake being an alias of Cobra Commander, and even in Transformers Prime where the military planes Agent Fowler uses in the attack on the Decepticon's base on earth being called Skystrikers. When it came to toys, though, while there were a few over the years, including Energon Snowcat, Combiner Wars Viper, numerous G.I. Joe and Cobra vehicles repainted as Transformers characters, and a subscription service figure of Serpent O.R to name a small handful of them, none of it hit the need that a lot of fans of both brands were after. Iconic Transformers characters transforming into G.I. Joe and Cobra vehicles that could interact with the 3.75-inch RAH figures. Right before this toy was revealed, I posted an opinion piece on the possibility of getting transforming Joe and Cobra vehicles in the modern Transformers scale, something that would have sacrificed the 3.75-inch compatability for cost and size, as it seemed like getting it all was going to be an impossible feet, something that this toy (depending on who you ask) confirms or debunks that belief. Megatron, leader of the Decepticons, transforming into the iconic Cobra H.I.S.S Tank and including... a Retro O-Ring Baroness with it... okay, maybe not the perfect combo, but it does leave the door open for Cobra Commander coming with a possible Starscream. Is it everything fans have wanted? Well, if you got the hint from the very first paragraph, not quite. 


I'll start small and work my way up, which means we're starting with the O-Ring Baroness. "What is it?" "What does O-Ring mean?" effectively, it's a re-release of the 1984 Baroness figure. The only potential difference is that the O-Ring (a name given to a rubber ring inside most of, if not every 3.75-inch G.I. Joe toy from the '80s that held the torso together while giving the figures a waist swivel and ab crunch) is made of a different, apparently more robust rubber. Seeing this next to the H.I.S.S Tank driver that came with the Retro H.I.S.S III, I can see the differences between the two engineering styles. Baroness is noticeably smaller and a bit more restricted in certain areas of articulation, though the only thing I wish she had was a wrist swivel to help make the laser gun she comes with look more natural in her hands. She also helps to highlight the moulding changes they make in the H.I.S.S III to accommodate the taller driver, with things like the foot pegs on the back being a different, smaller size.

 
The sculpting work on her is nice, though there are certain elements where I can see what they were going for, but it doesn't quite work. The sculpting on her boots makes it look like she's wearing baggy pants hidden under black armour, while her glasses look more like large painted circles rather than eyewear. The way the rest of Baroness's face is sculpted as well reminds me of Daria from Bevis and Butt-head. She looks bored rather than threatening. The giant laser rifle looks okay, just awkward in her hand thanks to the way the hands were moulded, and you can't get her to look like she's shooting at someone. The backpack is a nice inclusion, though all it does is act like a decorative screw hole cover, with the only noteworthy thing about it being the sculpted Cobra logo on it. I don't think she's inherently wrong, but I will admit my experience with her figures in the Classified line ahead of time is causing me to be more critical of her. Sometimes it is difficult to objectively judge an older product when you've had more experience with later versions (why do you think I'll never review an original G1 Transformer?). Suppose you're a Joe fan, especially a vintage/ retro collector. In that case, you'll appreciate getting this more than any Transformer fan picking the set up as to them, she comes off more as an accessory, especially with all the ways that the 3.75-inch figures can interact with Megatron. 

 
While usually, I would go from vehicle mode to robot mode when discussing Transformers, I want to save the vehicle mode for last as the vehicle mode is one of the biggest priorities for this figure, even more than the robot mode. You will be disappointed if you're a Transformers fan who wants a Megatron. While this Megatron has an impressive size and mass to him, it doesn't feel like a cohesive blend of Decepticon and Cobra due to the reliance on the Generation 1 look. The black HISS Tank pieces hang off of the mainly grey Megatron, resulting in a very cumbersome-looking robot mode, almost on a level like many Beast Wars figures, especially Beast Wars II and Beast Wars Neo toys. The plastic choice and lack of weight for what is effectively a Commander Class figure also give the toy a little knock-off feel too it, though I think some who have reviewed this toy already have exaggerated this element of the toy. The toy is, unfortunately, very hollow, with almost none of the H.I.S.S Tank mass trying to hide this fact. Though it might be Commander Class in price, it doesn't feel like Commander Class in hand, likely due to the fact that this wasn't given a Commander Class budget in development due to the need to include The Baroness. This toy feels like a Leader Class toy blown up to Commander Class size, so I recommend getting it at a price closer to that Leader Class price if you can. I got the toy for just under $100, which helps make the figure feel better than it would have at $120.

 
In terms of functionality, there are some interesting elements of play that can be found here. The H.I.S.S Tank's turret is still fully functional, meaning that you can have Baroness or any other 3.75-inch figure man the Diablo Cannons while riding on Megatron's back. Said cannons, along with Megatron's Fusion Cannon, are compatible with the blast effects pieces that came with some of the War for Cybertron Trilogy figures, and due to the cannons being Transformer standard 5mm connections to the toy, you could arm any figure with the cannons, and replace them with many different combinations of Transformers weapons. As inconsequential as that might be for many, I love that because it adds a level of novel stupidity to the toy I genuinely love. Want to give the H.I.S.S Tank a pair of Optimus' Ion Blaster? You can do that. Starscream's Null Rays? Sure. Are you like me and have way too many copies of the War for Cybertron Megatron toy and want to arm the H.I.S.S Tank with multiple Fusion Cannons? Completely doable. The choice is yours and yours alone. Another thing about this toy that is funnier than it has any right to be is the fact that the plugs typically meant for standing figures behind the H.I.S.S Tank still exist on this toy, meaning that when that otherwise meaningless piece of plastic is used as "Megatron's Shield" in robot mode, you can have troopers dangling for dear life while Megatron uses them as meat shields. Sure, none of this is intentional, but it makes the figure more entertaining and helps to cover up its shortcomings in robot mode. 



Many of the shortcomings in Robot mode can be traced back to the need to be as close to a 1:1 recreation of the 1983 H.I.S.S Tank, and in the vehicle mode is where this toy shines, though I think they could have deviated a little more. One of the things I love about this toy compared to the H.I.S.S III release is that almost all the stickers from the original toy are now painted details. The 788 number at the front, the light bar, the Cobra faction logos, and the only sticker missing when compared to the H.I.S.S III is the turret control panel. However, I feel it's a missed opportunity not to have some brand crossover with the decorations. Things like a mashup of the Cobra and Decepticon logos like what they did with the Combiner Wars Viper toy, potentially a "kill count" detail on the side that could show how many Autobots and G.I. Joes have been killed, little things like those to help blend the two brands in this mode. An impressive feat for this toy is that, except for some gap lines on the body and a few Megatron pieces poking out, you can hardly tell that this toy transforms. It would almost effortlessly blend in with a collection of vintage H.I.S.S Tanks without anyone noticing (depending on if you're storing the Fusion Cannon on him, of course, that is a bit of a dead giveaway). The functionality of the original toy is also carried over into this toy, with the cockpit able to house a figure as a driver, the turret able to be manned by a figure, and two more able to ride on the back. A tow hook is also included to allow the tank to tow any of the portable artillery found in the Real American Hero toyline back in the 80s. However, I don't know how compatible it is as I don't own any tow vehicles. Unlike the original H.I.S.S Tank, the Vulcan Turrets can move independently, allowing them to look more dynamic for display and play, further emphasized by the aforementioned blast effects posts. The H.I.S.S Tank mode is undoubtedly the star of the show, but is it worth the complete package?

 
Is this a good H.I.S.S Tank toy? Yes... but there are some compromises for the sake of Megatron. Is this a good Megatron toy? No. You're likely better off getting either a dedicated H.I.S.S Tank or a dedicated Megatron toy. Does this blend the two franchises together in an ideal way? No. Does it scratch the itch? Yes. Yes it does. This is the toy that many have been wanting for decades. While it may not be great, there may be better Transformers characters to turn into a H.I.S.S Tank; there may be better Cobra characters to include as the pack-in, and there may be better ways to incorporate more of what makes the two brands unique. But considering the brief this toy has. Turn the iconic leader of the Decepticons into the iconic Cobra tank that interacts with the '80s 3.75-inch figures in all the ways the original H.I.S.S Tank did, and do it at a leader class budget. It did those to the best of its ability, and it's a great toy as a result. Maverick felt like a collector's piece. Gigawatt felt like a collector's piece. X-Spance, The Jurassic Pack 2 pack, and Dracula all felt like collector's pieces, novelties for those who like the two brands (and none of which I own, so don't ask for reviews). This feels like a toy. This feels like the toy 80's kids have wanted since they were kids. This is as fun as a toy crossing over two wildly popular '80s toy lines should be, so I recommend getting it if you can, especially if you love one of the brands and have been curious about the other.

Sunday 27 February 2022

Hasbro Pulse G.I. Joe (A Real American Hero) 40th Anniversarry Stream: Alas, no love for Mr. Colton yet.

 I swear, at some point, I'll review those minibot trucks and start covering the Golden Disc collection. Anyway, more news this week, and a new two-hour-long stream covering some of the plans for the G.I. Joe (A Real American Hero, the G.I. Joe brand itself has been around even longer) 40th anniversary. There was a lot here, so let's go through almost all of it... I can't bring myself to get through that opening rap...

 


While this won't be in the order shown, this will be in the order of excitement for me personally. We saw more of many of the reveals in January, with the only significant exception that I can recall being the Retro Duke and Cobra Commander two-pack. Diorama shots of Stalker, the Cobra Viper three-pack, Xamot and Tomax were shown, including the reveal of the Vipers coming with blast effect accessories which should be compatible with almost all the guns in the Classified line. The Vipers were also used as an example of Classified's future with plastic-free packaging, with nice looking artwork of a Viper Squad. Stalker and the Crimson Twins also look great, but there isn't much to talk about outside of the reveals of their accessories. Same with the box reveal for the O Ring Cobra Officer and Cobra Trooper, along with the six-inch card backs for Baroness, Destro, Gung-Ho and Lady Jaye.

 


Super 7's ReAction figures were also shown off, within packaging looks at Snake Eyes, Flint, Roadblock, Cobra Commander, Baroness and Firefly, all of which look great thanks to their cartoon styling. I'm curious to see how these figures and the previous two waves (if they're out yet) look alongside the vintage vehicles, as I think the figures are around the same size, just sculpted to look like they do in the cartoon. In other elements of the more expansive franchise, there was an interview with Tom Walts from IDW discussing the new comic series: Saturday Morning Adventure, and a 40th-anniversary special comic that's (for lack of a better way to put it) remaking the iconic story from the original RAH comic run at Marvel: Silent Interlude, with new art by a wide variety of artists, each doing a page each. I'm pretty curious about the Saturday Morning Adventure series. I don't have a copy yet as my local comic shop isn't exactly local, but as with the talk about recent Transformers comics, it's hard to be interested in them when the license is almost over. On the note of comics, what seems like a passion project by some of the photographers is taking iconic G.I. Joe comic covers and replicating them with the Classified figures. You can find those on social media. In other entertainment news, a new Tabletop game is coming called G.I. Joe: Mission Critical, which sounds interesting, but I'll need to wait and see it being played first before I form an opinion on it, and you can now play as Snake Eyes (and Timber) and Storm Shadow in Brawlhalla. The only thing I have to say about this is that, once again, the Transformers team, take some notes. Showing actual gameplay helps to get people excited about playing these games (something many companies, even in the industry, could do to learn). Is it something I'll play? Probably not; if I want to play a Super Smash Brothers style game, I'll play Super Smash Brothers. Still, the presentation was far more interesting than all the other free to play crossovers they've shown off for Transformers.

 


On to the bigger reveals. There wasn't a lot of love for the Retro line this time, though Classified got a lot of attention thanks to eight new digital renders, including one I doubt anyone saw coming; it does give hope for certain exciting things in the future. Zarana for your Dreadnoks, Dusty for your standard Joe team, Python Patrol Viper to provide the Python Patrol with another Army Builder, Tiger Force Recondo and Bazooka joining Outback in the "we hope this gets a normal release in the future" camp, Dr Mindbender for Cobra, with potential hints to Serpentor coming soon based on what they were saying (though I may be reading too much into it) and... Kamakura... a 2003, post RAH toyline character. This was a character made while Devil's Due Publishing had the publishing rights to G.I. Joe comics. However, the basis seems to come from a minor character in the Marvel comics (or maybe he was retroactively retconned in? I'm not sure about this one, though I'll have more info when/ if I review him). It's interesting to see a far more recent character be included in the line, and with them saying in the stream that they would like to do more pre and post RAH characters in this Classified style, it does give hope for more characters other generations of G.I. Joe fans to be included into the line. There's still hope for you yet, Mr Colton! As for the other characters, all of these look good; I can't wait to see the diorama pictures and get them for myself.

 


And now, the big one... damm you Hasbro, you're making it harder and harder to not collect the vintage vehicles (I don't have the space nor money!). While I standby the ideas presented here: https://mediaholicstoybox.blogspot.com/2022/02/opinion-piece-transformers-x-gi-joe.html when it comes to a crossover line of toys, the rumours about Project Trooper being a Transformers and G.I. Joe crossover were true. A desire since the 80s, and long overdue due to that desire, Decepticon Leader Megatron is being released in the G.I. Joe Retro line, transforming into an in scale H.I.S.S Tank, bundled with a Retro release of Baroness. I still maintain that the Cobra Mamba is a better fit, especially as we know Megatron can work as a dual rotor helicopter thanks to Transformers Animated. Still, it's hard to deny that this long-awaited dream for 80's kids is coming true. Does it look great? No, the priorities seem to be "Accurate and functional H.I.S.S Tank first, G1 accurate Megatron second, making that all actually work in a clean way coming third." Megatron doesn't look like he transforms into a H.I.S.S but instead wears a H.I.S.S tank on his back. A part of me would have liked to have seen the tank in silver, akin to the box set Hasbro put out in 2016 where they did a 2005 H.I.S.S Tank in Soundwave colours, but that is a nitpick and would detract from the fantasy fulfilment that this is going for. I've got it on pre-order; I'll aim to do a review of it as soon as I can, though this feels like I'm testing fate. I hope this goes well because I think many people would love to see even more Joe and Cobra Vehicles becoming Cybertronian Robots (plus, I doubt many would oppose getting Marissa Fairborn and Old Snake in the Classified line). 

 


2022 is looking to be a step up from 2021; there seems to be enough confidence in the brand to give it more of a push. I hope this momentum continues (and hopefully improves here in Australia before I start army building P.D Destros to get them off shelves). I'm interested to see what the standout reveals were too many people, though. So what are you hoping for next?

 


 

Thursday 24 February 2022

Opinion Piece: Transformers x G.I. Joe, could it work? (Part 1?)

I want to take you down a thought process. With how often I review the G.I. Joe and Transformers toylines and how intertwined the two brands are, it shouldn't come as a surprise that I have been considering how a potential crossover could work. It has been something many have asked for over the years, and many of the Joe Vehicles lend themselves quite nicely to Transformers. Written before the upcoming stream announcing more of the plans for G.I. Joe's 40th anniversary, I wanted to give a pitch for how a potential crossover line could work.

 

To establish some ground rules, I will be keeping things to a standard based on the current mainlines for both brands. Generations for Transformers (Legacy, War for Cybertron, Prime Wars, etc.), and Classified for G.I. Joe. Unfortunately for those on the Joe's side, this will focus more on the Transformers standards because of the most significant issue, size. War for Cybertron: Earthrise Optimus Prime is around the same height as Classified Series Duke. Any way you want to cut it, the Joes will need to be shrunk down for this to potentially work. Perhaps at the smaller Titan Master size (Around 2 or 3cm), they can still interact with the vehicles and be large enough for things like basic paint applications. With the crossover theme in mind, this could be a good chance to modernize the Titan Masters scale, making Joes and the weapons on the other figures to be more modern armaments, or even futuristic like some of the Classified line’s weapons thanks to the Cybertronian elements.

 


The main reason for such a crossover would be to have the Joe and Cobra Vehicles have a new presence on store shelves outside of reissues. For this article, I'll be giving a wave synopsis based on how the first wave of a new Transformers line is currently distributed. From smallest to largest, these will be 3 Core Class figures, 4 Deluxe Class figures, 2 Voyager Class figures, and two Leader Class figures. 

Borrowing an element from the War for Cybertron Siege and Earthrise lines, the Core class would be based more on the Battlemasters, smaller robots that turn into weapons for the larger figures. What would make them different here is that they'd be based on the Joe and Cobra tow weapons, with each figure having a vehicle mode that can be towed by larger figures that double as a stationary weapon for the Joe and Cobra characters. It would also have a basic robot mode and can be converted into a handheld weapon for the larger robots. A few contenders for Wave 1 could be the G.I Joe H.A.L., the Cobra A.S.P., and potentially a more rigid gun that may not be able to be towed but still has the other elements of play like the Joe's FLAK. These would come with a generic trooper for the Joes and Cobra to encourage army building.

 


We'd be getting into the territory of actual characters at retail for the Deluxe class. For the Bots and Joes, a great first two would be the VAMP as Hound, with Clutch as the driver, and the M.O.B.A.T. as Warpath with Steeler. Two solid picks for the Cons and Cobra, the Cobra F.A.N.G. with a Cobra Trooper, and the Cobra Rattler as Viper with Wild Weasel. These would be in the traditional colours for the Transformers themselves, which wouldn't be that big of an issue for Hound and especially Viper. Many of these vehicles were reused multiple times over the Joe toyline, so repainting them into other Transformers, regardless of faction, wouldn't be unheard of. Viper can easily become a Powerglide later, and Hound has a lot of potential as a Stinger, though the Decepticon in question is someone I'm having trouble naming. 

 


Voyager is where things are starting to get interesting. As the figures get larger, you could include more characters with them as many of them become multi-seater vehicles of larger sizes. With the Deluxes favoring the Joes on the ground, and Cobra in the air, I'm going to flip it for the larger size. The Skystriker as Jetfire is an easy pick, with inclusions for the Skystriker as Ace and potentially Scarlett as a nod to the G.I. Joe animated series. Soundwave's often been picked as the Con for the Cobra H.I.S.S. Tank and that isn’t something I'm not inclined to disagree with. Destro or Major Bludd with a H.I.S.S. Driver would be the characters I include with the tank, and due to Soundwave being the tank, you could do the A.S.P. that I mentioned earlier as Frenzy or Rumble.

 


Finally, for the Leaders, though they rarely get Leader Class toys now, the best candidates would be Optimus Prime and Megatron. I think a good candidate for Optimus would be the Joe's A.P.C., as it would be a less drastic change for the leader of the Autobots and the vehicle style would also work for a common Optimus repaint, Ultra Magnus. I could even see Optimus transforming into a portion of the A.P.C., with the main troop carrier being the equivalent of Prime's traditional trailer. Alongside Duke, I could see the A.P.C. coming with a pair of generic troopers, or it could be an excuse to include some of the more stand-alone Joes. As for Megatron, I have to go with the Cobra Mamba, while Cobra Commander would get a couple of Gyro Vipers for co-pilots.

 


Repaint ideas have been dotted throughout this, as repaints are a staple of both brands. The vehicles above could all be made into more generic troop builders for both sides, and come with  Green Shirts or Cobra Troopers respectively. Having a Soundblaster in traditional H.I.S.S. black could be a pulse exclusive army builder that comes with two H.I.S.S. drivers instead of one. You could do a red one that comes with the Crimson guards while the twins Tomax and Xamot come in another vehicle in a later retail wave. It also means that you can satisfy both sets of fans as neither would feel like things have been badly compromised for the sake of the other. When you throw in other Transformers characters the vehicles can come with (the Skystriker as Starscream and the Seekers as noted earlier), you'd have lots of chances to build up the armies equally.

 


I'll leave it there for now, but I'd be happy to expand this further if there's interest. Feel free to let me know if you'd like to see more of these potential wave ideas and pairings or bring up any that you've come up with. Thank you to Craig Moore though for helping out with refining this piece though, helping to streamline it given that it was rushed out when compared to other opinion pieces.

Sunday 7 November 2021

Transformers War for Cybertron Kingdom Leader Class Galvatron: Now with 100% less Jet Mode.

While Titans Return was justifiably praised back when it was the main Generations Toyline, very few Transformers toylines are without blunders. Some would argue that one of the biggest blunders the line had was its take on Galvatron. Though many of the choices for Voyager Class figures in the toy line were very questionable, Galvatron was one of the strangest as the goal was to make a triple changer out of a canon when the option for a toy gun was no longer going to cut it. As a result, Galvatron was given a jet mode that would make anyone with even basic knowledge of aerodynamics cry and a cockpit on his back that nobody asked for. If you have a seething hatred of Titans Return Galvatron, well, good news, today's subject does precisely what you want, have a purple Decepticon turn into a space canon. That alone would be worth an upgrade, but how well does Kingdom Galvatron hold up on his own. It's finally time to look at the last Herald of Unicron, in both cartoon and toy/kind of sort of comic colours.


Well... the one and only alt mode is undoubtedly a canon... As much of a cop-out bit of criticism as that sounds, it's hard to talk about G1 Galvatron's Alt mode because, like Megatron's original alt mode, it's interesting when compared to other Transformers but inherently not as exciting as something like a car or a plane, or a monster. You have small wheels on the tank treads and the angle leg (I don't know cannons), allowing you to roll him along the ground, and the joints in all three legs allow for you to angle the cannon. Apart from that, though, there isn't much to say. Elements like the front legs and the arms with treads sticking out the shoulders look bad but is a common thing for Galvatron. It's just how it has to work at the limitations this toy has (though one thing I do have to give credit to the Titans Return version for, the lower arms end up behind the main leg element, making it look more cohesive from the front). A pre-applied rub-sign sticker is the only major thing to bring up between the general retail release, and the Generations Selects release. Most of the differences become more noticeable in robot mode.


Missasembly issues on early releases of Kingdom Galvatron excluded (mine has the right shoulders if anyone is curious); I like this take on Galvatron, though I wish some minor things were addressed before release. I love the overall proportions, with the only minor exception being the panels on the side of his chest. While, on the one hand, it does break up the overall look of Galvatron and does make him look a bit too chubby (clearly, he's been putting on the lockdown weight, too), it also makes him look more imposing and stronger. The arm cannon is another element that I'm not a big fan of. I'm not a fan of where they put the 5mm post to connect the cannon to the arm, and I think the barrel looks a bit too long and a bit too thin. The 5mm post is my biggest issue with the cannon, though, as the ports on the arms limit you to either putting the cannon in a spot where it's accurately positioned on the arm but limits dynamic positions you can put him in. Your other option is a spot where the cannon should connect too and gives more articulation freedom, but makes the cannon look even longer and not sit in properly depending on the position of the upper arm. It's little things like those that, while they aren't that big of a deal in the grand scheme of things, become far more noticeable because this toy is so close to being a fantastic Galvatron toy. It's why I got the Generations Selects release as well, which has a colour scheme more closely aligned with that of the original G1 toy. It comes with a sticker sheet to give it more of the G1 toy details, but the base plastic and the Kingdom detailing is so well done that it feels redundant to include them. Combined with my disdain for putting stickers on toys (blame LEGO), and I've decided to keep them off. One thing I was surprised about with the Toy colours was the choice of Purple. It's surprisingly darker than the retail release and stands out beautifully against the muted grey (compared to the retail toy's heavy use of silver plastic). 



Both toys come with three accessories that are both interesting inclusions and redundant bits of plastic. First, both toys come with guns based on the design of his ship from the 1986 movie, The Revenge, something I do find odd as the original toy did come with a gun. The sculpting is beautiful on the weapons, and the two can combine to form an interesting looking sidearm, but it's always going to feel redundant compared to the cannons both toys come with. Something far more interesting was the inclusion of a Matrix of Leadership on a chain to reference his jewellery in the 86 movie. It's ok for a toy, though the chain does feel like a bit of an afterthought in the initial design concept. I have no issue with the chain being a solid bit of plastic; it feels a bit too small for me, though, resulting in the Matrix not sitting right. An extra link or two in length could have helped with this. Credit to them, though, I love the fact that Toy Colours Galvatron comes with the Creation Matrix from the G1 Marvel comics. I'm surprised a Creation Matrix repaint of the Matrix of Leadership didn't happen sooner. 



The issues I've brought up are just what they sound like, minor issues, nitpicks at best. Without a shadow of a doubt, this is the best mainline G1 Galvatron they've designed. Almost completely flawless; I doubt anything would be topping this any time soon. If you can find one, get it because you won't be disappointed. 


Sunday 19 September 2021

Transformers Shattered Glass Voyager Class Megatron: Last time, I promise...

With the inclusion of Shattered Glass Optimus in the last review and a parcel that was due in with Shattered Glass Megatron, I figured I'd delay the review by a week and cover something a bit more recent. The original plan was Earthrise Runamuck and Runabout, but instead, let's continue on this mini Shattered Glass marathon I was planning on doing anyway. Plus, it gives another chance to look at that tried and true mould that's now had three posts dedicated to it (at least I didn't review the Netflix ones), the Siege Megatron review. This won't be a review looking at engineering (barring one exception). This is the third review covering this mould; nothing's changed in terms of engineering. This is a figure sold on the aesthetics, so how well does it pull that off? 

 

Credit where it's due with this version of Megatron when compared to the five previous versions (not counting Earthrise). This has three modes: the tried and true Tank mode. Thanks to some bonus accessories and half transforming Megatron from tank to robot, a Jet mode inspired by the original Shattered Glass Megatron, a repaint of Transformers Energon Megatron. Though I have an Energon Megatron, I'm not going to make a proper comparison for the sake of review as it's not complete (I'm missing the sword and the missile), one comparison I can't help but make between the Energon version, and even the other Siege versions is the stability. Because this is a tank that's being forced into something looking like a plane, the connection points required to complete the look aren't there, it makes the jet mode feel as flimsy as it seems. In the looks department, though, once again, it's a tank that's trying to be a jet, and seeing as the back of the tank becomes the front of the plane, the flimsy feeling just becomes stronger. Thanks to the fact that the front of the tank does not change at all for the sake of the jet mode, all it gets are some extra wing pieces that plug into 5mm ports. That is the only change to give it the jet mode. I go into this more at the end of the review, but while I respect the effort of trying to make this work, it does sting and blatantly feels like a downgrade. The tank mode isn't even an official mode. Was it too much to ask for the front track sections to be remoulded into something resembling thrusters?


Remoulding of parts is also one of the most significant issues I have with the robot mode. Like with the G2 repaint reviews, it's hard to get anything out of this mould other than "G1 Megatron in different colours". One of the biggest reasons for this likely traces back to Generation 1 and the new toy regulations that meant that Megatron couldn't be a gun anymore. Unlike Optimus, Megatron hasn't had a consistent design until relatively recently, with media designs that change drastically compared to his Autobot counter, who has had a mostly consistent set of design cues. On its own merits, this is an excellent looking repaint. I love the black and white head (though I wish the eyes were brighter, and the evil scowl, the blue vents on the backpack, all the little painted details on the chest; objectively, this is a good repaint of the Siege mould. But is it a good version of Shattered Glass Megatron? If your perception of what SG Megatron is meant to look like is closer to the Energon toy, then no, it doesn't do it. Ironically, if they put the work into making Kingdom Galvatron look like SG Megatron, it would have been closer to the original due to how many cues Energon Megatron's toy took from G1 Galvatron. 


 

I remember a few weeks ago, myself and a group of Transformers fans were talking about why we collect the lines we collect, what our endpoints are in our collections. One thing I mentioned in that discussion is that I personally don't feel like I've started looking at an endpoint because the biggest draw of Generations (and all its subline rebrandings like War for Cybertron), the line I primarily collect, isn't doing the stuff I want yet. Don't get me wrong, it's doing a lot of exciting things, and I've enjoyed my time collecting the line from late Combiner Wars and onward. But if you were to ask me what I want, what I want to see if the line had no limits, and what my possible, if unlikely to happen, the endpoint is, it's modern versions of the Transformers I grew up with, the Unicron Trilogy. While many of those toys wouldn't benefit much from a modern toy, due to how stagnant engineering has gotten from the early 2000s to now, all that would happen is the toys getting smaller and the removal of gimmicks. But for someone like me who is starving for representation of those designs and representations done properly, I'll take it. When you compare Galaxy Optimus from Siege to the Transformers Cybertron toy, it feels like they did the design dirty by making it a retool of Ultra Magnus. Cybertron Hotshot from the Generations Selects line feels like they did the design dirty by making it a repaint of Siege Hound, and this... this feels like it's rubbing salt in the wound. I've got some parts coming in that may help bring this toy closer to the Energon Megatron that was the base mould for the original Shattered Glass Megatron because this is not a good retool. This is an excellent paint job for the Siege Megatron mould, but this is an awful modernization of the Energon toy. What saves me from hating this is the fact that I wasn't expecting much. When rumours were circulating about this line of repaints, I was honestly expecting even less than this; I was just expecting a repaint with no extra pieces. Given the limitations they had going into this, this is a fine toy, same as the other examples I mentioned earlier. They're fine toys when looking at the limitations they had to work with. It just hurts for someone like me who sees all the love American G1 gets in recent years. From modern reimaginings in Generations, stylized redesigns in lines like Cyberverse and faithful adult premium collectables in the Masterpiece line, not to mention the majority of media that comes out for the brand, a consistent thought in the back of my mind when I see all of it is "can we get some love too?". At best, it feels like, at least before Kingdom started, anything past Generation 1 was given scraps, passable repaints to hold onto trademarks. I know G1 will never go away, that G1 will always be on shelves. But, Generations is a plural after all, and 80's nostalgia isn't the only nostalgia to exist.

Sunday 5 September 2021

Transformers War for Cybertron Trilogy Optimus Prime Marathon: Nothing but Prime Time today.

For health and safety reasons, do not do a drinking game involving the number of times the word Prime is used in this review. 

 

 

So it occurs to me that I've only reviewed one War for Cybertron Optimus Prime, the Galaxy Upgrade one that was a remould of Siege Ultra Magnus designed to look like the Galaxy Force/ Cybertron Optimus Prime. I'm surprised no one noticed that, though these posts aren't exactly known for igniting internet attention. Because I haven't covered WFC Primes in detail, there may only be two moulds, but six toys covered, along with some upgrade kits acquired along the way. The subject material for today? Siege Optimus Prime, Netflix Nemesis Prime, Earthrise Optimus Prime, "Alternate Universe" Optimus Prime, Netflix Optimus Prime and Generations Selects Shattered Glass Optimus Prime. Funnily enough, this is not the biggest review I have planned. Bigger ones are coming. 

 

So, six trucks, but before tackling the trucks themselves, allow me to take a moment to go over everyone's accessories. Siege Optimus is probably one of the easiest of the lot, second only to Shattered Glass Prime (who I'll refer to as SG Prime for short). You get a nice looking, though very hollow Ion Blaster and a shield that can unfold into an axe. I like the axe, and it's a shame that it's only available here and on the cell-shaded 35th-anniversary toy (I skipped because I'm not fond of cell shading paint applications on toys). With the Earthrise mould, and all the primes that were sold as Leader Class toys in 2020 (Earthrise Prime (ER Prime from this point on), Alternate Reality Prime (Dead Prime) and Nemesis Prime), a trailer was included as an accessory. The trailer took me a while to appreciate, and was what got me into buying upgrade kits last year. Out of the box, I hated all three of these trailers, but with some help from kits found on TFSafari (though potentially not officially) and then later Nonnef Productions, the trailers now look really good. It's nice to have Optimus moulds with trailers, and the inclusion of Roller for those who couldn't get the Centurion Drone helped make the trailer an excellent modernization of the G1 trailer. By default, the trailers came with the repair unit/ laser turret that was blast effects compatible and could double as a jetpack for the Earthrise mould (the effect doesn't quite work on Nemesis). Still, while it's a neat play feature, it doesn't look good from an aesthetic perspective. Dead Prime's trailer also doubles as the table he died on in the 86 movie, a perfect accessory for Studio Series Perceptor coming next year! All the Earthrise versions also come with a Matrix compartment (I still wish Kingdom Magnus had one) with the same Matrix that came with Studio Series Hot Rod; this was the toy to have it first. My thoughts on the Matrix then also apply here, but my copy of SG Prime didn't have the paint applied properly. It's only painted on the front for some reason. How odd. The final accessory the Earthrise moulds share is a new compactable Ion Blaster that can fill out a gap in Truck mode, be stored on the back in robot mode, and be held. Though I think the Earthrise blaster is a bit too small, I do like that it's not hollow like the Siege one and looks a lot better overall when compared to the 2019 version. Netflix Optimus comes with two exclusive Battle Masters, Enerax and Sheeldron; Yellow Energon themed repaints of the Battle Masters Pterexadon and Soundbarrier, respectively. Enerax I'm fine with, though a minor issue with QC on mine makes the pin connecting the handle a bit too loose for my liking, Sheeldron on the other hand, is one that I'm not a fan of. For things intending to be shields, I prefer characters hold them in their hands, something that you can't do with Sheeldron because they engineered him. It's an easy fix with a 3D printer, sure, but a letdown nonetheless. For Nemesis Prime, you get a mix of Power of the Primes, Siege and Earthrise Prime accessories. You get the arm cannons, Dark Saber and Battle Master Giza, all of which I enjoyed from the Power of the Primes version, though my only complaint is that I wish the arm canons were smaller to better scale with the toy. You get the Ion Blaster from the Siege version, the trailer and repair unit/ laser turret/ jetpack from the Earthrise mould and encase that wasn't enough accessories; you get a Battle Master in the form of Fangtron from the Slitherfang mould (which with a minor modification can be held in the robot's hand), a blast effect for the shield and three Energon cubes. You physically cannot fit all the accessories into the trailer. You can barely get everything onto the truck mode, and that was before the Nonnef upgrade, including a black Roller. It's excessive but impressive that all of it was included at all. Many would have accepted a lot less. The only other "accessory" to mention is that SG Prime came in a two-pack with a Shattered Glass themed repaint of Ratchet, but that's a story for another day.


 

Before reviewing the trucks themselves, there is one question that should probably be answered first. Why so many? There are differences between the six of them, some more so than others. Siege Optimus and Netflix Nemesis are designed to look more like a futuristic cybertronian truck. It's the design used by both characters in the War For Cybertron series on Netflix. If I had to pick a mould I prefer, this one would probably just beat out the Earthrise one, though the keyword there is "just". I like futuristic vehicles, and the little design cues give the truck mode an aggressive feel without straying too far away from what many views as the traditional Optimus design. This look feels like an Optimus in his prime (pun not intended). This has a very early war feel to it, something the Netflix series doesn't portray when it comes to voice direction. It's not flawless; I'm not a fan of the Cyber Mud on Optimus, something they thankfully ditch for Nemesis, and the gap in the back of the truck looks bad when looking at it. It's also a gap that's easily ignored, thanks to it only being visible from the back, making it feel like far less of a problem. There's a lot of fun to be had with the mould. It feels more like a toy than the 2020 Prime mould does, and it's why I think it just nudges out the 2020 version.

 


 

The remaining four all use the Earthrise mould, which is meant to look more like a normal earth truck. Earthrise Optimus is the standard Optimus Prime colours, bright red, bright blue; if you've seen an Optimus Prime design, chances are you know what to expect (this version was also available in Kingdom, so if you are looking for this toy, you might still be able to find it on shelves). Netflix Optimus is similar in that regard, but with one key difference, the shade of blue. The darker shade of blue and the duller clear plastic (a more traditional toy glass colour compared to the blue on the regular release) is meant to resemble the original Optimus Prime toy, as the cartoon did change its colours slightly. It's a nice nod that I wish they went all the way with, but that's best saved for robot mode. Dead Prime's colours are designed to be precisely what they sound like they are; they're the colours of Optimus Prime's corpse in the 1986 animated movie, a design cue that's frequently reused to depict a dead Transformer. You don't get the full effect of this one until you get to robot mode, though, so once again, put a pin in this for later. Finally, there's SG Prime; a colour scheme meant to replicate the colours Optimus had in the Shattered Glass universe, Transformers version of the "Evil Mirror Universe" popularized by Star Trek. It's the reason why the colours are meant to be more sinister in tone; it's for an Optimus that's more sinister, sadistic, a tyrannical leader of the war-hungry, destructive Autobots. An excellent colour selection, to be sure, a Prime for all your needs, but as a toy in truck mode, it feels more boring to me. That's not to say it's not impressive, far from it. This is probably the best looking G1 Optimus Prime toy released on the mass market (the Masterpiece doesn't count). It feels like an evolution of the Siege version, leaning more into the "robots in disguise" mindset. It's not entirely original though, a fair chunk of parts are reused from the Siege mould (mainly parts of the lower legs, feet and head), and the wheels come from a Studio Series Optimus (I think the Bumblebee one, but I could be wrong). Engineering wise, something about it doesn't feel right to me when comparing it to the Siege version. The robot legs don't seem to sit in place properly, and the lack of a locking point for the cans on the side of the truck does get annoying when playing with the toy. Weapon storage for this one is a lot nicer when compared to the Siege version, but the Siege version does get a pass on the traditional weapon storage of "stick it on top" as the whole story, and aesthetic of Siege was "guns everywhere!". 

 


 


For all the issues I have with the Earthrise truck, it's hard to deny the improvements made for the robot mode. While visually I like the truck mode for the Siege version because the robot mode tries to stick as close to the G1 cartoon model as possible, the truck mode parts that have nowhere to go stick out a lot more. Some parts like the underarm machine guns are enjoyable in their own way, but the backpack is unsightly, at least on the Optimus version; it blends in very well on the Nemesis version, probably due to the colour differences. The only thing that comes close to that on the Earthrise mould is the front bumper and front wheels, but thanks to that assembly being on a clip, if it really bothers you that much, you can just take it off. I prefer leaving it on as the bar assembly on its looks out of place without the bumper. Regardless of the mould, though, both toys do an amazing job representing the character. I love the overall proportions of the Siege mould, both toys do have the same proportions, but the way they handled the Earthrise mould's hips makes him look lanky compared to the Siege version. The leg assembly for the Siege mould is also a lot more interesting when compared to the ER one, but on the flipside of that, the way the torso works on the Earthrise one and how neatly the truck cab compresses into the chest is really impressive. It's a minor miracle, though I wish the head cavity for the truck mode was a bit bigger; it's a very tight fit in there. In terms of individual elements between the six of them: 

 

  • Siege Optimus: Like with the truck mode, the cyber mud does not look good. I still think that the only figures that did the Battle Damage look properly (officially at least) was the Netflix toys that had the battle-damaged paint jobs.
  • Netflix Nemesis: The muted colours look imposing in robot mode, an impressive feat considering as this is just a repaint, unlike his Power of the Primes incarnation where he did get a new, more menacing head. As I said earlier, I wish some more work was done in the accessory department, mainly downscaling the arm cannons. A version that Takara put out on their own with a different paint scheme also came with a different sword, a repaint of the sword that came with Titans Return Alpha Trion, which I think looks a lot better than the sword we got, mainly due to the blade. While I'm not entirely sold on getting that version of Nemesis Prime, I want that sword and a Star Saber repaint of it.
  • Earthrise Optimus: I'm not a fan of the plastic moulding distribution for this one. I know that sounds like a weird complaint, but hear me out on it. Because of how they split the plastic moulds, paint was needed to make parts the right colour, that that feels wasted and due to things like the grip texture on the gun, and the tight space for the head that I mentioned earlier, it has lead to paint chipping, which is why I know the back of Prime's head was cast in red while the front was cast in blue, while the hands were cast in grey. On the subject of the heads, though, the lack of silver around the eyes (something that the two Siege toys had) makes the blue eyes blend into the head. Many people have taken the Siege head and put it onto the Earthrise body for this very reason, especially as they are the same parts.
  • Netflix Optimus: There are no moulding issues with this one, making the whole thing feel more sturdy when compared to the regular release. However, the eyes remain an issue, something that likely wouldn't have been a problem if they went all-in on the callback and gave him yellow eyes. I feel this was because when Earthrise was revealed, the prototype of the regular retail version they had on display had yellow eyes, and people got upset about that. It's a shame, too, because it would have helped with this one.
  • Dead Prime: The mould distribution is also apparent here, but it doesn't feel like an issue due to the more muted colour scheme and (mostly) more durable paint (though once again, the hands are an issue, I think it has something to do with how the gun is designed. Robot mode is where this toy shines, with subtle but well-done battle damage and new moulding on the head to make it look like it does in the movie as he dies. A nice touch, as well as the fact that the only vibrant thing on this toy is the Matrix compartment, even if it's not accurate to the movie. 
  • SG Prime: The only one of the Earthrise mould to not have the blending eye issue (though it once again makes sense for Dead Prime). The blood-red eyes recessed into that dark blue head does just enough to make this look imposing and take away the heroic qualities many consider baked into an Optimus head sculpt in the head sculpt. I also like the fact that the red is brighter than the red used for Nemesis' eyes. It's a nice bit of detail to help separate these two evil versions of Optimus. I'm not a fan of how they handled the inverted Autobot logo; due to it being on the shoulder with a lot of detail on it, it makes the shoulder look more cluttered while the other looks very barren now that it no longer has a faction symbol. 




To repeat myself (for those who skipped to the end), while I think the Siege mould is slightly better due to personal preferences for the truck mode, the Earthrise toy has the better overall robot mode; neither toy completely outshines the other. Both are excellent toys. I think the only reason I prefer the Siege one is for the same reasons as my preference for the Siege Datson squad; many people were willing to toss the Siege version aside for the sake of more G1 accuracy. "Not being completely G1 accurate" isn't a bad thing. Which one should you get if you can only get one? I don't know. As much of a cop-out answer as this is going to sound, get both and decide for yourself. They are just that close in terms of quality. You have options, at least if you don't want two G1 looking Optimus Primes.