Showing posts with label movie. Show all posts
Showing posts with label movie. Show all posts

Sunday 7 March 2021

Marvel Legends Into the Spider-verse Gwen Stacey and Maximum Venom Ghost-Spider: At least this can last a while.

 "Will this mean I'll start collecting Marvel Legends and Black Series? No, I'm not made of money!"-Mediaholics Toybox's review of G.I. Joe Classified Duke. My curiosity will be the death of me, I swear.

Well, with my curiosity fueled by the return of, and my introduction to, G.I. Joe toys with the Classified line, along with seeing a wave of Into the Spiderverse figures on shelves, it was not a good combination for someone who is curious by nature, and still waiting for the Events Industry to recover from COVID-19 with time to kill. Though my knowledge of the comics isn't excellent when compared to other fans, some things do pique my interest, which is why this is a dual Ghost Spider review. Thanks to the Build-A-Fig accessories, these will likely go on for a while as semi-regular reviews, if for nothing else, then not having random torsos lying around my collection. Shall we try and see why there's love for Marvel Legends? Oh, and encase you're curious, yes, that quote does extend to Star Wars, but that's for another day. It can wait.


"Alright people, let's start this from the beginning one last time." To start things off with answering some questions as to who these two are and why I'm reviewing both of them at the same time when they look nothing alike, that requires a bit of unpacking. In a basic summary, Gwen Stacey was Peter Parker's first love in the comics; The Night Gwen Stacey Died being regarded as one of the most important comics in Spider-Man history. Many, many years later, a comic event was being written themed around Spiderman known as Spider-Verse, a multiverse adventure pairing many different versions of Spider-Man together. A mix of pre-established comic spiders like Miles Morales from the Ultimate Marvel Universe, spiders based on media representations like the then ongoing Ultimate Spider-man version of the character, along with versions of the webhead that flip the concept on its head all being brought together for a story. "What if Gwen Stacey got bitten instead?" was one of these "flip the idea on it's head" ideas. This event is where the Spider-Woman that the fanbase nicknamed "Spider-Gwen" came from, and when she was dimension-hopping, she got herself a special Venom Symbiote. She would eventually adopt the alias of "Ghost-Spider" when she was brought into the central comic universe. Symbiote part excluded, her role in the Spider-Verse and popularity from that series was one of the driving reasons why Spider Gwen was put into the Sony Animated Movie from 2018, Spider-Man: Into the Spiderverse. Anything I could say about that version of her can be summed up as "go watch Into the Spiderverse, it's a great movie." My apologies to the more well-known fans about this likely butchering of the character's history, there is a lot to it, and I know people don't like to read a lot, so I had to keep this brief.


I'll start this review with the Build-A-Fig pieces; so that if I do more reviews of Marvel Legends, I don't need to go into this process again. With the majority of Marvel Legends figures (that I've at least seen), a themed wave of figures tends to come with a piece of a larger figure that you can put together if you collect all the figures in that wave. Both figures come with the torso of their respective figures, Gwen Stacey (the name I'll be using when referring to the Into the Spider-verse character) comes with the torso of Stilt-Man (who wasn't in the movie, but that is best saved for a dedicated review). Ghost-spider comes with the torso and weapons of Venompool, who, as far as I can tell, is Deadpool with the Venom Symbiote. It is a solid idea for getting larger figures into the market, though annoying for those who don't like leaving random pieces of figures lying around (like me). When writing this, Stilt-Man is complete, and Venompool has a set of legs to go with his torso. If these reviews interest people, I'll keep making them, and they'll eventually get reviews once I've covered the characters lugging around their body parts. In the meantime, let's look at Gwen. 

To get one positive out of the way first, with the significant exception being the Maskless Gwen face, this can be quickly passed off as the comics Ghost-Spider, the traditional look, not the symbiote costume, due to how faithful the Into the Spiderverse design was to the comics. Those looking for a Gwen from the comics and can't afford the late tax (the first one I could find on eBay was $100+ shipping, and an Amazon listing had her almost $190). Completely accurate? No, but within the ballpark. If you're hoping I compare this to the Edge of Spider-verse version, you'll be disappointed as I don't have that one, and I'm not paying those prices. Maybe if I can get one second-hand, as I do enjoy the character in all the media appearances that I've seen, but that might not be for a while. As for the Spider-verse version that I do own, when she's wearing her mask and hood, she looks like she's jumped off the screen. However, to compare it to something like modern Transformers Masterpiece figures, there is extra detail here that, while likely coming from other characters, adds enough detail to help it feel alive. To jump ahead a bit, I think the two figures here share moulding for their lower chest, but that's me basing it that the abdominal muscle-sculpting looks to be the same. Even in basic poses, the sculpted muscle tone gives the figure an air of power to her, like this is someone that can, and will, beat you up without breaking a sweat. 


While as good of a figure as it is, there are parts about it that I'm not a fan of, thanks to a mix of things like unknown expectations going in, accessories I wish she came with and accessories that I'm not fond of the result. I've been focusing on the masked look because I'm not a fan of her unmasked face. Don't get me wrong, it's sculpted well, and the detail with things like the eyes is impressive, but she has a dead eye look about her with the mask off, which is kind of unsettling. The face needed a better expression on it, something like the smug smile from the forest where she debuts as Ghost-Spider/ Spider-Woman would have been a lot better at giving some more life to the face. It's a shame that it's the face the figure is wearing in the box. She comes with other accessories: a pair of web-shooter hands to swap out with the fists she has by default and a Spider-Ham figure that can't move (outside of a ball joint for the head) but is well sculpted and works well as an accessory. It would have been nice if she had come with gripping web hands, encase someone wanted to use some white string as makeshift webs, but a part of that goes into a flaw I have with both figures, so I'll save that for after I talk about the symbiote suit.


One of my significant issues with the traditional Spider-Man Venom suit is that for as nice of a look as it has, it's somewhat surprising how well red and blue characters being painted black works; it is just a black version of the Spiderman suit. No extra details, no bells and whistles, just a black suit, likely due to its introduction and the cause of the suit coming after the fact. I bring this up because Ghost-Spider's suit fits the Symbiote suits' potential now that people accept that the symbiotes are more than a set of black threads. I love some of the details like the jacket with the spiked shoulders, and the hood being designed like a symbiote mouth. Honestly I think the hood is a far better way at executing the symbiote mouth when compared to other costumes such as Miles'. The "tongue" I'm a bit hit and miss on. While it looks fantastic in comic art, I don't think it's translated well to plastic, even though it is nicely sculpted. I think it has something to do with the length of it. I think it's a bit too long if you have it just dangling, but you can wrap it around her leg and have her hold the end of it in one of her hands. I also like that it's more of a dark blue and not black, which helps her stand out a bit more when put next to other symbiote suits. Unlike Gwen, you don't get extra accessories like alternate hands or a head without the hood on for her, but I don't have an issue with that as it's not needed, and the clawed fingers are the only hands she needs. 


Articulation on both of them is about the same. However, Ghost Spider's hood and jacket limit the head movement, and the joint in her chest doesn't seem to want to let her arch her back. The overall articulation is fine for what it is, but it is limiting when you consider how limber she and other spider characters are in media. While I've been able to replicate poster shots of Gwen's Into the Spiderverse design, neither can pull off things like a wall crawl or a "spider landing"; fingers of one hand on the ground, the other arm in the air, the body as low to the ground as possible). The problem with articulation is that it is hard to balance the figure's movement with its sculpt, especially when there's nowhere to hide the hinges, such as on figure-hugging, single-piece super-suits. Would I have liked these two to be more agile? Yes, but I don't know if that would have been worth sacrificing to the sculpt needed to pull it off. At the very least, though, was it too much to ask for a forward ab crunch on these two?


From an outsider looking in, one of the biggest problems is that it is a very, very deep rabbit hole due to the massive catalogue of heroes, villains, side characters, and alternate costumes for all of them. When you combine that with a business model that encourages you to get figures, you don't want to complete larger figures. From there, enabling you to start pairing them up with other characters thanks to the web of connections that are the many different Marvel Universes makes getting into the line as a new collector very daunting. With two of the ones I took the plunge with, what I got were solid but a little underwhelming. Great representations, to be sure, but I can't help but think things could have gone further when it comes to stuff like articulation. I plan to do more reviews of Marvel Legends in the future, for both the Spiderverse wave and the Venom wave of figures. Past that, though, is a bit more up in the air. I might not know how deep this rabbit hole goes, but I know it goes deep, and many figures have hefty late taxes on them. See you next week for a review of Maximal #2.
 
Also, I should say this now encase anyone wants to ask; I've got no plans to review now brand new wave of X-Men figures, which only just launched at the time of writing. I recognize some by name, none by design.