Sunday, 8 March 2020

Transformers War For Cybertron (Earthrise) Deluxe Class; Cliffjumber: Well... Deluxe might be a stretch...

Oh boy... time to delve into some of these issues of the War for Cybertron line... Starting in Siege (not counting Studio Series as I don't actively collect the line), the size classes seem to be more of an indication of difficulty, rather than size. While that acts as a benefit when they release the larger Deluxes like Ironhide and Spinister, Earthrise, year two of the trilogy looks to be pushing those limits. Honestly it's impressive that they're trying this as people are still angry at the Leader Class Shockwave and Astrotrain from Siege. On top of the size issues, a practice known as Partsforming is looking to play a big part of the line. While people were fine with it for the Weaponizers, and that will continue with the... Modularizers? Is that what they're calling the bases? Armorizer still sounds nicer to me. Anyway, while those still use the process, people are less forgiving of it when it comes to the upcoming Arcee, who I'll go into detail on when she's released. Partsforming, and being shrunk down to a Legends Class sized character being sold at deluxe prices though? You can just imagine how people have been reacting to the new Cliffjumper. Is it warranted though?

To quickly deal with them. Inside the boxes of Earthrise toys, you get a piece of a star map, and a "scanner", and by the end of Earthrise, you should be able to complete a full map of the Transformers universe. I'm not bothering with the map, so I'm not going to be covering it from here on out. Starting in Car mode, and giving credit where it's due, this is a nice looking Cliffjumper car mode, just that compared to other Deluxe car bots, it's tiny. It's smaller than a Nintendo Switch Joycon (look, I'm writing this while I kill time between shifts, I don't have many size comparisons on hand right now). It's a solid little Sports Coupe, with the only major bit of kibble being robot mode hands being slightly visible, something that weapon storage helps cover-up. Cliffjumper does at least scale nicely with the other mini bots in car mode, along with the robot mode. Speaking of...

While one specific part of the transformation is frustrating to do on my copy of the toy, when he's in robot mode, it's hard to deny that he doesn't look like a great Cliffjumper, and it's nice to see a G1 Cliffjumper that isn't just a red Bumblebee (though I don't think anyone is expecting that to last, this guy screams "Retool me into Bumblebee!", maybe even some Throttlebots in the Generations Selects line. Goldbug, Chase and Freeway for example). Due to being labelled as a Deluxe, he has got the advantages of the size class and price range, he's way more articulated than any of the other Minibots released in the Generations line, and the transformation itself is very interesting and fun to do. I also like the fact that he gets his Bazooka, and the weapon itself can be rearranged for numerous configurations in both Robot mode and Car Mode. But... the "Shield"... here is where the partsforming comes into play. The back of the car has to be removed for the transformation. While it can be used as a shield, the main purpose is to be used as a back cover to clean up his back in robot mode. While it works for that purpose, the effect would probably look better if it didn't look like he stuck the backend of some random car onto his back. At the time of writing this, I have both Cliffjumper and Hoist in terms of the Earthrise Deluxes, with Hoist being who I got first. Because of that though, I'm struggling to see where the cut costs from producing a smaller figure went too. Though there aren't as many unnecessary gaps in the pieces, they are still there, though not as obvious as on someone like Hoist. While I can tolerate gaps for joints and engineering, holes like in his forearms and legs that are just there to cut some of the cost away from the moulding process I, and many others find annoying, and it's something that I would have liked to have seen dealt with for Cluffjumper, who's already smaller than all the other Deluxes in the line.

Though Cliffjumper justifies the cost in terms of engineering, not having a class between Deluxe and Micromaster does hurt the perception of the toy. It's not in any way a bad toy, and it would be nice to get other Minibots with the same engineering treatment. But when looking at it on a shelf next to the other wave 1 Deluxes, it's a hard sell to the average customer. Here's hoping Runabout and Runamuck are the usual Deluxe size, especially because I want to put them side by side Topspin and Twin twist,, but right now the main goal is being able to actually get both of them in Australia at all. 

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