Sunday 24 October 2021

Hasbro Pulsecon 2021 Day 1; Transformers Legacy: THEY REMEMBERED THE S IN GENERATIONS!!!

 Welcome to the two-part recap of Hasbro Pulse Con for 2021. For those who want to see a full recap of the two days, unfortunately, I won't be able to provide that as some brands that I'm interested in either won't do well here or likely won't do well here based on number tracking from the first sight. Other brands, on the other hand, like Power Rangers and Fortnite (brands I'm not interested in), will probably be me going, "it looks fine?". As such, Part 1 is focused on Transformers; Part 2 will be focused on G.I. Joe (and potentially NERF, if for no other reason than curiosity on how they can show off NERF guns in this style...) Anyway, onto the reveals. 

 

The opening parts of the Transformers section were focused on external brand elements, with things like game tie ins, new games, and a walk through attraction. For the two people in the world who wanted a crossover between Transformers and Smite, that is apparently going to be a thing. Missed opportunity not having God Neptune and King Poseidon in the crossover. Actual God Neptune and Transformers God Neptune would be a fight I'd want to see! The only thing of real note was the trailer for Transformers Beyond Reality, a VR experience for Playstation VR and Steam VR. However, the reason it's of note is because of the sluggish animation. The fight between Optimus and Megatron at the end of the trailer felt more like one of those old Street Fighter/ Mortal Kombat knock-off games, thanks to that slow, sluggish feeling. Considering as it's launching soon, I doubt it is going to be improved by release. Another thing to bring up is the release of the Transformers Devastation Soundtrack, which, if I heard right, is coming out September 5th next year? Maybe that's a teleprompt issue, as they seemed to have problems with it during that section of the stream. Perhaps it was a typo? If it's right, though, did they need to try and hype up a soundtrack that, based on how fast the internet handles game soundtrack rips, people likely already have access to? It would have been an excellent time to announce a sequel or a re-release on current hardware, but apparently, that's not happening. Strange.


For the toy reveals, I was expecting a full-wave reveal. Legacy (given that name because they're going to be doing new toys for other characters outside of G1) will follow the release structure of Kingdom, with Core Class, Deluxe Class, Voyager Class and Leader Class being the main wave structure. From previous years in the War for Cybertron trilogy, we've become accustomed to 2 Core Class figures, 4 Deluxe Class figures. 2 Voyagers and 2 Leaders making up case assortments. Usually, this doesn't mean that all of those will be brand new toys, but for Earthrise and Kingdom, the bulk of Wave 1 was new figures, only the second Leader being a re-release (Astrotrain for Earthrise, Optimus for Kingdom). Here, we got to see the four Deluxe Class figures, one of the Voyagers and the Leader, leaving a good chunk of the wave missing. If this was to give Studio Series some attention, I could understand that, but no, it didn't happen. Time limits for the stream maybe? Anyway, for reveals, we got a new G1 Skids, G1 Drag Strip (with a tease of Menasor on the horizon), Transformers Prime Arcee and G1 Kickback as our four wave 1 Deluxes. Prime Bulkhead for the Voyager showed off, and G2 Laser Rod Optimus Prime was the new Leader Class toy revealed. Out of the three G1 figures shown, I love the look of Kickback the most; it's a nice upgrade from his Titans Return release. My only hope is that Bombshell and Shrapnel are just as good because the last releases of the team didn't look great together. Skids looks fine; I often find G1 Skids to look a bit dull, so a G1 faithful Skids isn't exciting for me. Drag Strip seems decent, but without seeing the other Stunticons, it's hard to judge him on his own. I am a little concerned about the sizes of the Deluxes when compared to the past War for Cybertron trilogy, they seem to be smaller, but it's hard to tell based on how the stream was shot. 


You know, just a few differences...

Prime Arcee and Bulkhead. I'm torn on these two, Bulkhead more so than Arcee. With rumours floating around the line bringing other characters together, people assumed it would be more faithful to the sources for those characters. It's not an unreasonable assumption to make, as Generations has previously been focused on bringing new versions of G1 and (in this past year) Beast Wars characters that are modernizations of their original designs. Seeing that kind of care put into more modern designs was an exciting idea. Unfortunately, what we're getting isn't a modernization of those designs but rather a G1ification of those characters. The issue I have with that is the marketing. If it was presented as "Hey, we're designing a new Bulkhead that's inspired by Generation 1 design cues", I would be fine with that; it's not a bad design for Bulkhead after all. But because they're explicitly saying that this is meant to be Transformers Prime's Bulkhead, I'm expecting something more in line with his Transformers Prime design. Arcee is better off in this regard. Except for a more squarish face, it's a lot closer to the Prime Arcee design; it's what many, myself included, were expecting. As for Laser Rod Optimus? It looks cool, but I'm more excited for it inevitably turning into a new version of Robots in Disguise (2001) Scourge. 

 
The new play pattern for the year revolves around combinable Energon weapons. Their implementation on individual figures seems to be well-executed (the use of Arcee's front tire in particular as an Energon weapon was an excellent use of an otherwise useless part in robot mode); I wish they showed they showed off how some of them connect together. With this apparently being line-wide for all classes, though, it does lend credence to my theory regarding leaked listings for the line. There are some figures later on in the line labelled as "Energon Monsters". With this weapon pattern reminding me so much of the Energon weapons from Transformers Energon, I think there's a decent chance of the Energon Terrorcons getting new toys in the future (something I'd be interested in seeing as those designs are fun for army builders). 

 
When the event was talking about the toys, the event was okay. There are just some things I wish they would improve on when it comes to this direct to consumer marketing strategy. Things like showing off the whole wave of figures (I was hoping to see that Voyager Blaster) and not focusing so hard on one line per stream. I hope we're not waiting long to learn more. I'll cover the Pulsecon exclusives in some way, shape or form later, but for now, I'll be back later today to talk about the Day 2 content. 



Sunday 17 October 2021

G.I. Joe Classified Cobra Island Major Bludd: Really trying to break that first boss stigma aren't ya Bluddy?

Due to my lack of knowledge about broader points on the franchise, particularly the "A Real American Hero" era, some characters get a lot of attention, but I struggle to grasp why. Jinx is one, but that's because I've only seen her in the original G.I. Joe movie, where her gimmick was that she was a lousy fighter unless she was blindfolded. While she's more interesting in shows like G.I. Joe Renegades, the original source wasn't that interesting for me. I bring this up because Major Bludd is another one of those characters. He's somewhat interesting in later interpretations (though I struggle to remember much about them), but he came off as a very "First Boss" member of Cobra in the original cartoon. Brock from Pokemon Gen 1, the wrecking ball from Sonic 1, Wispy Woods from Kirby, bosses you remember existing, but don't leave much of an impression because they're the first boss. When he was leaked for Classified (remind me to do a post at some point talking about Hasbro leaks if it interests you because I've got stuff to say, but it may not be interesting), it was a fitting inclusion, but one I probably would have skipped if I didn't know of an easy way to get Classified Figures imported. So, how's the serious, adult collector reboot treating you Cut Man? 


Sculpting wise, Bludd is an interesting figure when compared to other figures in the line. Design-wise, he looks to be a take on the original design run through the same filter as the v6 version from 2005. Going into this review, I thought the cybernetic right arm was an introduction for this design of the character. Still, it looks like it was a part of the original toy (just more visibly shown as a robotic arm and not just an unpainted black arm). Bludd has the feel of a front line trooper in terms of design; he has more body armour and protection on him when compared to other Cobra leaders. I love how the body armour is designed; it's refreshing seeing an extra layer over the torso that doesn't block the ab crunch. It makes him look far more dynamic when compared to figures that limit that joint. The robot arm is also very nicely detailed, thanks to an aggressive feeling sculpting the "metal" plates look like muscle, and even sculpting under the shoulder pad to explain how the arm would move if it were real. Unfortunately, on my copy of the toy, the ratchet in the joint is exceptionally stiff, and I've barely gotten it to move outward. It's not an inherent deal-breaker, as any position I want to replicate can be faked without it; it's just a minor blemish on the quality control. 


While I like the look of the base figure, I'm not as sold on his accessories, though. The two guns look great, and the helmet looks good while it's on him (it would, however, be nice if it worked similar to Lady Jaye's hat to make it more secure on him), everything else is a bit of a miss for me. The dog tags I find to be entirely redundant, and I often leave them off. The backpack with the rockets is the biggest oddity for me. You can plug the rockets into one of the two guns, but because the gun is designed like a handgun, it looks awkward when it's got a rocket on the end of it, doubling its length. Is the pack meant to be like Mandolorian jetpacks, and the rockets are meant to fire from the backpack? If so, couldn't there be some better way to secure them because breathing on them will knock them out. The accessories are based on the original toy, but I don't think these do a good job replicating them because the gun from those toys looks like it's more of a, to put it the best way I can, a rocket crossbow launcher without the bow. Here, the rockets look like an optional form of ammo, and it makes the launcher look awkward as a result. The gun makes for a great looking firearm but an awful looking rocket launcher. This is one figure I'm content with not having completely geared up.


While the core of the toy, Major Bludd himself, is excellent, some elements could have taken a bit longer to perfect, to improve. However, I can see why many people like him; Bludd would likely make my top 10 of the Classified line so far. The best of the line so far? I'm not convinced of yet, but part of that comes from not knowing who would be that "best of Classified 2021". That list will come, but I have two more G.I Joe reviews to get through this year first. The focus of those reviews is up to you (as I doubt any new products will make it here in time). Your choice of Joes are: Scarlet, Flint, Lady Jaye, Breaker, and Commando Snake Eyes with Timber. For Cobra, your options are Destro, Zartan, Cobra's army builders and The Baroness. You have until my next upload, which will cover the Pulsecon reveals that interest me. That will be next week's post, but the following review will be one I wanted to do months ago, but delays got in the way. Rodimus Prime!

Sunday 10 October 2021

Transformers War for Cybertron Kingdom Deluxe Class Predacon Scorponok: "What happened here?"

If there is one thing that has been nice about Kingdom, it's the focus on getting the Season 1 Beast Wars characters. Though there is a gap so far in the form of Tarantulus and Inferno, rumour has it that we'll be getting them next year. Unfortunately for all the good figures, some will be worse, though "absolutely terrible" is in the eyes of the beholder. For every Blackarachnia, there's going to be one like today's subject, where the issues come more from how you prioritize elements of Transformers. From Second in Command of the Predacons to nameless cannon fodder, and now to this. This year has not been kind to you, has it Scorponok?

 
I want to start the review of the beast mode with the most significant issue and the cause of the title: the Scorpion legs. I remember when they revealed the Kingdom toy line and talked about the first wave of toys, they said they spent a lot of time getting the tolerances right for Blackarachnia's spider legs. Even though they're ball joints, they're tight and nicely support her weight in spider mode (this even holds true with her Buzzworthy Bumblebee repaint). Scorponok doesn't get that luxury. In comparison, his beast mode is severely compromised, with the legs being the starting point. The legs feel hollow; the ball joints are loose; the scorpion legs themselves don't support the robot's weight. That title goes to the opened up chest with a robot leg stuffed into it. Usually, with Transformers waves, some compromises are made to figures to make others better. That's the perception of the situation, at least. I don't know if that holds here because I can't see where the compromises went too. Scorponok's wave includes a reissue of Earthrise Wheeljack, Fossilizer Wingfinger, and Autobot Tracks, none of which feel like the cause for the compromises. Is it because they knew the legs were never going to support the robot? Maybe. One day I hope to review the original Beast Wars Scorponok as the way it handled robot mass is extremely different. It would have been nice if they could have worked that engineering into the new toy, but that might not have been feasible at a Deluxe budget. There is also a third party one intended for a Legends Class Scale display that might also get a review later to see how well the bot junk is handled. While the underside of the beast mode isn't great, the top is really good. It's why the issues involving legs sting that much more. Once again, the texture work on the plastic is fantastic, adding to the creepy crawly feel of the figure. It's a shame that it's so static, with things like the tail not having a lot of articulation points without taking the other robot leg out of the tail. Overall, not a good beast mode. The positives bring it back a bit, but it feels like a letdown compared to others in the line. Does the robot mode do it better? 


It's complicated. In robot mode, Scorponok falls into a similar situation as Siege and Kingdom Ultra Magnus. He's in scale with other Predacons and has a design based on artwork from the original figure's box. But to some, it doesn't feel right, as evident by the thigh extension upgrades you can buy that make the legs into a glorified stand for the Scorpion. For me, the legs aren't the issue for the robot; it more comes down to the boxed shape of the chest. It's a minor issue, but it does throw off the look quite a bit. The robot is a significant saving grace for this toy. Though it's still not as good as other figures in Kingdom, it doesn't feel as compromised as the scorpion mode does. There are still compromises. The hollow tail looks terrible, you're not getting much of a waist swivel out of him due to the tail, and the head doesn't like to move due to how it's sculpted (which does look nice, by the way). But none of those issues feels like glaring issues compared to the overall look of the figure. The scorpion pincers look great in both modes, and thanks to them needing the robot arms, they're nicely articulate in both modes as well. I also love that he comes with both his twin missiles and the Cyber Bee, both of which effortlessly store in the pincers, though I do wish the missiles weren't hollow as those gaps are hard to ignore.


While I don't think Scorponok's one of the worst in the line, he's undoubtedly one of the worst Beast Wars figures in the line. A large chunk of that comes down to how good the other characters are, which is unfortunate but not unexpected. The good elements do claw back some quality, but it ends up making the figure underwhelming, something that stings even more, when you consider who it is. This would be like getting an underwhelming Starscream, only without the barrage of Seeker repaints that will follow. I kind of wish this got the same treatment Studio Series Hot Rod did, where it was sold at a higher size class for the sake of engineering. It could have been really interesting to see how they handled the robot mass for the Scorpion mode. Again, it's not the worst of the line (that title currently goes to Tracks), but unless you're really into Beast Wars and want an entire team of Season 1 Predacons, I'd say skip it.

Sunday 3 October 2021

Transforemrs War for Cybertron Kingdom Voyager Class Rhinox: Who says you can't have brains and muscles?

If you were to compare the main casts of Transformers shows throughout the years, you'd quickly find some tropes the personalities tend to fall into. The leader, the backstabbing second in command of the villains, the kid appeal character, the loner on the heroes side, to name a few. I bring this up because today's subject is a fusion of two of these tropes, the group's muscle and the engineer. A fusion of G1 Ironhide and Ratchet, with a bit of extra wisdom thrown in. A long-anticipated figure for me in the Kingdom line, allow me to introduce to you Rhinox.


As you've probably noticed by now, the vast majority of Beast Wars figures sacrifice articulation for sculpting when it comes to the beast modes, only breaking that rule if it's needed for the robot mode. Funnily enough, it's hard to make plastic move like realistic skin and muscles. I start the review here because Rhinox suffers from this pretty badly compared to other Maximals in the Kingdom line, second only to Rattrap (out of the ones I currently own). Without using transformation joints and breaking up the sculpt, you will not be making this rhino charge at anything. It's a good thing then that the sculpting is exquisite, with a lot of texture and subtle paint applications on the rhino skin to make it a very lovely looking Rhino shaped brick. Ok, maybe not a brick, the mouth can move, the front legs can move a little bit, and the back legs can move at the knee, but that's all the movement you're going to get out of him. From what I've seen, this is far more limited than the Thrilling 30 Rhinox from 2014, but I honestly think this looks better in Rhino mode when comparing the two (based on videos and pictures, I don't own a Thrilling 30 Rhinox). Thrilling 30 is more realistic to actual rhinos, whereas Kingdom Rhinox is more in line with the cartoon model. Maybe it's because I'm more familiar with how rhinos are animated and not how they look in the real world; Kingdom Rhinox looks more accurate to me, though a significant factor of that could be the colours rather than the sculpting. If anyone wants me to properly compare the two (and is willing to sell me a Thrilling 30 Rhinox), let me know, and I'll put that on the priority list. 


One element of the transformation frustrates me, more so when going into Rhino mode than going into robot mode. The leg transformation feels very cluttered, the clearance for moving parts around is a bit too tight, and because of that, it feels like I'm bending plastic to make parts move past other parts. It's not a pleasant transformation, something that I wished was refined a little more. The result, though, is a nice looking Rhinox, something that is very show accurate, though it does cheat in certain areas to pull it off. The Rhino mouth now no longer forms the chest plate, and the robot's main body looks a little too flat. Neither issue bothers me as the fake mouth makes the chest look a lot nicer, and the arms and rhino head nicely cover up the flat back. What does bother me, though, are the guns. For the sake of beast mode storage, Rhinox's Gatling Guns of Doom look bad from any angle other than from the front. While they are nicely painted from the front, the handle elements make them look more like the toy accurate flail sawblade rather than the cartoon accurate guns. It's an odd choice for something that's clearly aiming to replicate the cartoon look. I would have prefered the loss of internal weapon storage for them if it made the guns look better. It would have even been an excellent excuse to give Rhinox more C.O.M.B.A.T Ports (something that I wish wasn't all but exclusive to the G1 characters). I love how poseable Rhinox is in this mode. While he was a brick in Beast Mode, the joint implementation in robot mode makes him one of the most poseable Voyager figures I've ever seen, with the only joints missing being a waist swivel and an ab crunch, the latter I'm willing to accept as a loss as we got butterfly joints in the shoulders. 


While I can't say which is superior, this or the Thrilling 30 version, I do think this at the very least compliments the T30 release. A full replacement? Not entirely, but it does act as a nice Rhinox for those to get who can't/ haven't yet found a T30 version for sale. Neither is entirely perfect; we might be waiting for a Masterpiece version for that to happen. At the very least, this does what I wanted it to do almost perfectly, be an excellent representation of the Axalon's engineer.

Sunday 26 September 2021

G.I. Joe Classified Cobra Island #32; Barbecue: "I fear no man. But that... thing... it scares me."

Toy Logic: A concept that goes against what many would see as sensible, practical and realistic and relies on what would appeal to kids, be it something cool, something cute, or something in between. While I usually accept what would seem to be jumps of logic for the sake of Toy Logic, every now and then, one feels like it's going a bit too far. For example, robots turning into animals? Sure. The bad guys having a Pillbug in their ranks? That's a stretch. A firefighter in the anti-terrorist team? It seems like a stretch, but when said terrorists are employing arsonists, maybe not that much of a stretch (even if it's a bit of a niche specialist). Meet Gabriel Kelly, better known as Barbecue. 

 

"One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic can sustain the cruelty?"

 

For a hero, though, he's undoubtedly intimidating. This look for Barbecue is based on a heavy-duty Fire retardant suit, with onboard oxygen and smoke filtering system. Not the kind of suit you find on your average joe (joke intended) firefighter. Due to that, though, there's a heightened intimidation to the look. If I saw this when I was in a building that was on fire, my first thought wouldn't be, "Sweet, a firefighter has cleared the path to escape", my first thought was "oh shit this guy's come to kill me!". On the plus side, it is faithful to the 1985 toy for those looking for accuracy, just with some minor modernization updates. A few new paint applications, some tweaking to the sculpt. To those who still have the original and can put them side by side, you'll probably be able to spot more differences than I can with YoJoe images. Still, for those without direct side by side comparisons, it's in a similar category to MP-10 Optimus Prime. Different in subtle ways, but unquestionably the character when looking at the figure as a whole. I just wish he came with an alternate head to help ease the intimidation of the design. Are we sure he's not a robot?

 

While there's no alternative head, there is an extra accessory when compared to the original. You get a three-piece assembly of an all-purpose multi-tank (I'm pretty sure you can't use the same chemicals to put out all the different types of fire, it's why there are multiple types of fire extinguishers), a hose and a nozzle to put out fires. The complete assembly looks good overall, though it is a missed opportunity not to have an effect part for the nozzle. The hose itself doesn't feel brittle, but that remains to be seen as it's potentially a long term issue. However, what is far less likely to break are the two axes. You have a short axe that is a modernization of the axe he originally came with and a far larger, more intimidating axe. I've got no complaints with these; they both look great. I appreciate the silver on the axe heads, making them look far more dynamic when compared to most toy weapons I see. Unfortunately, the hose gets in the way when the nozzle is stored, and the giant axe is a nightmare to store thanks to the plastic used for the pack, to the point where I'm not sure I'm even putting it in correctly.

 



Plastic use is the only major issue I have with this figure, as aside from the backpack, the only other note about it is in the hands. They feel stiff compared to the other figures I own, again making using the weapons somewhat frustrating (though thankfully, these don't appear to be painted like Gung Ho's hands were). Barbecue, to me, feels like the kind of exclusive character that should be in the Cobra Island line of exclusives. Though he seems to have been somewhat prominent in the comics (from what I can tell with brief gloss overs), he didn't have much to do in the show, only being in one episode. It makes getting him feel more like a nice novelty, but not a necessity, kind of like a good chunk of the Generations Selects toys for Transformers. While it would have been nice to get an alternate head and an effect part (requests that could probably also be said for many characters in the line), what we got is solid. A great find if you can get him, but not someone to lose sleep over if you can't (unless you're a big Barbecue fan). All this talk about Barbecue has made me hungry, so I'm going to go make some snags for lunch.

Sunday 19 September 2021

Transformers Shattered Glass Voyager Class Megatron: Last time, I promise...

With the inclusion of Shattered Glass Optimus in the last review and a parcel that was due in with Shattered Glass Megatron, I figured I'd delay the review by a week and cover something a bit more recent. The original plan was Earthrise Runamuck and Runabout, but instead, let's continue on this mini Shattered Glass marathon I was planning on doing anyway. Plus, it gives another chance to look at that tried and true mould that's now had three posts dedicated to it (at least I didn't review the Netflix ones), the Siege Megatron review. This won't be a review looking at engineering (barring one exception). This is the third review covering this mould; nothing's changed in terms of engineering. This is a figure sold on the aesthetics, so how well does it pull that off? 

 

Credit where it's due with this version of Megatron when compared to the five previous versions (not counting Earthrise). This has three modes: the tried and true Tank mode. Thanks to some bonus accessories and half transforming Megatron from tank to robot, a Jet mode inspired by the original Shattered Glass Megatron, a repaint of Transformers Energon Megatron. Though I have an Energon Megatron, I'm not going to make a proper comparison for the sake of review as it's not complete (I'm missing the sword and the missile), one comparison I can't help but make between the Energon version, and even the other Siege versions is the stability. Because this is a tank that's being forced into something looking like a plane, the connection points required to complete the look aren't there, it makes the jet mode feel as flimsy as it seems. In the looks department, though, once again, it's a tank that's trying to be a jet, and seeing as the back of the tank becomes the front of the plane, the flimsy feeling just becomes stronger. Thanks to the fact that the front of the tank does not change at all for the sake of the jet mode, all it gets are some extra wing pieces that plug into 5mm ports. That is the only change to give it the jet mode. I go into this more at the end of the review, but while I respect the effort of trying to make this work, it does sting and blatantly feels like a downgrade. The tank mode isn't even an official mode. Was it too much to ask for the front track sections to be remoulded into something resembling thrusters?


Remoulding of parts is also one of the most significant issues I have with the robot mode. Like with the G2 repaint reviews, it's hard to get anything out of this mould other than "G1 Megatron in different colours". One of the biggest reasons for this likely traces back to Generation 1 and the new toy regulations that meant that Megatron couldn't be a gun anymore. Unlike Optimus, Megatron hasn't had a consistent design until relatively recently, with media designs that change drastically compared to his Autobot counter, who has had a mostly consistent set of design cues. On its own merits, this is an excellent looking repaint. I love the black and white head (though I wish the eyes were brighter, and the evil scowl, the blue vents on the backpack, all the little painted details on the chest; objectively, this is a good repaint of the Siege mould. But is it a good version of Shattered Glass Megatron? If your perception of what SG Megatron is meant to look like is closer to the Energon toy, then no, it doesn't do it. Ironically, if they put the work into making Kingdom Galvatron look like SG Megatron, it would have been closer to the original due to how many cues Energon Megatron's toy took from G1 Galvatron. 


 

I remember a few weeks ago, myself and a group of Transformers fans were talking about why we collect the lines we collect, what our endpoints are in our collections. One thing I mentioned in that discussion is that I personally don't feel like I've started looking at an endpoint because the biggest draw of Generations (and all its subline rebrandings like War for Cybertron), the line I primarily collect, isn't doing the stuff I want yet. Don't get me wrong, it's doing a lot of exciting things, and I've enjoyed my time collecting the line from late Combiner Wars and onward. But if you were to ask me what I want, what I want to see if the line had no limits, and what my possible, if unlikely to happen, the endpoint is, it's modern versions of the Transformers I grew up with, the Unicron Trilogy. While many of those toys wouldn't benefit much from a modern toy, due to how stagnant engineering has gotten from the early 2000s to now, all that would happen is the toys getting smaller and the removal of gimmicks. But for someone like me who is starving for representation of those designs and representations done properly, I'll take it. When you compare Galaxy Optimus from Siege to the Transformers Cybertron toy, it feels like they did the design dirty by making it a retool of Ultra Magnus. Cybertron Hotshot from the Generations Selects line feels like they did the design dirty by making it a repaint of Siege Hound, and this... this feels like it's rubbing salt in the wound. I've got some parts coming in that may help bring this toy closer to the Energon Megatron that was the base mould for the original Shattered Glass Megatron because this is not a good retool. This is an excellent paint job for the Siege Megatron mould, but this is an awful modernization of the Energon toy. What saves me from hating this is the fact that I wasn't expecting much. When rumours were circulating about this line of repaints, I was honestly expecting even less than this; I was just expecting a repaint with no extra pieces. Given the limitations they had going into this, this is a fine toy, same as the other examples I mentioned earlier. They're fine toys when looking at the limitations they had to work with. It just hurts for someone like me who sees all the love American G1 gets in recent years. From modern reimaginings in Generations, stylized redesigns in lines like Cyberverse and faithful adult premium collectables in the Masterpiece line, not to mention the majority of media that comes out for the brand, a consistent thought in the back of my mind when I see all of it is "can we get some love too?". At best, it feels like, at least before Kingdom started, anything past Generation 1 was given scraps, passable repaints to hold onto trademarks. I know G1 will never go away, that G1 will always be on shelves. But, Generations is a plural after all, and 80's nostalgia isn't the only nostalgia to exist.

Sunday 5 September 2021

Transformers War for Cybertron Trilogy Optimus Prime Marathon: Nothing but Prime Time today.

For health and safety reasons, do not do a drinking game involving the number of times the word Prime is used in this review. 

 

 

So it occurs to me that I've only reviewed one War for Cybertron Optimus Prime, the Galaxy Upgrade one that was a remould of Siege Ultra Magnus designed to look like the Galaxy Force/ Cybertron Optimus Prime. I'm surprised no one noticed that, though these posts aren't exactly known for igniting internet attention. Because I haven't covered WFC Primes in detail, there may only be two moulds, but six toys covered, along with some upgrade kits acquired along the way. The subject material for today? Siege Optimus Prime, Netflix Nemesis Prime, Earthrise Optimus Prime, "Alternate Universe" Optimus Prime, Netflix Optimus Prime and Generations Selects Shattered Glass Optimus Prime. Funnily enough, this is not the biggest review I have planned. Bigger ones are coming. 

 

So, six trucks, but before tackling the trucks themselves, allow me to take a moment to go over everyone's accessories. Siege Optimus is probably one of the easiest of the lot, second only to Shattered Glass Prime (who I'll refer to as SG Prime for short). You get a nice looking, though very hollow Ion Blaster and a shield that can unfold into an axe. I like the axe, and it's a shame that it's only available here and on the cell-shaded 35th-anniversary toy (I skipped because I'm not fond of cell shading paint applications on toys). With the Earthrise mould, and all the primes that were sold as Leader Class toys in 2020 (Earthrise Prime (ER Prime from this point on), Alternate Reality Prime (Dead Prime) and Nemesis Prime), a trailer was included as an accessory. The trailer took me a while to appreciate, and was what got me into buying upgrade kits last year. Out of the box, I hated all three of these trailers, but with some help from kits found on TFSafari (though potentially not officially) and then later Nonnef Productions, the trailers now look really good. It's nice to have Optimus moulds with trailers, and the inclusion of Roller for those who couldn't get the Centurion Drone helped make the trailer an excellent modernization of the G1 trailer. By default, the trailers came with the repair unit/ laser turret that was blast effects compatible and could double as a jetpack for the Earthrise mould (the effect doesn't quite work on Nemesis). Still, while it's a neat play feature, it doesn't look good from an aesthetic perspective. Dead Prime's trailer also doubles as the table he died on in the 86 movie, a perfect accessory for Studio Series Perceptor coming next year! All the Earthrise versions also come with a Matrix compartment (I still wish Kingdom Magnus had one) with the same Matrix that came with Studio Series Hot Rod; this was the toy to have it first. My thoughts on the Matrix then also apply here, but my copy of SG Prime didn't have the paint applied properly. It's only painted on the front for some reason. How odd. The final accessory the Earthrise moulds share is a new compactable Ion Blaster that can fill out a gap in Truck mode, be stored on the back in robot mode, and be held. Though I think the Earthrise blaster is a bit too small, I do like that it's not hollow like the Siege one and looks a lot better overall when compared to the 2019 version. Netflix Optimus comes with two exclusive Battle Masters, Enerax and Sheeldron; Yellow Energon themed repaints of the Battle Masters Pterexadon and Soundbarrier, respectively. Enerax I'm fine with, though a minor issue with QC on mine makes the pin connecting the handle a bit too loose for my liking, Sheeldron on the other hand, is one that I'm not a fan of. For things intending to be shields, I prefer characters hold them in their hands, something that you can't do with Sheeldron because they engineered him. It's an easy fix with a 3D printer, sure, but a letdown nonetheless. For Nemesis Prime, you get a mix of Power of the Primes, Siege and Earthrise Prime accessories. You get the arm cannons, Dark Saber and Battle Master Giza, all of which I enjoyed from the Power of the Primes version, though my only complaint is that I wish the arm canons were smaller to better scale with the toy. You get the Ion Blaster from the Siege version, the trailer and repair unit/ laser turret/ jetpack from the Earthrise mould and encase that wasn't enough accessories; you get a Battle Master in the form of Fangtron from the Slitherfang mould (which with a minor modification can be held in the robot's hand), a blast effect for the shield and three Energon cubes. You physically cannot fit all the accessories into the trailer. You can barely get everything onto the truck mode, and that was before the Nonnef upgrade, including a black Roller. It's excessive but impressive that all of it was included at all. Many would have accepted a lot less. The only other "accessory" to mention is that SG Prime came in a two-pack with a Shattered Glass themed repaint of Ratchet, but that's a story for another day.


 

Before reviewing the trucks themselves, there is one question that should probably be answered first. Why so many? There are differences between the six of them, some more so than others. Siege Optimus and Netflix Nemesis are designed to look more like a futuristic cybertronian truck. It's the design used by both characters in the War For Cybertron series on Netflix. If I had to pick a mould I prefer, this one would probably just beat out the Earthrise one, though the keyword there is "just". I like futuristic vehicles, and the little design cues give the truck mode an aggressive feel without straying too far away from what many views as the traditional Optimus design. This look feels like an Optimus in his prime (pun not intended). This has a very early war feel to it, something the Netflix series doesn't portray when it comes to voice direction. It's not flawless; I'm not a fan of the Cyber Mud on Optimus, something they thankfully ditch for Nemesis, and the gap in the back of the truck looks bad when looking at it. It's also a gap that's easily ignored, thanks to it only being visible from the back, making it feel like far less of a problem. There's a lot of fun to be had with the mould. It feels more like a toy than the 2020 Prime mould does, and it's why I think it just nudges out the 2020 version.

 


 

The remaining four all use the Earthrise mould, which is meant to look more like a normal earth truck. Earthrise Optimus is the standard Optimus Prime colours, bright red, bright blue; if you've seen an Optimus Prime design, chances are you know what to expect (this version was also available in Kingdom, so if you are looking for this toy, you might still be able to find it on shelves). Netflix Optimus is similar in that regard, but with one key difference, the shade of blue. The darker shade of blue and the duller clear plastic (a more traditional toy glass colour compared to the blue on the regular release) is meant to resemble the original Optimus Prime toy, as the cartoon did change its colours slightly. It's a nice nod that I wish they went all the way with, but that's best saved for robot mode. Dead Prime's colours are designed to be precisely what they sound like they are; they're the colours of Optimus Prime's corpse in the 1986 animated movie, a design cue that's frequently reused to depict a dead Transformer. You don't get the full effect of this one until you get to robot mode, though, so once again, put a pin in this for later. Finally, there's SG Prime; a colour scheme meant to replicate the colours Optimus had in the Shattered Glass universe, Transformers version of the "Evil Mirror Universe" popularized by Star Trek. It's the reason why the colours are meant to be more sinister in tone; it's for an Optimus that's more sinister, sadistic, a tyrannical leader of the war-hungry, destructive Autobots. An excellent colour selection, to be sure, a Prime for all your needs, but as a toy in truck mode, it feels more boring to me. That's not to say it's not impressive, far from it. This is probably the best looking G1 Optimus Prime toy released on the mass market (the Masterpiece doesn't count). It feels like an evolution of the Siege version, leaning more into the "robots in disguise" mindset. It's not entirely original though, a fair chunk of parts are reused from the Siege mould (mainly parts of the lower legs, feet and head), and the wheels come from a Studio Series Optimus (I think the Bumblebee one, but I could be wrong). Engineering wise, something about it doesn't feel right to me when comparing it to the Siege version. The robot legs don't seem to sit in place properly, and the lack of a locking point for the cans on the side of the truck does get annoying when playing with the toy. Weapon storage for this one is a lot nicer when compared to the Siege version, but the Siege version does get a pass on the traditional weapon storage of "stick it on top" as the whole story, and aesthetic of Siege was "guns everywhere!". 

 


 


For all the issues I have with the Earthrise truck, it's hard to deny the improvements made for the robot mode. While visually I like the truck mode for the Siege version because the robot mode tries to stick as close to the G1 cartoon model as possible, the truck mode parts that have nowhere to go stick out a lot more. Some parts like the underarm machine guns are enjoyable in their own way, but the backpack is unsightly, at least on the Optimus version; it blends in very well on the Nemesis version, probably due to the colour differences. The only thing that comes close to that on the Earthrise mould is the front bumper and front wheels, but thanks to that assembly being on a clip, if it really bothers you that much, you can just take it off. I prefer leaving it on as the bar assembly on its looks out of place without the bumper. Regardless of the mould, though, both toys do an amazing job representing the character. I love the overall proportions of the Siege mould, both toys do have the same proportions, but the way they handled the Earthrise mould's hips makes him look lanky compared to the Siege version. The leg assembly for the Siege mould is also a lot more interesting when compared to the ER one, but on the flipside of that, the way the torso works on the Earthrise one and how neatly the truck cab compresses into the chest is really impressive. It's a minor miracle, though I wish the head cavity for the truck mode was a bit bigger; it's a very tight fit in there. In terms of individual elements between the six of them: 

 

  • Siege Optimus: Like with the truck mode, the cyber mud does not look good. I still think that the only figures that did the Battle Damage look properly (officially at least) was the Netflix toys that had the battle-damaged paint jobs.
  • Netflix Nemesis: The muted colours look imposing in robot mode, an impressive feat considering as this is just a repaint, unlike his Power of the Primes incarnation where he did get a new, more menacing head. As I said earlier, I wish some more work was done in the accessory department, mainly downscaling the arm cannons. A version that Takara put out on their own with a different paint scheme also came with a different sword, a repaint of the sword that came with Titans Return Alpha Trion, which I think looks a lot better than the sword we got, mainly due to the blade. While I'm not entirely sold on getting that version of Nemesis Prime, I want that sword and a Star Saber repaint of it.
  • Earthrise Optimus: I'm not a fan of the plastic moulding distribution for this one. I know that sounds like a weird complaint, but hear me out on it. Because of how they split the plastic moulds, paint was needed to make parts the right colour, that that feels wasted and due to things like the grip texture on the gun, and the tight space for the head that I mentioned earlier, it has lead to paint chipping, which is why I know the back of Prime's head was cast in red while the front was cast in blue, while the hands were cast in grey. On the subject of the heads, though, the lack of silver around the eyes (something that the two Siege toys had) makes the blue eyes blend into the head. Many people have taken the Siege head and put it onto the Earthrise body for this very reason, especially as they are the same parts.
  • Netflix Optimus: There are no moulding issues with this one, making the whole thing feel more sturdy when compared to the regular release. However, the eyes remain an issue, something that likely wouldn't have been a problem if they went all-in on the callback and gave him yellow eyes. I feel this was because when Earthrise was revealed, the prototype of the regular retail version they had on display had yellow eyes, and people got upset about that. It's a shame, too, because it would have helped with this one.
  • Dead Prime: The mould distribution is also apparent here, but it doesn't feel like an issue due to the more muted colour scheme and (mostly) more durable paint (though once again, the hands are an issue, I think it has something to do with how the gun is designed. Robot mode is where this toy shines, with subtle but well-done battle damage and new moulding on the head to make it look like it does in the movie as he dies. A nice touch, as well as the fact that the only vibrant thing on this toy is the Matrix compartment, even if it's not accurate to the movie. 
  • SG Prime: The only one of the Earthrise mould to not have the blending eye issue (though it once again makes sense for Dead Prime). The blood-red eyes recessed into that dark blue head does just enough to make this look imposing and take away the heroic qualities many consider baked into an Optimus head sculpt in the head sculpt. I also like the fact that the red is brighter than the red used for Nemesis' eyes. It's a nice bit of detail to help separate these two evil versions of Optimus. I'm not a fan of how they handled the inverted Autobot logo; due to it being on the shoulder with a lot of detail on it, it makes the shoulder look more cluttered while the other looks very barren now that it no longer has a faction symbol. 




To repeat myself (for those who skipped to the end), while I think the Siege mould is slightly better due to personal preferences for the truck mode, the Earthrise toy has the better overall robot mode; neither toy completely outshines the other. Both are excellent toys. I think the only reason I prefer the Siege one is for the same reasons as my preference for the Siege Datson squad; many people were willing to toss the Siege version aside for the sake of more G1 accuracy. "Not being completely G1 accurate" isn't a bad thing. Which one should you get if you can only get one? I don't know. As much of a cop-out answer as this is going to sound, get both and decide for yourself. They are just that close in terms of quality. You have options, at least if you don't want two G1 looking Optimus Primes.