Sunday, 18 April 2021

Transformers Earthrise Voyager Class Grapple and Kingdom Voyager Class Inferno: When is a good toy mediocre?

Another two for one this week. In another case of "I was waiting until at least the obvious repaint was coming", something that likely took longer due to the virus last year. Well, over a year since we first got the mould, it's time to look at Earthrise Grapple and Kingdom Inferno!


 

I'll start by going over the elephant in the room when it comes to the first release of the mould. People's common quality control issue was the pegs that connected Grapple's backpack to his feet in Crane Truck mode. This problem was something addressed in Inferno, where they made the pegs shorter. Still, the fix many people used, myself included, was to shave a bit of plastic off of the pegs before trying to turn Grapple into his vehicle mode to cut down on the friction connecting the pieces. If you're wondering which version of Grapple you have (assuming they've done a silent reissue that fixes the problem), gently try to push one of the pegs into the ports on the feet. If it feels like you're putting too much force into it, take it out before you go further, take a knife, and shave some plastic off of the sides of the pegs before trying again.

Starting in the vehicle modes, and right off the bat, we have their worst modes. On their own, they look fine, with a lot of lovely detailing. Though the ladder and crane arms could be longer on both figures, the biggest issue both have is the size. These two are meant to scale well with other figures in Robot mode, but due to the nature of their vehicle modes, to achieve that task, the vehicles look tiny compared to any other Generations vehicle. Scale isn't usually an issue for me; as long as vehicles and robots look good when together, I'm willing to look past the size issues. When there are some alternate modes like motorbikes, animals, dinosaurs, realistic firearms, and other similarly troublesome modes, it's hard for me to get worked up about things not scaling right. However, these two bother me. They never look good in vehicle mode when next to anyone other than each other. They're just too small!


I get why they needed to be small, and the ends justify the means when we get to robot mode. It's just an unfortunate side effect of the alternate modes. The retooling done to separate the two is minor, though effective. With Grapple getting a crane arm with an optional claw end, Inferno has something that loosely resembles a fire ladder, a nozzle on the end of it, and some fire hoses that peg onto what will be his robot mode shins. Grapple's claw has the best use of gimmick compatibility, with a clip in the middle of it that can connect to the road pieces used for your Micromaster bases. With it connecting via a 5mm port, you can plug anything onto the end of the crane so long as it has a 5mm plug. It's little things like that which add a lot of enjoyment to a figure, and it's a shame that they didn't find a way to replicate it for Inferno's fire ladder. 


 

As I said, the reason for the small trucks is for better-proportioned robot modes. While the transformation isn't anything exciting (as is typical for Inferno/Grapple toys, everything tucks in behind the chest as you turn robots into logs with wheels), the robot modes do look great when you get to them. These are some of the best-proportioned Transformers I own, and because of that, people have been able to do a lot of exciting and hilarious things with them. However, for some reason, I don't get much enjoyment when messing around with them. They just come off as rather dull to me, though I'm not quite sure why because there's nothing objectively wrong about their robot modes. That's something I noticed a lot in Earthrise. While there were several toys in it that were objectively good for what they were doing, something didn't quite click with me about them. They don't feel like they had a presence to them other than being good representations of the characters like there's no life in them. I know that probably sounds weird to people that don't collect toys. It probably sounds strange to people who do. But to compare it to the last review a few weeks ago of Cobra Commander, that figure has no face and is only expressive through hands, yet it feels more lively than these two. Even their wave mates, Earthrise Starscream and Kingdom Megatron (for Grapple and Inferno, respectively), feel more alive than these two do, and one of them is a glorified upscale of a toy from 2006!

Tiny truck mode aside, these two are good toys objectively. They're just underwhelming for me. Maybe it's my lack of general interest in the characters. Perhaps it's the fact that they always transform the same way. Whatever the reason is, they just come off as a bit lacklustre to me. Both are readily available in stores if you're after them, Grapple more so than Inferno, thanks to how much leftover stock of Grapple there is lying around! If you get more out of them, then great! Feel free to tell me what I'm missing because even I'm not sure what exactly my issue is with these two.

Sunday, 11 April 2021

Opinion Piece: Hasbro Pulse Fan Fest 2021

Because the April Schedule is already out of whack anyway.

 

With the continued struggle of running events, Hasbro has decided to stream product reveals for six toy brands. Four licensed brands, two in house brands so that people who have access to Hasbro Pulse (without needing to resort to PO Boxes) can see what's coming up and what may join their collections. Instead of a regular review, I thought it would be interesting to go through the four and a half hours of live-stream, taking a break to finish building a new Lego Set, which will be getting a review soon, and see what new products are on the way. Here are my thoughts on the first Hasbro Pulse Fan Fest. 

 


 

 

To quickly get one thing out of the way. The six IP's that are focused on in this presentation. Transformers, G.I Joe, Star Wars, Marvel, Power Rangers and Fortnite. I actively collect two of these brands. I don't delve hard into merchandise for two of the brands here, choosing to focus more on the media they output, and the remaining two I don't care about in general. If you're coming here looking for my deep thoughts on the Power Rangers and Fortnite stuff, you're going to be disappointed as I didn't grow up watching Power Rangers, and I don't play Fortnite. 


I'll be going at this in order of reveals, but as an AV technician, I do have to call attention to awkward and frustrating aspects of the presentation, especially early on. Awkward camera transitions, the presenter's focus on the wrong camera, showing bad set direction early on, along with the continued use of "talk from the office via webcam", something that is a case by case technical issue depending on where the person lives and what they've done. There was stuttering, one of the people presenting in the Power Rangers muted themselves and didn't turn it back on, just minor issues like that which make the overall presentation look and feel kind of cheap. I was also not a big fan of the pointless padding like the Trivia, small Q&A sections, and talking to some fans moments that killed the presentation's pacing. Those shouldn't have been in the main show. Also, while I won't be going into details, I will still talk about all six IP's so going in order, relatively blind, so if it sounds disjointed, that's because it likely is. With that said:

 


 


Fortnite: The Victory Royal line looks alright overall, though, with my lack of knowledge on the game, I don't know if these are just fancy skins or actual characters, maybe both? It's why there are reveals that I'll be skipping because I can't think of much to say other than "looks alright". Ripply looks cool reminds me a bit of Minion from Mega Mind, but I'm cautious about how well those translucent joints will hold up over time. It seems like a very risky figure to be starting with engineering-wise. Lynx looks a bit too much like robot Catwoman, though I hope the articulation is carried over into other lines. Scarlett, the one female G.I Joe I have so far, only has single joint elbows, and I've heard Marvel Legends fans have been clamouring for better articulation in female characters for a while now, so hopefully, it happens. Shadow Meowsel (Meowsle?), the details are lovely, but I do find it odd that they released the obvious repaint first for this new line, though I shouldn't be surprised based on what I've seen from other toylines. The shark seems to be just a fancy accessory pack. I'm guessing a Loot Lama will be on the way based on how the accessories store in the shark. Will I go in on this line? No. As I said, I don't play the game. I've got no interest in these characters. I've not seen enough about them to know about any personalities they may have (compared to Overwatch, another shooter I don't play, but the characters do interest me). I might do a review of some if I get a chance to borrow the figures from someone interested in the line, but for the time being, I wouldn't expect to see more Fortnite on either site. 

 


 


Transformers: Purely because they addressed it in the presentation, Hasbro does need to get a lot better about leaks when it comes to Transformers. The new Titan looks fantastic; it's nice to get a Transforming Ark, and while I have minor nitpicks about the gaps for the sake of transformation, they do look bad in vehicle mode. It does, however, look very impressive as a whole. The Ark might be the first Titan I own because of how good it looks overall. Rodimus Prime, when I first heard about it from leaks, I wasn't impressed, as I don't care about Rodimus' trailer being a trailer. I was hoping it was going to be integrated into the transformation. After seeing pictures of it, though, and seeing all that it can do, all that it comes with, I've warmed up to it more. Ignoring what I wanted it to be, this Rodimus does look to be a great looking Rodimus. Galvatron I was excited for the moment we heard it was coming, and after getting Scourge and Cyclonus in hand, Galvatron doesn't look as impressive based on the pictures, but not to the point of it looking bad. I'm still loving the look of it and can't wait to get it. Scorponok looks fantastic, probably one of the best looking Scorpion Transformers so far, though that's not too hard to do. Wing finger looks alright, not too big on the fossil mode primarily due to the dinosaur they chose, but the robot mode looks great. I'm going to try and make the fossil combiner when I get all three fossilizes. Not entirely sold on Tracks, I think he looks a bit too bulky in robot mode, but the car mode and flying car modes look great. I can't wait for Rhinox, Dracodon's a Vertibreak repaint; see my review for my thoughts on that. Not sure if it looks good in green, though. Soundwave I'm not too interested in mainly because I'm not collecting the core class G1 characters. The only one so far that interests me is Megatron because of the accessory. Astonishingly, he comes with a Lazerbeak cassette, and because of that, I might change my mind depending on how well he looks in tape recorder mode when next to bigger figures. Tricranius looks cool, and I love the fact that they're doing a blast effects pack at last. I'd love to see them do more blast effects in different colours, especially if weapons that are blast effects compatible are going to continue going forward. Shattered Glass Blur, 1/5 figures that are going to be Shattered Glass repaints. I wish we could see more of those figures, but Blur looks excellent. I'm hoping to get the Shattered Glass two-pack sometime this year, and this one will look great with Prime and Ratchet. The final thing revealed is an app and voice-controlled Optimus Prime. This has been floating around for years as what looked like a Robotics designer's personal project, now given a mass retail release. It looks cool, but not the likely over $1000 cool. Though it's a shame that Studio Series didn't get any love, and it was so Kingdom focused, the fact that this paragraph is as long as it is shows you that there was still a lot of info released that I'm excited for. There will be a Fan Friday in May that'll show more off, hopefully including Studio Series?

 




Power Rangers: A significant focus for this section of the presentation was on the media side of Power Rangers, game updates, a new comic, episodes of the shows being uploaded to Youtube, along with unknown collections that will be retail exclusives in August. I don't have much to say about those. For the Lightning Collection, they first showed off the remaining team members of the Mighty Morphin Metallic Power Rangers. Yellow, Blue, Black, and Red. They look good; the glitter effect looks OK, the weapons look alright and will look good with the already released Pink one. Finally, they showed off the Boom Studios Tyranosaurus Sentry, and again, it seems fine. It might be the cape, but it looks like it'll be awkward to pose in exciting ways and doesn't look as expressive as the other figures shown (well, the digital renders they offered). The weapon effects on all the figures look great, though, and I think those interest me the most out of all of the reveals in this section of the stream.

 


 


G.I. Joe: The focus for the Joes was the product reveals for the upcoming Snake Eyes movie (which we're still waiting on a trailer for). The kids' roleplay items look fine, though I get the feeling the sword will be a bit difficult to hold for kids, at least based on the video itself, for all I know they're the same size as Lightsaber hilts which will be fine. Out of all the roleplay items, the spring-loaded staff would have interested me the most as a kid, but I could see them causing issues for parents. Parents beware when it comes to those toy Ninja weapons. The kids' action figures look good as well, a Joe equivalent of lines like Transformers Cyberverse, looking closer to the Deluxe class for them. The weapon combination gimmick, along with the spring-loaded attack gimmick, looks fun without being intrusive to the figure (they're not going to be as poseable as the Classified series, but these don't look to be as invasive as gimmick focused Transformers). The figures look good; not a big fan of the Baroness and Ninja Tech Snake Eyes, though. However, some accessories like Storm Shadow's quiver and a dagger that Baroness comes with seem to give off the impression that they'll work well with the Classified line for those who can't find the Classified versions on shelves. The Character and Vehicle figures don't look great to me. The characters look good, but the bikes feel forced in, and I'm not sure how well the gimmick will work considering they're motorcycles. I love the look of the Classified versions of the movie characters. They're different enough from the regular Classified figures that they stand out while not looking so drastically different from the familiar 80's aesthetic to not clash with the current Classified figures, at least when compared to the Transformers modernized looks compared to their movie designs. A solid presentation overall, but it's hard to be excited for a movie where there's no trailer for it yet, especially a movie now coming out in July this year.

 


 


Marvel: Starting with Marvel Legends Retro Wave 3, Bullseye, Grey Hulk, Invisible Woman, Cyclops, Ant-Man and Vision. While they look good, not too into 3.75-inch figures, at least on their own (something that I hope to elaborate on in the future). Going into the 6-inch stuff, Quazar looks well done; I just don't have much to say about him. I love the look of Classic Ultron, with there being just enough mechanical detail to give him some texture without going too far away from the comics. Evolt Guardsman looks fine; nothing really to say about him as I've never heard of him before. Hologram Iron Man seems interesting, but as with Ripply in Fortnite, I question how durable the material will be due to the translucent body. I love the look of Stealth suit Iron Man, along with Iron Heart. They did bring attention to the fact that Riri will have double pinless elbows, so regarding my comment about Lynx, there's a good chance the articulation improvements carry on into other lines. Not sold on Darkstar, to be honest, at least when compared to the previous reveals of the Iron Man wave. All of the figures from Ultron to Darkstar will come with components to make Ursa Major, which looks very impressive, but I would probably be more impressed if I knew who Ursa Major was. Stand alone from those in the 90's Modular Armor, which looks great and a good representation of the 90's armour. I could see people who played (what I'm assuming to be) Marvel vs Capcom enjoying the look as well, potentially keeping them around as new fans. The Iron Man suits are tempting, along with Iron Heart and Ultron; the others aren't interesting to me personally. In terms of the MCU stuff, while they couldn't show Disney+ figures, they did show off Thor from the final battle in Endgame. The sculpt looks good, and I like the effects parts, but I'm not a fan of the translucent blue weapons. They don't look good without the effects parts, which is a shame for those that don't want to use them for displays. A new piece of Legends gear is the MCU Eye of Agamoto, complete with a glowing, Removeable Time Stone. For people who like collecting the MCU gear, they're going to love this, and I can easily see this working well as a cosplay prop. After going into some details on the Haslab Sentinel, it appears that the next project they're going to try and crowdfund is a Galactus, at least based on the teaser and a teaser for the second wave of Age of Apocolypse revealed a Sabertooth coming. It is a nice mix of reveals, maybe not so much if you prefer MCU figures, but still solid overall.

 


 


Star Wars: Up first for Star Wars is the Galactic Snacking Grogu, based on his hunger from Mandalorian Season 2. An electronic Grogu toy is about what you'd expect it to be; looks fine. I hope you're not sick of Baby Yoda merch. After that came the reveals for the Vintage Collection. Re releases/ remakes in the collection include Luke Skywalker in his Hoth outfit, Han Solo in his Endor trenchcoat, Admiral Ackbar, and the Royal Guard. They look good for 3.75-inch figures. A new subline in the Vintage collection themed around Star Wars game characters was revealed, with the first wave including Heavy Battle Droid from Battlefront 2 (they didn't say which one), Shadow Stormtrooper from The Force Unleashed (which looks nice to me but, once again, translucent body parts), Scout Trooper (which looks to be a regular Scout Trooper but with new harness and a stun baton), and Electro-staff Purge Trooper, both from Jedi Fallen Order. The four figures look great, but I find it odd that it's all army builders and no characters from the games in question. Going to the 6-inch Black Series figures, they revealed figures they teased back in January, including General Lando from Return of the Jedi, Aura Sang from the Prequels (most notably from The Clone Wars), Tech from The Bad Batch, Zero from The Mandalorian, and Koska Reeves from The Mandalorian. All of these are faithful to their representations in Star Wars, though I am surprised they've finished The Bad Batch and Bo Katan's team so quickly, especially when there are (apparently) other teams and squads missing characters. Black Series Role-Play (I didn't catch the actual name) reveals include Wedge's helmet (which is probably a repaint of Luke's helmet, so again, looks fine if you're collecting them). The final reveal for the section was a Rogue One X-Wing for the Vintage Collection, along with an Antok Merrik that will be bundled with it to pilot it. During the presentation, a fan vote started to bring a vintage collection figure back into production in 2022. You can find it on Hasbro Pulse's social media channels. Maybe it's the fact that this took me all of Saturday to write (and I still need to do the thoughts on the presentation, the opening and closing paragraphs), or it's the fact that I don't collect Star Wars toys. Still, nothing in this section of the presentation interested me. 


Final thoughts on it all? I like the fact that Hasbro does product reveals like this and their Fan First Fridays. I hope that even after things fully recover, they continue to do them as it helps keep the excitement going between press shows. But, there are still some bugs to work out. I hope that if they keep working on them, the web cameras from home/ office stop once they can get people back at work, give the presentation a more professional look, and avoid technical hiccups that have frequently appeared in these kinds of events. I also think they need to strike a better balance in terms of the amount revealed compared to the discussion on the reveal. Four and a half hours is a lot to get through. Stop Motion trailers might be a thing to consider to show off a figure, what they come with, how they move, something that the designers would discuss. However, that will depend on how much they can cut the production time down. The padding, such as trivia and fan opinions, is also a pace killer; I think that kind of stuff is best saved for a post-show stream that could go into more detail on the reveals. I hope this was good read for you, I'll have a review of something for next week.

Sunday, 4 April 2021

G.I Joe Classified 06; Cobra Commander and Regal Cobra Commander: And now for some different forms of buckethead.

For every hero, there is a villain, or at least there should be. The 1980's G.I Joe reboot, A Real American Hero, wasn't originally going to have an offensive force to fight against. Originally, Hasbro wanted the Joes to fight other companies toylines like Star Wars. I can imagine the epic battles between the Joes and the evil forces of Lego Castle. When Marvel, who was working with Hasbro to develop a comic series to tell the toyline's story, told them "No", a random idea resulted in the creation of the Joes, now infamous villains. Cobra, "a ruthless terrorist organization determined to rule the world"... it was the 80's, terrorism wasn't immediately associated with radicalized Muslims flying planes into buildings and bombing places in the general culture that's quick to label anything and everything in black and white. Well, now that I've probably pissed a lot of people off with that comment, let me quit when I'm behind and review that one time Starscream was the leader of an army and why it was probably for the best that he never gets to lead the Decepticons, Cobra Commander.


For this review, I'll be looking at two versions of the Commander. The general retail release Commander, which has a darker, more realistic colour palette, and the Hasbro Pulse exclusive Regal Cobra Commander, boasting a brighter cartoon and 80's toy accurate colour scheme. There is a third out there that was a San Diego Comic-Con exclusive before COVID happened. It became a Hasbro Pulse exclusive with more accessories and a different colour scheme, going for a mix of black, red and gold. Due to the fact that shipping is a problem, and I'd rather not spend triple digits on a $40 figure, we're not covering it in this review, ok? Ok.


 

I'll quickly touch on the articulation, as while it's similar to Duke's from back in February, both versions I have seem to suffer from different quality control issues. On the regular retail version, the hinge in the shoulders to help bring the arms closer to each other rarely wants to stay in any position other than getting the arms in closer, especially the left shoulder, though thankfully, the Epaulette does hide that. When using some of the accessories, you don't even notice it. The Regal variant doesn't have that issue in the shoulders, but the ab crunch ratchet is uncomfortably stiff and does not feel good to use, at least on my copy. If you ever wanted an example of how the QC is in the Classified line and how varied it can be, that should give you an idea when comparing two versions of the moulds. One minor note that may or may not be quality control, the rubber sashes and Epaulette are noticeably looser on the regular retail copy than the Regal version. However, I don't know which one should be correct in terms of application. 


The sculpting and paintwork on both figures give Cobra Commander a very ornate. It's fitting for a character that is so over the top in terms of personality (at least going off the 80's cartoon), and the Military General Dress Uniform fits this personality perfectly. The dark blue and black colours make up most of the colour on the figure on the regular retail release, with beautifully contrasted accents done in silver, gold, and dark red paint. I love how the snake motif is integrated into the sculpting without overpowering the look. It's on the strapping and Epaulette, the sheath for the sword, the black patches on the coat (not counting the gauntlets) and red striping on the pants. Enough for it to be noticeable, but grounded enough to have it still be a realistic-looking uniform. Regal Commander shares this aspect with the sculpting, but it's harder to notice on him due to the brighter colours. Everything that was dark blue on the regular version is now a more brilliant blue, in line with the 80's look. The black patches on the coat, the red striping, and the black gauntlets and boots have all been swapped out for dark blue. Anything that was silver (except for the visor) is now gold, giving him more of a presence due to how loud the colours are compared to the general retail version. The only complaint I have with the paint is that the gold doesn't look as durable or as well applied as the silver, but even the silver on the regular retail version has some issues when it came to the application, mainly the front of the left shoulder.


 

I love the head sculpts on both of them. There's enough detail to make it look visually interesting, without things being distracting, like many of the designs from Rise of Cobra. It's a shame that he doesn't come with an alternate head to look like the Hooded Cobra Commander in any version of the figure, but the accessories he does come with are good enough. While I wish he came with the sceptre as Snake Supreme does, both figures come with a handgun that's sculpted beautifully while still keeping the snake theme toned down. Due to both guns only being one colour, the snake detailing looks more like ornate detailing, which fits the figure as a whole. The same thing sadly can't be said for the sword. Both figures come with an elaborate dress sword that, while the blade looks solid and formidable if you dare try to put it into his right hand, something I haven't tried to do, the Cobra head for a sword hilt stands out badly against the rest of the figure's more toned down snake aesthetic. I wouldn't mind as much if he came with the sceptre, but as it is, it looks awkward. Unlike all the other figures released so far, Cobra Commander comes with four hands, two left hands and two right hands. For the left hand, you have a fist or an open hand that could be either a "resting comfortably hand", "resting on sword hand", or an "I'm going to rule the world!" acting hand. You have a trigger finger grip hand that will hold the gun and a pointing hand on the right. These hands sell the figure. He's surprisingly expressive purely because of the hands for a guy with a mirror for a face. It would have been nice for the figure to come with a version of each position for both hands. It would be excessive for a figure to be released with eight hands, but the possibility for photos and displays would be worth the CAD file mirroring required to pull it off. I hope to have some picture tests in a new photo set up on my twitter feed sometime during the week.

"Decepticons! Megatron has fallen! I, Cobra Commander, am your new leader!... Wait, wrong series, but you should make that red, white and blue jet with the beautiful voice your new leader!"
 

Like with Duke, Cobra Commander is a nice modernization of the original character. But unlike Duke, the sci-fi elements don't clash as hard against the design, partly because Cobra always had one foot in sci-fi and didn't need to get around the logic loophole of realistic, modern army people using space guns. While Duke can look a bit too generic as a general army person at times, this is unmistakeably the Commander. Both the regular and Regal versions have their unique charm, and both are worth picking up, depending on your preference.