Showing posts with label fossilizer. Show all posts
Showing posts with label fossilizer. Show all posts

Sunday, 29 August 2021

Transformers Kingdom Deluxe Class Ractonite: A more cohesive pile of bones

As the days tick on, the end of Kingdom looks to be on the horizon (based on leaks); the Predacon squad is coming along, even if some crucial members are still waiting for a new release. Tarantulas, Terrorsaur, Waspinator and Inferno are still significant holes many people are waiting to fill in the season 1 roster. However, in the meantime, we can still enjoy the Fossilizer gimmick with the second Dinosaur Fossil to join the war effort, Ractonite. Is he better than his wave one companion? Well, yes and no. 


Starting in fossil mode. In terms of general looks, I prefer this dinosaur mode over the Paleotrex mould from the last time I reviewed Fossilizers. The main reason for this is the extra mass in the chest; while it's an ironic complaint, it makes the dinosaur mode not feel as malnourished. While I know it's an odd complaint with a toy that's meant to look like dinosaur bones, but the skeletal aesthetic does handicap the designs overall, it's one of the reasons I'm currently (opinion may change when I get it in hand) not a fan of the wave 3 Fossilizer, Wingfinger. There are more gaps on this one than the Paleotrex mould, mainly in the legs, but the white plastic and the bone design don't make them very noticeable. The gaps blend in well and add to the aesthetic like these are a degrading pile of bones. What does suck, though, is the compromised articulation for the sake of the robot mode. I wish the front legs had ankle tilts, and the inability for the head to turn side to side is a real shame. While it's not an issue exclusive to Ractonite, most of the beasts have had stiff necks, it's hard not to be spoiled by Beast Wars Megatron, and most of the other dinosaur transformers have had enough articulation for it to not feel like a hindrance. The Styracosaurus body shape that this is based on makes it inherently stiffer when compared to someone like Paleotrex (even if Paleotrex's weight distribution is so bad, most of those dynamic poses will result in a face plant). I'm not sure how I feel about the grey paint, though. The white plastic wouldn't have worked on its own, but the grey colour doesn't compliment the plastic either, compared to something like Paleotrex, where the colours are more complimentary. It feels like Ractonite's been playing in the same Cyber Mud that the Siege Figures had on them. 


While the paint doesn't work well for the beast mode, it does work a lot better in the robot mode, a robot mode that in itself is ok? It feels tamer compared to Paleotrex, more reserved, ironic considering one of the arms is coming out of the Styracosaurus' mouth. While Paleotrex is insane looking in his way, Ractonite is more the traditional Beast Era insanity, homaging how Beast Wars designs handled their Beast Mode junk. With the exception of where the front legs go, I could see this being a regular Beast Wars toy if it wasn't going for the living skeleton aesthetic. That said, though, he is a Fossilizer, and part of the gimmick is the ability to break him down and turn him into weapons for other characters. Unfortunately, on my copy, the tolerances for some of the joints and connections aren't great. As a result, many combinations, like the giant bone war hammer, aren't fun to play around with as the connections don't hold together, and the joints struggle to take the weight. It's less of an issue in the robot and beast mode; it's why I'm only covering those (the bone war hammer looks fantastic, though). Articulation is adequate, the parts used for the shoulders are cumbersome and make it impossible for him to do things like a T-Pose, but the rest of the articulation in robot mode is fine. The arms look very gangly thanks to the proportions, something that a torso extension would have helped with, but it is frustrating that he has no hands at all. Even Paleotrex tried to pull off hands.


Ractonite is both a step up and a step down when compared to Paleotrex. I enjoy the extra mass thanks to the thicker bone structure, but as a Fossilizer, he's not as versatile as Paleotrex. He's not as configurable as Paleotrex; there aren't many parts that can be other body parts. I think for that reason alone, Paleotrex is probably better just as a toy, even if visually I prefer Ractonite. While I couldn't cover it today due to COVID Lockdowns, and it currently waiting for me about 20km away, there is a repaint of this figure called Tricranius, lava themed repaint with some minor retooling. It's an interesting looking paint job at least. If you can find him on sale, he's worth a purchase. The good balances out the bad, and if nothing else, he makes for a great army builder for the Predacons. To get back onto schedule, I'll be reviewing an Autobot next Sunday (unfortunately not Rodimus, more Amazon delays). However, a G.I Joe review will be coming sometime soon on a Wednesday. At the very least, I'll see you next time for a review a long time coming. The Good, the Bad, the original and the dead, it's time to review Earthrise Optimus Prime.

Sunday, 21 March 2021

Transformers War For Cybertron Kingdom Core Class K3; Vertebreak: Does she count as a Spooky Scary Skeleton?

 Ever since watching the Beast Wars cartoon, there has been something about the pilot episode that has confused me. Ignoring the "it's because of the toys" reason when the Darksyde is searching for compatible alternate modes for the Predacon crew. It finds Dinosaur fossils; why didn't the Dinosaur Predacons turn into fossilized dinosaurs? It was searching for biological alternate modes for the Predacons, and bones are biological material. Why did the computer create a muscle and scale mockup for the bones based on their placement before turning most Predacons onboard into Dinosaurs?

I bring this up because of one of the gimmicks for the War for Cybertron Trilogy. In all three toylines, Siege, Earthrise and Kingdom, specific figures have been designed to be broken apart and reassembled into different configurations, both for Transforming between their alternate and robot modes and the ability to turn into accessories for other figures (to mixed results). For Siege, it was the Weaponizers, Earthrise had the Modulators, and Kingdom has the Fossilizers. "Now you too can give your red and blue truck a giant bone sword!" Though today's subject doesn't get to break apart like her Deluxe sized wave companion Paleotrex, she does get to inherit the Fossilizer aesthetic, giving us a female Transformer that turns into a Dracorex fossil. Meet one of the newest Predacons, Vertebreak!

 
As mentioned above, Vertebreak turns into a Dracorex fossil, and one of the biggest compliments I can give her right off the bat is that the alt mode looks great. Except for the silver screws in the joints, it's pretty hard to tell from a distance that she transforms at all. Thanks to the bone sculpting effortlessly blending the sculpting gaps for the sake of transformation, this toy can easily be passed off as an ordinary dinosaur fossil toy. The only outlier in this is the ball sockets on the ankles, and it makes her look like she's wearing Dinosaur foot-shaped high heals. I appreciate how minimalistic the paint decoration is, keeping to the skeletal design by mixing the black and very dark brown plastic, giving it a simple look that doesn't feel basic. Articulation is fine for the most part. Some of the limbs, like the arms being moulded in, I can live with considering how small the components are. However, it would have been nice to have an actual mouth and not a bit of soft plastic moulded open. 

 

The transformation isn't anything spectacular for a Legends/ Core Class character. Remove the tail, flip out the arms, Dino head in the chest to reveal the robot head, then give her the tail as a... Bone sword? Bone whip? A Predacon version of the Sword of the Creator from Fire Emblem? The tail weapon is nothing to write home about, but it's at least a common use of beast kibble, and it even has well-disguised back storage. It's not as sturdy of a connection as Rattrap's is and will fall off if you knock it, but it will hold reasonably well. The robot mode itself is pretty nice, with some silver and red paint being revealed for the robot to add some extra colour to it. The ball joint articulation is back for everything but the knees, giving you everything other than a wrist and waist swivel. However, her most significant problem is that she's competing with Rattrap as a wave mate, so while she's nice, she feels underwhelming compared to Rattrap as she's far more basic by comparison. 


The core of Vertebreak's problems come back to that last line. "She's far more basic by comparison". There's nothing wrong with the toy itself. It's a nice cheap Transformer with a lot of play value thanks to the straightforward transformation and well-placed joints. But when put side by side with her wave companions, Rattrap and Optimus Prime, nothing stands out about her. She hasn't got the excellent engineering of Rattrap or the brand recognition of Optimus Prime. As a result, she looks like a low effort wave filler by comparison, which is a shame. Vertebreak might not be a spectacular toy, but she is still an enjoyable one and one I do recommend picking up. The original plan was to review Cobra Commander next, and regarding Toybox reviews, he will be the next one covered on the site. However, with all the buzz surrounding the Snyder Cut, I think it might be good to dust off the Main Site and review not only the movie itself but the streaming service I saw the film on, Binge.