Sunday 29 August 2021

Transformers Kingdom Deluxe Class Ractonite: A more cohesive pile of bones

As the days tick on, the end of Kingdom looks to be on the horizon (based on leaks); the Predacon squad is coming along, even if some crucial members are still waiting for a new release. Tarantulas, Terrorsaur, Waspinator and Inferno are still significant holes many people are waiting to fill in the season 1 roster. However, in the meantime, we can still enjoy the Fossilizer gimmick with the second Dinosaur Fossil to join the war effort, Ractonite. Is he better than his wave one companion? Well, yes and no. 


Starting in fossil mode. In terms of general looks, I prefer this dinosaur mode over the Paleotrex mould from the last time I reviewed Fossilizers. The main reason for this is the extra mass in the chest; while it's an ironic complaint, it makes the dinosaur mode not feel as malnourished. While I know it's an odd complaint with a toy that's meant to look like dinosaur bones, but the skeletal aesthetic does handicap the designs overall, it's one of the reasons I'm currently (opinion may change when I get it in hand) not a fan of the wave 3 Fossilizer, Wingfinger. There are more gaps on this one than the Paleotrex mould, mainly in the legs, but the white plastic and the bone design don't make them very noticeable. The gaps blend in well and add to the aesthetic like these are a degrading pile of bones. What does suck, though, is the compromised articulation for the sake of the robot mode. I wish the front legs had ankle tilts, and the inability for the head to turn side to side is a real shame. While it's not an issue exclusive to Ractonite, most of the beasts have had stiff necks, it's hard not to be spoiled by Beast Wars Megatron, and most of the other dinosaur transformers have had enough articulation for it to not feel like a hindrance. The Styracosaurus body shape that this is based on makes it inherently stiffer when compared to someone like Paleotrex (even if Paleotrex's weight distribution is so bad, most of those dynamic poses will result in a face plant). I'm not sure how I feel about the grey paint, though. The white plastic wouldn't have worked on its own, but the grey colour doesn't compliment the plastic either, compared to something like Paleotrex, where the colours are more complimentary. It feels like Ractonite's been playing in the same Cyber Mud that the Siege Figures had on them. 


While the paint doesn't work well for the beast mode, it does work a lot better in the robot mode, a robot mode that in itself is ok? It feels tamer compared to Paleotrex, more reserved, ironic considering one of the arms is coming out of the Styracosaurus' mouth. While Paleotrex is insane looking in his way, Ractonite is more the traditional Beast Era insanity, homaging how Beast Wars designs handled their Beast Mode junk. With the exception of where the front legs go, I could see this being a regular Beast Wars toy if it wasn't going for the living skeleton aesthetic. That said, though, he is a Fossilizer, and part of the gimmick is the ability to break him down and turn him into weapons for other characters. Unfortunately, on my copy, the tolerances for some of the joints and connections aren't great. As a result, many combinations, like the giant bone war hammer, aren't fun to play around with as the connections don't hold together, and the joints struggle to take the weight. It's less of an issue in the robot and beast mode; it's why I'm only covering those (the bone war hammer looks fantastic, though). Articulation is adequate, the parts used for the shoulders are cumbersome and make it impossible for him to do things like a T-Pose, but the rest of the articulation in robot mode is fine. The arms look very gangly thanks to the proportions, something that a torso extension would have helped with, but it is frustrating that he has no hands at all. Even Paleotrex tried to pull off hands.


Ractonite is both a step up and a step down when compared to Paleotrex. I enjoy the extra mass thanks to the thicker bone structure, but as a Fossilizer, he's not as versatile as Paleotrex. He's not as configurable as Paleotrex; there aren't many parts that can be other body parts. I think for that reason alone, Paleotrex is probably better just as a toy, even if visually I prefer Ractonite. While I couldn't cover it today due to COVID Lockdowns, and it currently waiting for me about 20km away, there is a repaint of this figure called Tricranius, lava themed repaint with some minor retooling. It's an interesting looking paint job at least. If you can find him on sale, he's worth a purchase. The good balances out the bad, and if nothing else, he makes for a great army builder for the Predacons. To get back onto schedule, I'll be reviewing an Autobot next Sunday (unfortunately not Rodimus, more Amazon delays). However, a G.I Joe review will be coming sometime soon on a Wednesday. At the very least, I'll see you next time for a review a long time coming. The Good, the Bad, the original and the dead, it's time to review Earthrise Optimus Prime.

Sunday 15 August 2021

Transformers War For Cybertron Kingdom Deluxe Class Airazor: Behold, the gender ambiguous falcon

While I'm sure many will agree that the War for Cybertron series on Netflix ended with a whimper, some standout moments stood out for the better, while others stood out for the worse. One of those was Airazor, the Maximal scout that looked to borrow a bit from Tony Stark when it came to her robot mode flight. A fan favourite from the Beast Wars show, it was inevitable that she'd be in Kingdom, but after being away for so long, how does the first female Transformer on toy store shelves (with a toy that was actually designed to be female) hold up after being absent for 24 years? 


One comparison to immediately draw when looking at Airazor is the wave one femme fatal, Blackarachnia, as many of the problems that Blackarachnia has in her beast mode, Airazor also has. However, like Blackarachnia, that's not an issue. Unlike female Autobots like Arcee and Chromia, the problems aren't limited to female Maximals and Predacons; very few Maximals and Predacons have beast modes that aren't compromised. Making robots out of realistic (to a certain extent) animals isn't easy compared to vehicles. Because of that, some are going to look like a crumpled up robot hiding under an animal. Airazor does not fit in her falcon mode; many exposed robot parts can easily be seen regardless of the angle you look at her. But as with Blackarachnia, I struggle to care because the features of the beast mode that are a Falcon are beautiful. I love the wingspread and all the feather detailing along with her wings and back. The falcon head looks fantastic, and even with the (albeit clunky in execution) neck movement, it doesn't take much to get it into beautiful flying positions. With all the joints in the wings, it's possible to get a somewhat convincing grounded pose out of the bird mode; however, doing this will expose the robot chest and back of the head. It's unfortunate, but there aren't many alternatives, especially as the robot mode needed the priority.


Another comparison to make to Blackarachnia is that representation of her robot mode from the show has been sparse. While Blackarachnia has had toys since Beast Wars that have been closer to her onscreen model (which in itself was heavily modified from the original toy), Airazor hasn't had that privilege. Outside of convention exclusive repaints trying to give her a vehicle alternate mode, Airazor has not been seen on shelves since 2000, which in itself was a tweaked version of her Transmetal toy. There hasn't been a toy of her look in the show due to it being drastically changed from the original toy, due to the original toy initially being a male character. This toy had something to prove, and if the robot mode were done well, many people would readily accept the beast mode compromises. This toy does not do the robot mode well; it does the robot mode almost perfectly. With one sole exception on my specific copy of the toy, I cannot find any fault in the robot mode design. It's lean. It's nimble, it's kibble free as the only parts that could be considered beast mode junk, the talons and the wings, actually improve her look, making her look even more dynamic. The head sculpts beautiful, with the only blemish on this toy being a slight quality control error misplacing one of the paint applications on her eyes. It doesn't look good when facing forward but makes for a very natural head turn position and making her look even more dynamic. The robot mode alone has put her in as one of the best figures in the Kingdom toyline so far for many people, and like Blackarachnia, she puts the recent Fembot toys to shame. Some might call this cheating, as unlike other female transformers, there's nothing inherently feminine about her design, save for potentially the face. I wouldn't be surprised if this is partly because Airazor in Japan is still a male character, which makes him one of the first openly gay Transformers characters. It's like what happened in Sailor Moon, only without turning a gay relationship into an incest relationship.

When it comes to recent female Transformers, Beasts 2, Bots 0, they're just killing it when it comes to female characters as toys. The Falcon mode is not great, requiring minimal effort to break the illusion of being a falcon. But for every issue the Falcon mode has, the robot mode makes up for and then some. I'm glad this toy is getting a second release as a Beast Wars Skywarp, though I do hope we'll get a Generations Magnaboss at some point; I miss three bot combiners. On the subject of three bot combiners (technically), I'll be reviewing Fossilizer mould number 2: Ractonite (and, if lockdown permits me, Tricranicus)

Sunday 8 August 2021

Transformers War For Cybertron Kingdom Cyclonus: Raising the bar even higher.

 While I love Scourge's toy, it's hard to deny that he's not very impressive as an overall Transformer. An imposing robot, a hilariously dumb alt mode, and a very basic transformation. While he did his job, the bar was set pretty low when it came to the new heralds of Unicron... and then Kingdom shows up with Cyclonus. Though he never got his armada, let's see how The Warrior was treated in the War for Cybertron Trilogy. 


Starting in Cyclonus' Jet mode, and right off the bat, there is something that needs to be addressed first. Generation 1 Cyclonus has a very distinct Jet mode, a sleek, futuristic space plane.Maybe it's because I wasn't that interested in my first exposure to the name Cyclonus in Transformers Armada, but I love this jet mode. If done well, it has the potential to be absolutely beautiful, as evident by all the third party versions that have been made. I've seen the design done well, I've seen it done amazingly, I've seen it done badly. Out of all the versions of G1 Cyclonus Hasbro and Takara have done over the years, this is, without a doubt, my favorite version of Cyclonus' Jet mode. This toy pulls off a beautiful jet mode and makes it look effortless, with the only hints of it transforming, the only traces of robot mode kibble being so minute that you effortlessly ignore them. The only minute problem I have with the jet mode is that I wish it borrowed a design cue from its forefather and had some guns on the nosecone to give the jet mode some armament that isn't sticking the robot mode gun on top of the jet, or under a wing. It doesn't look good, but other Transformers toys are guilty of it as well, so I'm not going to hold it against the toy. 

Kingdom Cyclonus shares a trait with a set of toys that I'll be reviewing (hopefully) sometime later this year, the Earthrise Seekers. Both toys have roots in the earliest years of what Transformers fans call the CHUG scale (standing for Classics, Henkei, Universe, Generations, the names of the toylines in Hasbro and Takara markets that follow the same scale and design cues). For Earthrise Starscream and all his repaints, it's the Classics toy of 2006. Cyclonus' traces back to his Universe toy from 2008. The modern toys share design tricks with the older toys, mainly in how parts move and what elements of the vehicles become parts of the robot. On Starscream, it feels like a hindrance, as aspects of engineering weren't brought up to date to accommodate modern engineering standards, with the only significant differences being how parts transform. The same could be said for Cyclonus; however, it doesn't feel like a crutch. The engineering is similar (just modernized), but parts of it were redone from the ground up to make something that looks cleaner in both modes. The proportions of the jet and robot look more refined; the articulation is improved in robot mode. There's even potential (with a bit of help from a 3D printer and a later Generations Selects figure) to recreate gimmicks of the Universe toy, thanks to the hands folding away to reveal 5mm ports. To top it all off, Cyclonus makes it seem so effortless. I'll go into this more once I review the Earthrise Seekers, but Cyclonus puts them to shame just by existing. It's what the Earthrise Seekers were trying to do, and not only succeeding at it but going above and beyond to fix the faults of the Universe toy. 

Not where I prefer to put his knees, but at least the lighting looks cool.

Is he flawless? Objectively no, there are some minor issues, especially when in robot mode. The plastic gaps in the wings, the gun, and the back of the thighs look bad, and the jet kibble on the sides of his stomach is distracting. It's also frustrating knowing the knees don't lock into place when in robot mode. But as mentioned before, when looking at the jet, it's hard to care about these issues. What minor faults are here are easily drowned out by the overall execution of the toy. Cyclonus' quality did come at a cost; his wave mate, Optimus Primal, is nowhere near the same quality as Cyclonus. But Primal didn't need to be. The Primal that we got was still almost everything fans of the character wanted in a new Primal toy; it didn't feel like corners were being cut. The results speak for themselves, this is one of the best Voyager toys in the War for Cybertron trilogy, and considering the competition, that's an impressive feat. The bar's been set high for Galvatron, but that review is still pretty far away. Instead of a G.I Joe figure next week, the following review will be a Maximal, Airrazor.

Sunday 1 August 2021

Transformers Studio Series 86-04; Hot Rod: Pissing people off since 1986

 Hot Rod cannot catch a break, can he? Hot Rod's been a character bound to controversy since his inception, and though not all of his appearances have caused issues, the ones that do tend to get a lot of negative attention. To the community, he's seen as the poster boy for Hasbro's "out with the old, in with the new" mindset that caused a lot of beloved 1984-1985 characters to be killed off in the 1986 movie, with some (either jokingly or seriously) still claiming he was the one that killed Optimus Prime. Many a meme exists of his collaboration with Megatron to kill the beloved big rig. Jumping 35 years later, and Hot Rod's got a new controversy. Smaller characters, sold at higher price points padded out with accessories. Both he and his Matrix infused alter ego Rodimus Prime (Rodimus moreso than Hot Rod) have taken pages from Siege Astrotrain and Earthrise Cliffjumper and are filling out their price range with lots of accessories. Hot Rod's a Deluxe Class toy being sold as a Voyager, while Rodimus is a Voyager being sold as a Commander. The original plan was to review both of these figures together; QC issues and shipping delays have put Rodimus on the backburner for now. His time will come, but in the meantime, is Hot Rod worth the extra $15? 


Starting in car mode. While I think the car mode looks excellent, tolerance issues plague this toy, and the car mode suffers from it the most. For the sake of the transformation, the panel lines don't look clean and intentional, making some parts like the ends of the headlights stick out like they're being held on with gaffer tape. Some of the tabs themselves are also relatively easy to snap. I've snapped off a tab on one of the smokestacks on the copy I have, which makes the panel line gaps even more significant due to a missing locking point. For something taking so much strain, it's annoying that it wasn't given more support. If you manage to get everything into place properly or can look past the gaps, the car mode looks good. One issue that many might have, though, is that it's not movie accurate. A few minor shaping differences, and a different colour pallet, opting more for a toy accurate colour scheme. With a Fan First Friday coming soon, I wouldn't be surprised to hear if a movie-accurate colour scheme is on the way, similar to how Galvatron is getting a toy accurate colour scheme. While I think the paint scheme with this release is ok, I wish some things were handled better, like the flames on his hood, but overall, it's not bad. I love the look of the car mode; I think the sculpting differences between this and the movie work in the toy's favour, adding to the sense of speed it has. However that is entirely subjective, it might be more of a problem for you, or you may not have even noticed. 

Ahh, gotta love mistransformed product shots...

Hot Rod comes with a lot of accessories, with the overall package being a bit hit and miss for me. First, you get the guns from his original toy, which can peg into the car in either the engine or slots on the hood of the car (which also double as robot mode storage), but these have a habit of scraping off the silver paint. It's a shame because the guns are nicely sculpted. Another accessory you get is his buzzsaw from the underwater scene on the Quintesson planet, which can also tab into the guns for the sake of storage. Finally, for now, you get some effect parts for his arm blasters, which can tab into the smokestacks in car mode. I'll cover the last two accessories once we get to Robot mode, as they cannot store anywhere in car mode. The buzzsaw is a nice inclusion, though the sculpting is kept intentionally plain for the sake of making it look like it's constantly spinning. The effect parts for the arm blasters are an annoying compromise for me; they were done in blue as a part of gang moulding, which looks bad when you consider the Autobot energy blasts are a yellow/ orange colour. Hopefully, a movie-accurate repaint has the parts moulded in that colour instead of Matrix Blue (more on that later).


When you get into Robot mode, you get a good looking but also not very exciting Hot Rod. One big issue with 2021 toys of the 1986 movie cast is that thanks to them being divided between Studio Series and War for Cybertron, there's an awkward mix of standards for the aesthetics of characters. This becomes really noticeable when you get cases like Hot Rod and Rodimus Prime. Rodimus goes all-in on the WFC aesthetic, with lots of detailing in the plastic, whereas Hot Rod goes for more movie-accurate detailing, making him look very dull in comparison. That's not to say that this is a bad toy, far from it. The Deluxe size at the Voyager price range has meant that the transformation can be more complicated, and extra joints were included to add more playability to the figure. Unlike other Transformers, there aren't many visible hollow spaces on the figure; a common shortcut designers use to cut down on the budget. The three areas I can find, the back of the pelvis and the bottom of the feet, are minuscule and so far out of the way that it's not a problem. Unfortunately, tolerances are once again an issue because while the figure looks very limber, certain areas are uncomfortably stiff, a prime example of that being the shoulders. A mix of joint placement, sculpting oversight, and uncomfortably stiff joints has resulted in some figures breaking at the shoulders. I want to say something is similar to a fault the original Masterpiece Hot Rod/ Rodimus Prime had. It also makes some poses somewhat awkward to do, including the position that's one of the big selling points of the toy, the ability to do the "Light our Darkest Hour" scene from the movie. The final two accessories are to pull off this moment, a Matrix (the same one that comes with Earthrise Optimus Prime), and an effect part to go over it to make it look like it's opening (this effect part being why the laser effects were also blue). Hot Rod's hands even act like Earthrise Prime's do, in that they can open up to have the Matrix handle slide over the thumbs. The only problem with this is the small size of the Matrix combined with the joint positions in the shoulders; it is challenging to get Hot Rod in a place where holding it feels natural or closely resembles the movie. A large part of that also comes from how small the Matrix is, for the sake of storing in Earthrise Prime. Storage for the Matrix isn't an issue for Hot Rod because there's nowhere to keep it on him. While it is movie accurate, if it wasn't going to store on him anyway, it would have been nice to get a Matrix that was sized to allow figures to hold it properly, something almost every Matrix gives up for the sake of storage. While it is fantastic that Hot Rod has a fold-out visor, a flip-out welding torch and a flip-out plug for the buzzsaw, I would have prefered those got cut to get a better Matrix. I'm also disappointed that he didn't come with a fishing pole, 0/10.


While this is a very good, gimmick-free Hot Rod toy, some issues take the shine off. I want to love the car mode, but it feels like it's fighting to stay out of car mode. Robot mode looks good, but the sparse detailing makes it look rather basic compared to his older self in Kingdom. While I like most of the accessories, the big selling point of the Matrix opening loses its charm due to the issues with the shoulder joints and the size of the Matrix itself. For the sake of storage, the small size works, but not when the figure is holding it. I hope that the stiff joints and the connections needed to keep together in car mode are improved, either on the version currently in stores or a potential Generations Selects release. Though I have minor complaints with the accessories, the joints and locking points are the most significant issues I have with the toy. It'll be interesting to see if Rodimus improves on those issues; for now, he will be one of the following Autobot reviews once he comes in. In the meantime, the next review continues the Heralds of Unicron, with Kingdom Cyclonus.

Sunday 25 July 2021

G.I. Joe Classified 14; Storm Shadow (Arctic Mission): That one placeholder every one has

There are certain characters in franchises that, when a new tv show, or movie series, or toyline becomes available to the consumer, their appearance is more a matter of how long of a wait it'll be before they show up, not if they'll show up. Storm Shadow is one of those characters for G.I. Joe, at least anything based on the 80's version. People knew Storm Shadow would come, but no one expected this to be his first release in the Classified line. Arctic Mission Storm Shadow, an Amazon exclusive based on (as far as I can tell) a mix of the 1993 Ninja Force release while borrowing elements of a semi-recent version of Storm Shadow from 2011-2012 (that YoJoe only identifies as v44). Many people identify Storm Shadow as a member of Cobra, so for his first release in the Classified line to be based on the toy where he was a member of G.I. Joe, it felt odd to many. Considering the hurdles the line had so far due to the pandemic last year, it wouldn't surprise me if we were supposed to have had a "regular" Storm Shadow by now, and this was meant to come out around the same time as it. However, we're still waiting on said regular release, so while we wait for a version of Storm Shadow that isn't tied to the movie, let's see how this Amazon Exclusive one goes. 


Do you recall the designs from Batman Begins for the ninjas in the League of Shadows? I know that comparison has probably been brought up multiple times when talking about this character, but it's almost inescapable. But that's not inherently a bad thing. While the more traditional Storm Shadow design is a statement for the character's personality, he's so confident in his skills as a warrior that he's willing to go into battle against enemies with powerful guns in nothing but a Gi. But an armoured look does still have its advantages, especially when the armour is light. It gives Storm Shadow a feel similar to that of specific versions of the Batman Suit, such as the ones used in the Nolan Trilogy. Aside from the extra warmth that this would bring (it is being sold as a suit for Arctic Missions after all), it's armour that looks to protect him from blades and other close-ranged attacks, armour Ninjas would generally wear if needed. Where it loses intimidation with the lack of protection, it gains a different kind of intimidation as now you'd need to figure out where the weaknesses are in the armour and hope he doesn't know them as well. It makes the design very comparable to Snake Eyes in that regard. I think it's a comparison that works well, highlighting how similar the two are, even if they don't see eye to eye.


One other advantage this design has is that the armour sculpting hasn't impacted the articulation too much. There's no ab crunch blocking vest here, the only thing on here that gets in the way of movement is the belt and skirting around the thighs, and even then, it's only a minor inconvenience to move the hips and thighs. One thing I wish it had, though, was ways to store his accessories, accessories that I'm hit and miss on, to begin with. Going down the list, Storm Shadow has a bow, an arrow, a quiver pack, grappling hook, removable hood (though the process of it is slightly tedious, so I don't consider it an accessory), a scythe, katana and sheath for said katana. I love the katana and sheath, mainly as they painted the blade, making the sword look that much more impressive. I'm not as big of a fan of the bow, arrow, and quiver because they are not very consistent. The bow (which looks excellent, thanks to the gold and black paint) is missing something resembling a bowstring out of the box, and the arrow is surprisingly tedious to have Storm Shadow hold. Perhaps if there was a bowstring, the arrow could hook onto the string and then have Storm Shadow hold the string? The arrow itself also can't go into the quiver, and because the arrow is unpainted white plastic, it stands out badly against the quiver's gold arrows. There's also nowhere to store the bow, scythe and grappling hook (which for the record does have a line attached to it) without having Storm Shadow hold them, so there's no way to store all the accessories on him, unlike Snake Eyes. It wouldn't have been impossible to do. The Red Ninjas (a review I hope to get to at some point) are an excellent example of this. It's a shame that the same care didn't go into storage for Storm Shadow, especially as all that would have been needed was a hook and hole on the belt and a bowstring for the bow to hook it over a shoulder. While I know the intention is for collectors to add their bowstring if they so choose, this review focuses on the figure straight out of the box, which is why I keep bringing the lack of it up as a negative.


While the accessories bring Storm Shadow down a bit for me, I still think the base figure looks great. Suppose the regular release of Storm Shadow is a repaint of this version, armour and all; I think it would look imposing. I think it fits the character, and it makes him look more intimidating as a result. I could see it working well alongside the armies of Red Ninjas people have in their collections, as those also have the armoured aesthetic. Above all else, Storm Shadow and Snake Eyes look great together on a shelf, which is what you hope for in the release of two rivals. Even though this version of Storm Shadow is a Joe, getting this and Snake Eyes into a fight is fitting and looks good. When I write this, we're back in COVID lockdown (because we clearly haven't spent enough time in lockdown), so it'll be a while before I see the Snake Eyes movie. A minor change to the schedule. What was going to be a combined review of Studio Series Hot Rod and Kingdom Rodimus Prime is going to now be split in two, as a delay has caused Rodimus to not show up at my house until mid-August. Rodimus will come soon, but at least his younger self can get a review first.

Sunday 18 July 2021

G.I. Joe Classified 02; Snake Eyes: Insult to injury if you missed the Deluxe version

Snake Eyes. A character with a name that you'd think would make him a villain, released initially with no paint to not take away from any of the other figures in the initial wave. But that didn't stop him from becoming a fan favourite character thanks to a mysterious history and him being both a ninja and a commando. Now, why a Ninja would be in an elite American military unit is beyond me, but it's a case of "Rule of Cool". "They need a Ninja to fight Cobra's Ninja". So, to tie into the Snake Eye movie releasing soon, the two Ninjas are getting reviews, starting with the title character himself. 


As with most of the Classified figures I've reviewed so far, a few different versions of Snake Eyes are out on the market. A deluxe version came out first, with the main draws are a few extra paint applications, alternate guns weapons, alternate hands and extra ninja weapons for a display piece. There's also a recently released Commando Snake Eyes based on the original release of the figure that comes with his wolf Timber. I intend to get a review of Commando Snake Eyes out sometime soon, as I have one on the way, but for this review, I'll be looking at the general retail release. Same sculpt as the Deluxe version, just without the bonuses. However, this is a case though where, to me, the regular retail version looks significantly better than the Deluxe version thanks to the removal of specific paint applications, mainly the removal of the silver visor. Due to black being the primary colour on him, accenting colours stand out a lot harder, and while the silver and red look good on the belts and sheath, the visor being silver is not a good look. But, if you want a silver visor and can't find the Deluxe version, the recently leaked Deluxe Zartan might be able to help with that, as one of the alternate heads he's coming with is Snake Eyes with the silver visor. 


Unfortunately, though, one problem the deluxe version seems to have going for it is quality control. In terms of build, this is hands down the worst figure I own in the Classified line. If I didn't get Duke, Scarlet and Destro (who's in a similar boat, but not to the same extent) at the same time, I probably would have stopped then and there because of how bad the build is on him. Most of the joints feel weak, especially the ab crunch. There is a lot of give before the joint moves to the next point on the internal ratchet, and it takes minimal effort to move it along said ratchet, especially if you want his back arching backwards. The bandolier is also very loose on him. If you want it sitting flush on his body, you need to ignore the hole on it that's meant to sit over the port on his back for accessories like his backpack (so far the only pack I don't keep with my figures, instead sending it to an accessories draw), and the sword sheath. The weak joints take the wind out of this figure, and while I know they can do better, as I said, this was almost an interest killer for me. 


Getting to the accessories, none of them are inherently bad, but I can see people being disappointed in one of them. The backpack I mentioned previously is fine. The big issue I have with the pack, and why he doesn't wear it, is the issues I have with the bandolier; it makes the backpack not sit flush against his back. You also get a sword and sheath, with the sheath having an Arashikage symbol on it to match the symbols on Snake Eyes's torso and belt. This is what I prefer to be on Snake Eyes' back, as even with the bandoliers issues, it sits naturally on his back. He also comes with a knife, and the only fault I have with the sword and knife is that I wish they painted the blades silver. It's something I'm surprised even the Deluxe version doesn't do, as I think the silver blades would look amazing. Finally, you get a pistol with an optional silencer and an uzi for ranged weapons, both of which do have that "Nerf like" aesthetic to them. Unlike Firefly, I'm not that big of a fan of these two guns. While they look ok, and I stand by my view on the Nerf/ Sci-fi guns not inherently being a bad thing, it's hard to deny that the more realistic weapons the deluxe version came with instead of these two do look a lot better. The uzi especially as it seems lighter, like it would better fit Snake Eye's fighting style. At least these two you can plug together to make a dual gun? For those who want a pistol and uzi to both be in one hand and firing simultaneously? I don't think Snake Eyes will be joining the Cybertronian arms race any time soon, though; he would need more guns to plug together.


I want to love this figure. I love Snake Eyes' design, and only one thing is holding back this modern, faithful redesign for me in terms of enjoyment. But, that one thing is a massive problem and one I can't ignore. I can live with the bandolier being loose. In fact, I somewhat prefer it when comparing it to what it's supposed to look like. But the loose joints are a killer for me, making the toy feel cheap. It stings because, as "new fan" as this is going to sound, Snake Eyes was the figure that tempted me into trying the line in the first place; the other three were purchases to help get a better feeling for the line's potential.

For those wondering what the Deluxe version looked like.

However, I do want to close out on a different final note. After writing the bulk of this review, I looked around to see if the loose ab crunch was a common issue and learned of a silent remake of the toy. Everything is the same, just with some minor changes in plastic used, some improvements to the joints, and removing a red dot on the helmet that looks like it's the top or bottom of the Arashikage symbol. An impulse purchase to see for me got here in time to be included in this review, and I can safely say that it does fix most of my issues with the release. I'm still not a fan of the backpack; it still doesn't want to sit flush against the back, but the ab crunch is stronger, and the bandoleer sits a lot better on his body. This springboards Snake Eyes from one of my most hated in the line to one of my favourites now. If you were turned off from getting the figure because of my review of the first version, look for a copy of the toy that has the knife already sheathed, not packed separately. With that said, see you for the review of Storm Shadow.

Sunday 11 July 2021

G.I. Joe Classified (Cobra Island) 21; Firefly: Now with 100% less explosive robotic flireflies.

"Exclusive figure". A term that screams pain and misery for a lot of collectors due to the extra difficulties. For Transformers, especially during the War for Cybertron Trilogy, complete teams would be divided thanks to exclusivity. One of the worst offenders of this recently was the Earthrise release of Starscream, where if you wanted to complete the six main Decepticon Seekers, you would have to find five of the six in three different retailers (at least in the U.S.). For international fans, the product even coming to your country isn't a guarantee. Just because a product might be exclusive to Target U.S. doesn't mean it's exclusive to Target/ Target equivalent stores internationally. When you have a line like G.I Joe Classified, where retailers are barely stocking the mainline where you live, let alone getting store exclusives like the "Cobra Island" subline, then your best option is to look elsewhere and hope the price isn't too high. So how did I get a Firefly? Facebook. Facebook contacts and Buy/ Swap/ Sell groups might not be the official way to get the products, but when the demand isn't meeting the supply, you go elsewhere. Was Firefly worth the trouble, though?


To start with, Firefly is, for the most part, a repaint of another Cobra Island figure, Beachhead. As tempting as it would be to do a dual review of them, I don't own a Beachhead. He and the Cobra Island Cobra Trooper are the two big holes in my Classified collection so far. It would be great to review at some point, but that won't be anytime soon. The two significant differences between them are the accessories and the ab crunch blocking vest the two figures have. Like with Roadblock, I am not a fan of these vests in execution, but I'm willing to make an exception for Firefly due to the design and the intended purpose of the vest. It's an explosive resistant vest meant to protect the wearer from heat and blasts from explosives, so a thick vest that's harder to move around makes sense for the character. I love the sculpting on it, things like the pockets at the front, the crotch and butt flaps, the grenades on one shoulder, with a shoulder guard on the other; it's well done. My only real complaint with it comes from the figure's neck. Thanks to some Q.C. issues, the neck on my copy of Firefly is a bit stiff, and when you combine it with the vest's neck protection, getting the head into positions that require him to look down are just a bit harder than they would otherwise be. I've been able to do it on mine, but it's often required taking the head off the ball joint, positioning the neck, and then putting the head back on. 

While I like Firefly's accessories, in theory, the execution is hit and miss for me. He comes with a handgun which... ok, tangent for a moment. One point I see brought up now and then that has people split, most leaning towards viewing it as a negative, are the weapons looking like Nerf Guns. I honestly don't see that comparison as bad, as the sculpting on many Nerf guns is very impressive. Most of the Nerf guns I have seen and used are only held back (in terms of a visual design) by their colours to ensure they comply with safety standards and don't look like real firearms. If you give them a better paint job, one that doesn't scream, "I'm a toy for kids to shoot with!" most Nerf weapons can look like really intimidating weapons. One of the frequent reasons I hear about it being a bad thing is the desire for realistic armaments, which is a fair reason, at least for G.I Joe. But for Cobra? I don't see the appeal. Most of their technology has often aired on the sci-fi side of the spectrum anyway. What realistic vehicle is the H.I.S.S. tank supposed to be? The S.N.A.K.E.? Serpentor's Air Chariot? The Trouble Bubbles? To my knowledge, the A-10 Thunderbolt doesn't have VTOL capabilities, and the Blackbird didn't have a second vehicle that attached to the top of it. So, why is Cobra using weapons inspired by a toyline that blends realistic design cues with futuristic ones a bad thing?


Alongside the excellent looking gun, Firefly comes with a pair of goggles that he can wear, a backpack to store most of his gear, a cluster of Dynamite sticks for an explosive, a drone, and a tablet controller for the drone. The only two significant problems are the dynamite and the tablet. The tablet can barely stay in his hand, and it takes next to no effort to pop it out, while the dynamite doesn't fit at all. I cannot for the life of me get him to hold the dynamite. Supposedly, the drone can carry the dynamite, but the connection for it feels, to use a Lego building term, illegal. It feels like connecting the dynamite to the feet of the drone puts strain on the drone's legs and could break them. With all of his gear on him, along with his grey camouflage look, he stands out in a good way when standing alongside your other Cobra figures, as the grey stands out nicely among the mainly dark blue, back and red aesthetic. 

While Firefly is a nice figure, the question about "is he good?" comes back to the issues related to the distribution of the Classified line, especially Cobra Island branded figures. He's a solid figure overall, not the best, but not the worst. He's average for the Classified line, which is still very impressive considering other 6-inch figures in other toylines. But was he worth the inflated price I paid for him second hand because there was no hope in him getting an official release here in Australia? Not really, no. If he were spectacular, then I would say it's worth getting him, but because he's only an average figure in an exclusive line, it's hard to not look at the effort needed and go, "he's not worth it".